Gentoo Archives: gentoo-dev

From: Daniel Campbell <zlg@g.o>
To: "Michał Górny" <mgorny@g.o>
Cc: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] [QA] Official support for migrating ebuilds out of games.eclass
Date: Fri, 01 Jul 2016 06:36:38
Message-Id: 748303b9-fe48-4326-8ec7-14afe70cb791@gentoo.org
In Reply to: Re: [gentoo-dev] [QA] Official support for migrating ebuilds out of games.eclass by "Michał Górny"
1 On 06/30/2016 11:31 PM, Michał Górny wrote:
2 > On Thu, 30 Jun 2016 23:27:18 -0700
3 > Daniel Campbell <zlg@g.o> wrote:
4 >
5 >> On 06/30/2016 06:02 PM, Matt Turner wrote:
6 >>> On Wed, Jun 29, 2016 at 3:47 PM, Daniel Campbell <zlg@g.o> wrote:
7 >>>> I'm glad to see some reach-out here and taking responsibility for
8 >>>> decisions. However, what does the QA team have to say about systems that
9 >>>> want games on other media (such as an SSD or separate HDD), or wish to
10 >>>> restrict the use of games on their system to certain accounts?
11 >>>
12 >>> Has anyone complained about either of these features going away? If
13 >>> they're purely theoretical concerns...
14 >>>
15 >>> The games.eclass saga has gone on plenty long enough. I would much
16 >>> prefer that we not relitigate it. I understand that you may not have
17 >>> been around when most of it happened initially, but please understand
18 >>> that it's not feasible to reconsider every decision when new
19 >>> developers join the project.
20 >>>
21 >> I understand where you're coming from, but a lack of yelling or
22 >> complaining isn't logically equivalent to consensus. It's a fair point
23 >> to make, though. We don't know until we ask, so I'll post something on
24 >> gentoo-user about it.
25 >
26 > Did you know that Gentoo users are more likely to want something once
27 > you tell them they can want it? Even if it doesn't really make any
28 > sense, and they never felt like needing it in the past.
29 >
30 > So you're likely to make more noise than it's worth, and turn a minor
31 > loss into a major one. 'Hey, I'm telling you you can do X since we're
32 > removing it, enjoy it for a few days!'
33 >
34 I don't have that grim of an outlook on our userbase. A few simple
35 questions could create numbers that others can use to infer things from:
36
37 1. "Have you used the functionality of games.eclass before?"
38 2. "Would losing it severely worsen your use case?"
39 3. "If yes to #2, what _is_ your use case, and what would make it better?"
40
41 Enough input could give us some insight, even if that insight turns out
42 to be "nobody cares". You can't know what you don't ask.
43 --
44 Daniel Campbell - Gentoo Developer
45 OpenPGP Key: 0x1EA055D6 @ hkp://keys.gnupg.net
46 fpr: AE03 9064 AE00 053C 270C 1DE4 6F7A 9091 1EA0 55D6

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