Gentoo Archives: gentoo-dev

From: Chris Gianelloni <wolf31o2@g.o>
To: Roel <frogman@××××××××××.be>
Cc: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Lanparty installation script question, Sourceforge or Gentoo?
Date: Wed, 07 Apr 2004 11:06:54
Message-Id: 1081336017.28070.2.camel@localhost
In Reply to: [gentoo-dev] Lanparty installation script question, Sourceforge or Gentoo? by Roel
1 On Tue, 2004-04-06 at 18:53, Roel wrote:
2 > Hello to all gentoo developers,
3 >
4 > I have been writing several weeks on a gentoo linux installation script
5 > for my gameservers on lanparty's (asked one or more questions here to).
6 > Our lanparty(480 people,20gameservers) has ran great and 18/20
7 > gameservers were running a fast gentoo using my script. Now I was
8 > wondering to make the script opensource.
9 > My first idea was ofcourse SourceForge.net, but maybe it is better that
10 > I further develop the script under gentoo-projects.
11 > I don't really know which I should choose (I don't even know if it is
12 > possible to run a project under gentoo-projects (like catalyst))
13 > Can somebody give me more information on this?
14
15 I would probably say SourceForge. I know that Gentoo has an "official"
16 installer being worked on, and I think this would be a bit of an
17 overlap. From what I have gathered, the official installer would be
18 modular, so it might be possible for you to simply create a module for
19 that installer to make a game server such as you want and have that
20 included.
21
22 > p.s.: small information on the script:
23 >
24 > - boot a gentoo livecd
25 > - scp the script of a mainserver
26 > - run the script
27 > - enter hostname and IP
28 > - partitioning,format,compile,install bootloader,... follows automatically
29 > - reboot and you have a perfect gameserver
30
31 It sounds pretty cool.
32
33 --
34 Chris Gianelloni
35 Developer, Gentoo Linux
36 Games Team
37
38 Is your power animal a penguin?

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