Gentoo Archives: gentoo-dev

From: Chris Gianelloni <wolf31o2@g.o>
To: gentoo-dev@g.o
Subject: Re: [gentoo-dev] Gentoo internal structure
Date: Sun, 23 Nov 2003 18:12:59
Message-Id: 1069610664.21247.15.camel@localhost
In Reply to: Re: [gentoo-dev] Gentoo internal structure by Mike Frysinger
1 On Sat, 2003-11-22 at 02:41, Mike Frysinger wrote:
2 > On Friday 21 November 2003 16:07, Chris Gianelloni wrote:
3 > > On Fri, 2003-11-21 at 15:15, Paul de Vrieze wrote:
4 > > > I don't want interactive "y"'s as in that case I cannot redirect my
5 > > > output to a logfile anymore.
6 >
7 > then accept the license ahead of time ... define ACCEPT_LICENSES in make.conf
8 > and be done with it
9 >
10 > > Something like INTERACTIVE=yes in the ebuild and emerge --interactive.
11 > > Otherwise the ebuild would be skipped (like in a emerge -u world),
12 > > preferably with some form of message displayed BEFORE the merge starts.
13 >
14 > overkill imo ... just define ACCEPT_LICENSES and you wont have a
15 > non-interactive emerge with respect to this
16 >
17 > > * Enemy Territory requires user input and will be skipped during this
18 > > emerge. You can diable this behavior by running emerge with the
19 > > --interactive command-line option.
20 >
21 > or just prompt the user off the bat before emerging anything ... anything they
22 > dont accept, remove from the list of things to emerge
23 >
24 > http://bugs.gentoo.org/show_bug.cgi?id=17367
25
26 I definitely agree that this would be the best way to implement things.
27 I was more or less looking for a way to do it without extending portage
28 too much, but honestly, I think the ACCEPT_LICENSES needs to be checked
29 by portage and not by the ebuilds themselves.
30
31 As for the --interactive, I was speaking more along the lines of ebuilds
32 such as unreal-tournament-goty and ut2003, which are more than one CD
33 and absolutely REQUIRE user interaction.
34
35 --
36 Chris Gianelloni
37 Developer, Gentoo Linux
38 Games Team
39
40 Is your power animal a penguin?

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Re: [gentoo-dev] Gentoo internal structure Luke-Jr <luke-jr@g.o>