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On Tue, Jun 7, 2011 at 5:15 AM, Mario Bodemann <theclaw@××××××××××××.de> wrote: |
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> Hi folks, |
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> |
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> Sebastian told me about the problem of not being able to render the |
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> logo in recent blender versions. So this is were I stepped in: I tried |
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> it and used the geometries from the old .blender file, and the |
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> yellowish reflecting image. |
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> |
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> Problem was to recreate the exact representation of the original logo, |
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> by new means of rendering and relighting. I tried to solve them by |
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> creating a new material for the g and carefully adjusting the |
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> parameters. Also I added a new modifier for the geometry to get rid of |
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> the ugly seam at the sharp edge. (This does not modify the geometry, |
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> only the rendering of it) |
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> |
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> However, here are my preliminary results: |
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> |
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> - the modified .blend-file[1] (tested with blender 2.57b) |
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> - new rendered logo image [2] |
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> - original logo image (for comparison)[3] |
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> |
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> What do you think? |
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> |
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> Greetings, Mario. |
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> |
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> [1] |
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> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master |
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> [2] |
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> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images |
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> [3] |
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> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images |
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> |
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> |
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Hi Mario, |
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Thanks for taking the time to do this, looks great by me. |
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Regards, |
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David |
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-- |
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David Abbott (dabbott) |
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Gentoo |
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http://dev.gentoo.org/~dabbott/ |