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To: gentoo-dev@g.o
From: David Abbott <dabbott@g.o>
Subject: Re: [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2
Date: Sun, 12 Jun 2011 13:14:12 -0400
On Tue, Jun 7, 2011 at 5:15 AM, Mario Bodemann <theclaw@...> wrote:
> Hi folks,
>
> Sebastian told me about the problem of not being able to render the
> logo in recent blender versions. So this is were I stepped in: I tried
> it and used the geometries from the old .blender file, and the
> yellowish reflecting image.
>
> Problem was to recreate the exact representation of the original logo,
> by new means of rendering and relighting. I tried to solve them by
> creating a new material for the g and carefully adjusting the
> parameters. Also I added a new modifier for the geometry to get rid of
> the ugly seam at the sharp edge. (This does not modify the geometry,
> only the rendering of it)
>
> However, here are my preliminary results:
>
>  - the modified .blend-file[1] (tested with blender 2.57b)
>  - new rendered logo image [2]
>  - original logo image (for comparison)[3]
>
> What do you think?
>
> Greetings, Mario.
>
> [1]
> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master
> [2]
> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images
> [3]
> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images
>
>
Hi Mario,
Thanks for taking the time to do this, looks great by me.
Regards,
David
-- 
David Abbott (dabbott)
Gentoo
http://dev.gentoo.org/~dabbott/


References:
[rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2
-- Sebastian Pipping
Re: [rfc] Rendering the official Gentoo logo / Blender,2.04, Python 2.2
-- Mario Bodemann
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