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I confirm, I don't have any snd-ioctl32 module in the module tree of my |
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current kernel. Althought, sound works with doom3 (32 bits app) but is very |
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noisy. I've installed alsa with emerge, not directly in the kernel... |
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|
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I've searched in the alsa documentation, also in the kernel documentation. |
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Nothing found about that :-( |
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Has someone any information about this module? |
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Thank you in advance |
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|
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Etienne |
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|
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|
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2006/1/20, Etienne Imguimbert <eimguimbert@×××××.com>: |
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> |
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> I have looked in /lib/modules/kernelXXX, I did not found any snd-ioctl32 |
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> module... |
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> I have juste enabled tue sound support in the kernel (and no oss or alsa), |
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> and just emerged alsa-driver, alsa-lib. Where can I find this module? |
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> |
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> Regards, |
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> Etienne |
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> |
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> |
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> 2006/1/20, David Guerizec <david@××××××××.net>: |
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> > |
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> > Le Vendredi 20 Janvier 2006 09:36, Etienne Imguimbert a écrit: |
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> > > Dear all |
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> > > |
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> > > Here is the alsa section of the FAQ about Linux version of doom3: |
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> > > |
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> > http://zerowing.idsoftware.com/linux/doom/#head-8c36163f1dfc3a253ef72c0f821 |
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> > >b0b0dd2fc17b1 |
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> > > |
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> > > This FAQ says about amd64 system: |
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> > > "on amd64 systems you may need to get the snd-ioctl32 module loaded in |
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> > " |
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> > > |
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> > > What does it mean? I don't understand the meaning of this sentence |
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> > (excuse |
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> > > me but english is not my mother tongue). What is the snd-ioctl32 |
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> > module ? |
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> > |
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> > modprobe snd-ioctl32 |
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> > |
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> > CQFD! |
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> > |
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> > David |
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> > |
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> > > Thanks in advance, |
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> > > Best regards, |
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> > > |
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> > > Etienne |
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> > > |
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> > > 2006/1/16, Etienne Imguimbert < eimguimbert@×××××.com>: |
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> > > > Le Dimanche 15 Janvier 2006 05:48, Eric Augustus a écrit: |
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> > > > > On Fri, Jan 13, 2006 at 09:34:32AM +0100, Etienne Imguimbert |
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> > wrote: |
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> > > > > > Dear gentoo amd64 users |
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> > > > > > |
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> > > > > > I've installed doom3 via the emerge command, and I have |
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> > several |
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> > > > > > problems of performance. I tried several configurations: |
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> > > > > > |
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> > > > > > - when I switch to alsa in doom3, I get very noisy sounds (I |
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> > get |
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> > > > > > several messages of rejected packets by alsa in the shell) |
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> > > > > |
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> > > > > You could try changing to the alsa PCM setting, "seta s_alsa_pcm" |
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> > to |
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> > > > > "surround51" or anything else besides "default" in your |
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> > DoomConfig.cfg. |
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> > > > |
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> > > > I |
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> > > > |
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> > > > > had issues with the default setting on my setup and switched. Now |
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> > I get |
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> > > > > pretty decent sound. |
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> > > > > |
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> > > > > > - when I switch to oss, I get huge slowdowns in the game (I |
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> > think |
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> > > > > > there is a problem with the OSS emulation by alsa) |
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> > > > > > |
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> > > > > > - when playing timedemo demo1 in the doom3 prompt, I get a |
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> > good |
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> > > > |
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> > > > number |
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> > > > |
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> > > > > > of fps (about 60), but this benchmark is played without |
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> > sound, so |
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> > > > > > I deduce that I have problem with sounds. |
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> > > > > |
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> > > > > The demo is not supposed to have sound. |
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> > > > > |
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> > > > > |
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> > > > > -- |
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> > > > > Eric Augustus |
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> > > > > shrike@×××××××××.com |
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> > > > > ----------------- |
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> > > > > For the sake of argument I'll ignore all your fighting words. |
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> > > > > -- Larry Wall in < 199710221710.KAA24242@××××.org> |
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> > > > |
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> > > > Dear Eric, |
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> > > > I've modified the file DoomConfig.cfg as you indicate, and there is |
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> > no |
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> > > > sound |
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> > > > at all when I switch to alsa. The message I get is: |
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> > > > |
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> > > > ------------- Warnings --------------- |
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> > > > during DOOM 3 initialization... |
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> > > > WARNING: idPort::SendPacket: bad address type NA_BAD - ignored |
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> > > > WARNING: sound subsystem disabled |
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> > > > |
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> > > > 2 warnings |
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> > > > |
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> > > > When I specify seta s_alsa_pcm "default" in the config file, I get |
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> > very |
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> > > > noisy |
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> > > > sounds, and the messages in the shell are: |
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> > > > .... |
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> > > > idAudioHardwareALSA::Write: 4096 frames overflowed and dropped |
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> > > > snd_pcm_writei failed: Resource temporarily unavailable |
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> > > > snd_pcm_writei short write: 940 out of 1024 |
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> > > > snd_pcm_writei short write: 1880 out of 2048 |
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> > > > snd_pcm_writei short write: 940 out of 1024 |
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> > > > idAudioHardwareALSA::Write: 4096 frames overflowed and dropped |
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> > > > snd_pcm_writei short write: 1880 out of 2048 |
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> > > > snd_pcm_writei short write: 940 out of 1024 |
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> > > > snd_pcm_writei short write: 940 out of 1024 |
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> > > > snd_pcm_writei short write: 940 out of 1024 |
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> > > > idAudioHardwareALSA::Write: 4096 frames overflowed and dropped |
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> > > > snd_pcm_writei failed: Resource temporarily unavailable |
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> > > > snd_pcm_writei short write: 940 out of 1024 |
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> > > > .... |
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> > > > |
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> > > > I precise: |
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> > > > I've got arts running using alsa output, but I specify it to suspend |
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> > if |
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> > > > inactive during 30 secondes. I tested sounds in doom3 with and |
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> > without |
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> > > > arts |
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> > > > launched: it changes nothing. |
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> > > > |
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> > > > Also when running doom3, the cpu frequency is max ( 2.2 GHz), so I |
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> > don't |
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> > > > think |
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> > > > that my problem would come from bad configured cpuscaling... |
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> > > > |
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> > > > I don't know what to do to have good perfs with good sounds. |
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> > (Remember if |
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> > > > I |
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> > > > switch to oss backend, perfs are low and sounds are just |
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> > acceptable). |
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> > > > |
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> > > > Best regards, |
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> > > > |
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> > > > Etienne Imguimbert |
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> > > > |
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> > > > |
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> > > > |
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> > > > -- |
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> > > > gentoo-amd64@g.o mailing list |
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> > |
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> > -- |
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> > gentoo-amd64@g.o mailing list |
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> > |
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> > |
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> |