Gentoo Archives: gentoo-dev

From: David Abbott <dabbott@g.o>
To: gentoo-dev@l.g.o
Cc: trustees <trustees@g.o>
Subject: Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2
Date: Sun, 12 Jun 2011 17:14:58
Message-Id: BANLkTimWRzG9sTyguLFF23=NvDg-hJPnBw@mail.gmail.com
In Reply to: Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2 by Mario Bodemann
On Tue, Jun 7, 2011 at 5:15 AM, Mario Bodemann <theclaw@××××××××××××.de> wrote:
> Hi folks, > > Sebastian told me about the problem of not being able to render the > logo in recent blender versions. So this is were I stepped in: I tried > it and used the geometries from the old .blender file, and the > yellowish reflecting image. > > Problem was to recreate the exact representation of the original logo, > by new means of rendering and relighting. I tried to solve them by > creating a new material for the g and carefully adjusting the > parameters. Also I added a new modifier for the geometry to get rid of > the ugly seam at the sharp edge. (This does not modify the geometry, > only the rendering of it) > > However, here are my preliminary results: > >  - the modified .blend-file[1] (tested with blender 2.57b) >  - new rendered logo image [2] >  - original logo image (for comparison)[3] > > What do you think? > > Greetings, Mario. > > [1] > http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master > [2] > http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images > [3] > http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images > >
Hi Mario, Thanks for taking the time to do this, looks great by me. Regards, David -- David Abbott (dabbott) Gentoo http://dev.gentoo.org/~dabbott/