From: | Mario Bodemann <theclaw@××××××××××××.de> | ||
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To: | gentoo-dev@l.g.o | ||
Subject: | Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2 | ||
Date: | Tue, 07 Jun 2011 09:18:16 | ||
Message-Id: | 4DEDEC34.4000502@cs.tu-berlin.de | ||
In Reply to: | [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 by Sebastian Pipping |
1 | Hi folks, |
2 | |
3 | Sebastian told me about the problem of not being able to render the |
4 | logo in recent blender versions. So this is were I stepped in: I tried |
5 | it and used the geometries from the old .blender file, and the |
6 | yellowish reflecting image. |
7 | |
8 | Problem was to recreate the exact representation of the original logo, |
9 | by new means of rendering and relighting. I tried to solve them by |
10 | creating a new material for the g and carefully adjusting the |
11 | parameters. Also I added a new modifier for the geometry to get rid of |
12 | the ugly seam at the sharp edge. (This does not modify the geometry, |
13 | only the rendering of it) |
14 | |
15 | However, here are my preliminary results: |
16 | |
17 | - the modified .blend-file[1] (tested with blender 2.57b) |
18 | - new rendered logo image [2] |
19 | - original logo image (for comparison)[3] |
20 | |
21 | What do you think? |
22 | |
23 | Greetings, Mario. |
24 | |
25 | [1] |
26 | http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master |
27 | [2] |
28 | http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images |
29 | [3] |
30 | http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images |
Subject | Author |
---|---|
Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2 | David Abbott <dabbott@g.o> |
Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2 | Sebastian Pipping <sping@g.o> |