1 |
While I tend to agree with you on your reasoning, what would you |
2 |
consider a commercial product? |
3 |
|
4 |
For example, many Linux games are volunteer efforts, even though they |
5 |
may have a commercial entity behind the Windows version. Here's an |
6 |
example: America's Army. It weighs in at something like 380MB, but the |
7 |
Linux port is not offered at all from the official mirrors, but rather |
8 |
from volunteer mirrors that Ryan Gordon (icculus) rounded up himself. |
9 |
Would it be in our best interest to take the load off the volunteer |
10 |
servers? I think so. |
11 |
|
12 |
I guess my main concern is that we make a clear distinction between what |
13 |
is commercial and what is not. |
14 |
|
15 |
As for Bioware and Neverwinter Nights, it took them long enough to get a |
16 |
client out, grab it from their servers... ;p |
17 |
|
18 |
On Wed, 2003-07-23 at 08:56, Kurt Lieber wrote: |
19 |
> On Tue, Jul 22, 2003 at 11:42:18PM -0400 or thereabouts, Mike Frysinger wrote: |
20 |
> > yep, nwn, it was a beast to d/l myself. |
21 |
> > is the correct answer to this putting RESTRICT=nomirror ? i thought that was |
22 |
> > client side only ... it hadnt occured to me that it would affect how the |
23 |
> > gentoo distfile mirrors would be created ... |
24 |
> > |
25 |
> > if that is so i'll add RESTRICT=nomirror to a bunch of games ... many are a |
26 |
> > few hundred megs (mostly q3 mods) ... |
27 |
> |
28 |
> We're actually in the process of working out a policy to address these |
29 |
> issues. The current *suggested* proposal is the following: |
30 |
> |
31 |
> Per-file size limit: |
32 |
> |
33 |
> commercial products > 100MB |
34 |
> non-commercial products > 500MB |
35 |
> |
36 |
> The reasoning behind this is that commercial products typically have |
37 |
> resources and funding behind them to offer a fairly robust downloading |
38 |
> experience to their users meaning we can avoid mirroring them ourselves |
39 |
> without impacting our user base to a significant degree. non-commercial |
40 |
> products often don't have the same resources available to them, so we would |
41 |
> continue to mirror all but the largest files in that case. (currently, |
42 |
> there are no non-commercial products in our tree that would be affected by |
43 |
> this cap limit) |
44 |
> |
45 |
> Thoughts? |
46 |
> |
47 |
> --kurt |
48 |
|
49 |
|
50 |
-- |
51 |
gentoo-dev@g.o mailing list |