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On Mon, Apr 05, 2010 at 08:50:49AM +0300, Eray Aslan wrote: |
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> Just replying randomly. |
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> |
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> On 05.04.2010 04:33, Tobias Heinlein wrote: |
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> > I think this is a good starting point to get rid of the "some important |
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> > questions are too hard to answer" dilemma that can be implemented |
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> > relatively fast. On top of that I like Sebastian's idea to order the |
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> > quizzes by difficulty -- this means just ordering by the categories I |
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> > just mentioned would be sufficient: 1 first, then 2, then 3. |
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> |
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> I am not against this idea but frankly, I do not understand what is so |
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> demotivating about the ebuild quiz. If you get demotivated because of a |
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> single exam, perhaps the problem is with the motivation and not with the |
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> exam itself. I took the published quiz just for the fun of it and to |
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> see where I missed. It is not that long. |
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> |
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Agreed... |
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I've been following this discussion with mixed feelings. When we |
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originally began using the quiz system the idea was simply to try |
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to force new developers to RTFM -- and I was not such a fan of the |
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entire concept (as I recall, the quizzes were a "suggestion" from Daniel). |
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|
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As it turns out, the quiz system has repeatedly proven itself useful |
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in another way: developers who whine/bitch/moan and are hesitant to |
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even attempt to complete the quizzes often turn out to be bitchy, |
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unmotivated, or unpleasant developers. I don't want to name any names, |
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but I've seen this often. |
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IMO, those "boring" "too much like high school" quizzes serve one |
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extremely valuable function: finding out up front who's a team player |
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(or at least willing to do something mildly unpleasant for the |
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Greater Good) |
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If that's causing potential devs to drop out... perhaps the system is |
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working as it should? :) |