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On Wed, 2005-04-27 at 15:35 -0600, info@××××××××××.net wrote: |
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> I've been in talks with a group of folks interested in starting a new |
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> Linux/Debian based company. This new company to be successful will need the |
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> ability to pull off the following: |
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|
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You're going Debian based and you're asking here? You've got some big |
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brass ones, buddy... ;] |
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|
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> 1) Creation of a new distro based on key specific features of various distros |
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> available today |
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|
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Why? Why not improve one that's already there? |
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|
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I'm just curious why everybody and their brother thinks it is a good |
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idea to make their own distribution. I was actually thinking of |
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building my own distribution before I became a Gentoo developer. I then |
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realized that I could really give a crap about 90% of the packages in a |
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distribution and my time would be best served contributing to an already |
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established distribution in the area that I was interested in working. |
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This reduced my workload significantly, and everything that I add |
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directly impacts on what I want to do. |
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|
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> 2) Creation of new Linux games or vastly improvement on the Linux games |
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> available today |
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|
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So you're wanting to code Linux-only games? Are you planning on doing |
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this commercially? Are you planning on actually making any money? |
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|
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If you're talking about doing this as a commercial venture, I wish you |
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the best of luck and expect to see you back here in six months to a year |
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when your capital is blown. *grin* |
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|
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The last thing Linux needs is yet another failed attempt at making money |
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off the Linux gaming market. |
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|
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If you're talking about improving non-commercial games, then I say go |
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for it. I still think that you'd be much better off just contributing |
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to an already established distribution or game than starting over. |
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|
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> Here's my questions: |
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> |
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> 1) How / where do I find and recruit top notch Linux kernel, application and |
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> game developers? |
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|
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LKML has some good Linux kernel developers. Of course, you wouldn't |
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really need them if you just chose a distribution that already exists to |
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base your work. After all, that's one less mouth to feed that does not |
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directly impact your bottom line. |
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As for game developers, they're actually pretty easy to find. You're |
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going to have a much harder time finding artists and musicians. |
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|
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> 2) How would we best go about soliciting open source developers to help us out |
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> and what's the best way to manage these type of development processes ? |
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Do you really want open source developers, or do you want paid |
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developers. You've left it rather open for interpretation. If you're |
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looking for developers to work for free and to gvie their work away, |
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then you're going to have to generate interest in your product/idea, or |
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it won't get much attention from the community. |
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|
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> Any tips, thoughts, past experiences, warnings, etc would be very helpful. |
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|
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It all really depends on what you're looking to do and what you expect |
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to get out of it. |
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|
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If you're just wanting to improve gaming on Linux, I recommend simply |
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contributing anywhere that you can do so. Trying to commercialize it |
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isn't going to do much good, so long as 99% of all the games out there |
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are written fro an API that we have no real equivalent to and that is |
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designed to run on a platform that definitely isn't Linux. |
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> Thanks in advance for any advice you may have for me. |
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I hope that I am not coming across too badly, I just don't want you |
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running around looking at the world through rose-colored glasses. |
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If you think you've either resolved these issues or they do not apply to |
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you, then I wish you the best of luck. |
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> Also if anyone reading this is interested in learning more please pop me an |
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> email at info@××××××××××.net |
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|
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I am also very curious in your venture, so consider this my request for |
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learning more, and hoping that I didn't scare you off too much... ;] |
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|
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-- |
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Chris Gianelloni |
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Release Engineering - Strategic Lead/QA Manager |
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Games - Developer |
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Gentoo Linux |