Gentoo Archives: gentoo-dev

From: Simon Stelling <blubb@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Gentoo World Domination. a 10 step guide
Date: Wed, 04 Oct 2006 13:38:18
Message-Id: 4523B87B.4080307@gentoo.org
In Reply to: Re: [gentoo-dev] Gentoo World Domination. a 10 step guide by Thomas Cort
1 Thomas Cort wrote:
2 > The number of opened bugs has always been higher than the number of
3 > closed bugs in the bug stats listed in every 2006 GWN. How is this
4 > 'going forward'? It seems to me like we are falling behind.
5
6 Take a closer look at the statistics. The numbers seem drastic, but once
7 you've seen the queries behind them you know how to interprete them and
8 things don't look that bad anymore.
9
10 >> > - Make every dev a member of at least 1 arch team
11 >>
12 >> Which doesn't mean he will ever keyword stuff stable, other than his
13 >> own, which he already can... Let's face it: most devs are mainly
14 >> interested in their stuff, getting their stuff keyworded, and many
15 >> wouldn't anyway have the time to efficiently work on an arch-team, as
16 >> members of such I mean, not just as "I'm a member, so I keyword my
17 >> stuff, that's it"... For that I agree with the current practice: if you
18 >> want that, ask the arch-team first. ;)
19 >
20 > Every developer should have access to at least 1 Gentoo system. They
21 > should also be able to determine if something is stable or not. It
22 > would cut down on the number of keyword/stable bugs if developers did
23 > a lot of their own keywording.
24
25 We had this model already, the x86 arch team did not always exist. We
26 could revert to the old one, would be less bureaucratic. Would also take
27 quite some load off the arch teams. Would also result in worse overall
28 quality of the tree. *shrug*
29
30 >> > - Double the number of developers with aggressive recruiting
31 >>
32 >> That's something that goes on since... forever! Gentoo's continuously
33 >> recruiting new people, more aggressive recruiting has already been
34 >> proposed many times, but it was always agreed to try to maintain a
35 >> relatively high standard of new recruits, and if you want quality,
36 >> finding loads of people who "just happen" to have the time and
37 >> dedication to become a Gentoo dev isn't that easy.
38 >
39 > Even when someone is found it is hard for them to find mentors. We
40 > need to improve this. I had found someone who wanted to join the sound
41 > team and I was unable to locate a mentor for him (I wasn't a dev for 6
42 > months then, so I couldn't do it myself). I e-mailed sound@g.o and
43 > only one person offered. The person who offered fell through because
44 > he didn't have enough free time.
45 >
46 >> > - No competing projects
47 >>
48 >> Kills innovation... Who comes first has total monopoly of that branch of
49 >> things basically... I'd never agree to something like this, personally.
50 >
51 > What happened to working together? Should we work together instead of
52 > competing against each other?
53
54 Sometimes you want to achieve the same goal by totally different means.
55 Sometimes there are good reasons for a complete new start. It does not
56 even mean you don't communicate anymore. Brian Harring, although working
57 on pkgcore which basically competes portage, communicates a lot with the
58 portage team and vice versa, in a very productive manner. Nevertheless,
59 you won't find anybody on the portage or pkgcore team saying that it
60 would have been better to incorporate the ideas of pkgcore into portage.
61 Sometimes it's simply better to start all over again.
62
63
64 --
65 Kind Regards,
66
67 Simon Stelling
68 Gentoo/AMD64 developer
69 --
70 gentoo-dev@g.o mailing list

Replies

Subject Author
Re: [gentoo-dev] Gentoo World Domination. a 10 step guide Chris Gianelloni <wolf31o2@g.o>