Gentoo Archives: gentoo-dev

From: Chris Gianelloni <wolf31o2@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Gentoo World Domination. a 10 step guide
Date: Thu, 05 Oct 2006 13:29:08
Message-Id: 1160054652.10489.4.camel@inertia.twi-31o2.org
In Reply to: Re: [gentoo-dev] Gentoo World Domination. a 10 step guide by Mike Kelly
1 On Wed, 2006-10-04 at 22:00 -0400, Mike Kelly wrote:
2 > > I don't *want* to drown projects in bureaucracy and paperwork. I want
3 > > them to *accomplish* things, instead.
4 >
5 > Sending a brief "All's well with releng" email isn't exactly what I
6 > would call "drowning in bureaucracy".
7
8 Of course not, but that's where it starts. Forcing projects to really
9 do anything on a regular set schedule that isn't internally set is
10 bureaucracy and pointless. I don't *want* to have to spend my time
11 thinking about which projects I'm supposed to be sending status reports
12 on that haven't done anything. I'd *much* rather spend my time actually
13 *developing* on the projects that *are* currently moving.
14
15 This is my *entire* point. Forcing a project to send in worthless
16 little "we're still here" messages doesn't do anything. Of *course*
17 they're still there. They have a project page. They have members.
18 They're doing commits.
19
20 Rather than wasting time trying to get everybody out giving each other
21 warm fuzzies, I'd prefer we focus on the areas where we truly need to
22 improve communications. A couple good examples of projects/teams that
23 affect everyone are infrastructure and the trustees. These are two good
24 places for status reports. Things like the games team are not.
25
26 --
27 Chris Gianelloni
28 Release Engineering Strategic Lead
29 Alpha/AMD64/x86 Architecture Teams
30 Games Developer/Council Member/Foundation Trustee
31 Gentoo Foundation

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