On Tue, 2008-11-11 at 17:26 +0000, Duncan wrote:
> Jeroen Roovers <firstname.lastname@example.org> posted
> 20081111172450.04e02b38@..., excerpted below, on Tue, 11
> Nov 2008 17:24:50 +0100:
> > Words
> > like "production", "critical" and "important" can be applied as easily
> > to the state of a company's or nation's system as to a single person's.
> Yes, but it's a relative thing. They obviously do what they can with the
> resources they have (are willing to dedicate). We do the same. A user's
> single system will absolutely be important to him, no doubt about it, but
> if he doesn't believe it worth "superhuman" feats or prioritizing to
> ensure it's safety, neither should we.
I think I understand what you mean here, but it's not what you wrote as
best as I can tell. As a developer, I believe it is my responsibility
to work a bit harder just so that the users don't have to resort to
'"superhuman" feats' to keep their systems running. I do agree that no
matter what we provide, all users (including ourselves) will have to
expend some effort to take advantage of it.
> No, we don't go around
> purposefully breaking things, but both he and we have limits to our
> resources and certain priorities in their allocation, and if he's not
> placing undue priority on the safety of his machine, why is it even a
> question if we will? The presumption should be actions within the bounds
> of rational reality and prioritization of resources for both users and
> their distribution, us. No more, no less.
> IOW, I'd have agreed if the point was that it's a machine that's useful
> to the user and that he doesn't want broken, and we should behave
> accordingly, but the triple emphasis of important, production, critical,
> seemed a bit undue for the lengths to which an ordinary user goes or the
> priority he reveals by his own actions. And if his actions reveal a
> SERIOUS priority in the area, than he's already covered by definition.
> That's all I was saying.
Ferris McCormick (P44646, MI) <email@example.com>
Developer, Gentoo Linux (Sparc, Userrel, Trustees)