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On 2014-11-21 10:31, hasufell wrote: |
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> Are you serious? |
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> Instead of creating random competing concepts in one repository we |
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> should rather enhance configuration options, so that the USER can choose |
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> what he likes instead of the developer. |
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> I think this is a very bad idea. |
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> If we all decide to drop the eclass, then fine. Until then, users don't |
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> have any convenient way to have games world-executable without |
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> overwriting the eclass (which I currently do myself). |
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Personally I've seen somewhat competing concepts evolve in the tree over |
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the past years, specifically python/ruby eclass (r)evolution springs to |
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mind. Stuff didn't immediately get deprecated in those cases but only |
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after a certain period of burn-in for the newer work. |
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I guess this case is somewhat different in that the outcome is a bit |
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more visible to the average user and people want to remove the thing |
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entirely. If this is a step in that direction fine and maybe this will |
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help spur discussion to get that moving somewhere. |
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Tim |