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On Tue, Jun 7, 2011 at 5:15 AM, Mario Bodemann <theclaw@...> wrote:
> Hi folks,
> Sebastian told me about the problem of not being able to render the
> logo in recent blender versions. So this is were I stepped in: I tried
> it and used the geometries from the old .blender file, and the
> yellowish reflecting image.
> Problem was to recreate the exact representation of the original logo,
> by new means of rendering and relighting. I tried to solve them by
> creating a new material for the g and carefully adjusting the
> parameters. Also I added a new modifier for the geometry to get rid of
> the ugly seam at the sharp edge. (This does not modify the geometry,
> only the rendering of it)
> However, here are my preliminary results:
> - the modified .blend-file (tested with blender 2.57b)
> - new rendered logo image 
> - original logo image (for comparison)
> What do you think?
> Greetings, Mario.
Thanks for taking the time to do this, looks great by me.
David Abbott (dabbott)