Gentoo Archives: gentoo-commits

From: Pacho Ramos <pacho@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] repo/gentoo:master commit in: games-emulation/gambatte/
Date: Sun, 29 Apr 2018 11:26:51
Message-Id: 1525001134.1d4bf242850b54b935760e55fbfad16c67e6c42d.pacho@gentoo
1 commit: 1d4bf242850b54b935760e55fbfad16c67e6c42d
2 Author: Pacho Ramos <pacho <AT> gentoo <DOT> org>
3 AuthorDate: Sun Apr 29 09:35:30 2018 +0000
4 Commit: Pacho Ramos <pacho <AT> gentoo <DOT> org>
5 CommitDate: Sun Apr 29 11:25:34 2018 +0000
6 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=1d4bf242
7
8 games-emulation/gambatte: Drop old
9
10 Package-Manager: Portage-2.3.31, Repoman-2.3.9
11
12 .../gambatte/gambatte-0.5.0_p20131102-r1.ebuild | 76 ----------------------
13 1 file changed, 76 deletions(-)
14
15 diff --git a/games-emulation/gambatte/gambatte-0.5.0_p20131102-r1.ebuild b/games-emulation/gambatte/gambatte-0.5.0_p20131102-r1.ebuild
16 deleted file mode 100644
17 index 5f6d72d5af7..00000000000
18 --- a/games-emulation/gambatte/gambatte-0.5.0_p20131102-r1.ebuild
19 +++ /dev/null
20 @@ -1,76 +0,0 @@
21 -# Copyright 1999-2018 Gentoo Foundation
22 -# Distributed under the terms of the GNU General Public License v2
23 -
24 -EAPI=5
25 -
26 -inherit scons-utils games
27 -
28 -DESCRIPTION="An accuracy-focused Gameboy / Gameboy Color emulator"
29 -HOMEPAGE="https://sourceforge.net/projects/gambatte"
30 -SRC_URI="https://dev.gentoo.org/~hasufell/distfiles/${P}.tar.xz"
31 -
32 -LICENSE="GPL-2"
33 -SLOT="0"
34 -KEYWORDS="~amd64 ~x86"
35 -IUSE=""
36 -
37 -RDEPEND="
38 - media-libs/libsdl[X,sound,joystick,video]
39 - sys-libs/zlib"
40 -DEPEND="${RDEPEND}
41 - app-arch/xz-utils"
42 -
43 -fix_scons() {
44 - local i
45 - for i; do
46 - cat >> $i << END
47 -import os
48 -import SCons.Util
49 -
50 -if os.environ.has_key('AR'):
51 - env['AR'] = os.environ['AR']
52 -if os.environ.has_key('RANLIB'):
53 - env['RANLIB'] = os.environ['RANLIB']
54 -if os.environ.has_key('CC'):
55 - env['CC'] = os.environ['CC']
56 -if os.environ.has_key('CFLAGS'):
57 - env['CCFLAGS'] += SCons.Util.CLVar(os.environ['CFLAGS'])
58 -if os.environ.has_key('CXX'):
59 - env['CXX'] = os.environ['CXX']
60 -if os.environ.has_key('CXXFLAGS'):
61 - env['CXXFLAGS'] += SCons.Util.CLVar(os.environ['CXXFLAGS'])
62 -if os.environ.has_key('CPPFLAGS'):
63 - env['CCFLAGS'] += SCons.Util.CLVar(os.environ['CPPFLAGS'])
64 -if os.environ.has_key('LDFLAGS'):
65 - env['LINKFLAGS'] += SCons.Util.CLVar(os.environ['LDFLAGS'])
66 -END
67 - done
68 -}
69 -
70 -src_prepare() {
71 - # Fix zlib/minizip build error
72 - sed -i \
73 - -e '1i#define OF(x) x' \
74 - libgambatte/src/file/unzip/{unzip,ioapi}.h \
75 - || die "sed iompi.h failed"
76 -
77 - fix_scons {gambatte_sdl,libgambatte}/SConstruct
78 -}
79 -
80 -src_compile() {
81 - # build core library
82 - cd "${S}"/libgambatte || die
83 - escons
84 -
85 - # build sdl frontend
86 - cd "${S}"/gambatte_sdl || die
87 - escons
88 -}
89 -
90 -src_install() {
91 - dogamesbin gambatte_sdl/gambatte_sdl
92 -
93 - dodoc README changelog
94 -
95 - prepgamesdirs
96 -}