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On Fri, 29 Apr 2011 02:29:42 +0200 |
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Sebastian Pipping <sping@g.o> wrote: |
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|
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> Gentoo's official logo originates from a Blender file [1] created by |
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> Daniel Robbis over 8 years ago. He used Blender 2.04 and Python 1.6 |
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> at that time. |
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> |
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> When rendering that .blend file with Blender 2.49b (or a more recent |
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> version), Blender does not apply the reflection texture needed [2] to |
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> give the metal look that you know. I don't know why that is. All I |
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> know is that Blender does find the file: it's not about the location. |
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> |
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> [...] |
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> |
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> Among the options I see is the following: |
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> |
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> A) Find out how to render g-metal.blend with recent Blender |
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> (2.57b at best) to give pixel-identical results to Blender 2.04. |
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> Needs an advanced Blender user ideally. |
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> |
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> B) Port Blender 2.26 to a recent version of Python. |
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> |
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> Are there any other options? |
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|
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Maybe it's time to make the SVG variant the official logo, and leave |
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the blender file as a historical variant. |
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|
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-- |
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Best regards, |
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Michał Górny |