Gentoo Archives: gentoo-dev

From: Mario Bodemann <theclaw@××××××××××××.de>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2
Date: Tue, 07 Jun 2011 09:18:16
Message-Id: 4DEDEC34.4000502@cs.tu-berlin.de
In Reply to: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 by Sebastian Pipping
1 Hi folks,
2
3 Sebastian told me about the problem of not being able to render the
4 logo in recent blender versions. So this is were I stepped in: I tried
5 it and used the geometries from the old .blender file, and the
6 yellowish reflecting image.
7
8 Problem was to recreate the exact representation of the original logo,
9 by new means of rendering and relighting. I tried to solve them by
10 creating a new material for the g and carefully adjusting the
11 parameters. Also I added a new modifier for the geometry to get rid of
12 the ugly seam at the sharp edge. (This does not modify the geometry,
13 only the rendering of it)
14
15 However, here are my preliminary results:
16
17 - the modified .blend-file[1] (tested with blender 2.57b)
18 - new rendered logo image [2]
19 - original logo image (for comparison)[3]
20
21 What do you think?
22
23 Greetings, Mario.
24
25 [1]
26 http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master
27 [2]
28 http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images
29 [3]
30 http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images

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