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>>>>> On Mon, 17 Apr 2017, James Le Cuirot wrote: |
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> If you've been wondering why I've been quiet of late (you have, |
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> right?!) then this is partly why. I'm not sure why I spent so long |
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> on an eclass that hardly anyone uses but it's utilised by many of my |
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> old favourite games. |
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Wouldn't this be a good time to rethink the whole concept? By all our |
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standards, ebuilds shouldn't be interactive. AFAICS, cdrom.eclass is |
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the last remnant in the tree using PROPERTIES="interactive". |
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Maybe the eclass could be replaced by a utility that extracts the ISO |
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image and places it into DISTDIR, so that ebuilds could use regular |
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non-interactive unpacking? The additional disk space used shouldn't be |
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an argument any more with today's large disks. |
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Ulrich |