Gentoo Logo
Gentoo Spaceship




Note: Due to technical difficulties, the Archives are currently not up to date. GMANE provides an alternative service for most mailing lists.
c.f. bug 424647
List Archive: gentoo-devhelp
Navigation:
Lists: gentoo-devhelp: < Prev By Thread Next > < Prev By Date Next >
Headers:
To: Daniel Pielmeier <daniel.pielmeier@...>, gentoo-devhelp@g.o
From: Nikos Chantziaras <realnc@...>
Subject: Re: LINGUAS vs LANGUAGES
Date: Fri, 15 May 2009 17:47:04 +0300
(It would be nice to reply on-list so the list's archives will be 
helpful to others searching through it.)

Daniel Pielmeier wrote:
> 2009/5/15 Nikos Chantziaras <realnc@...>:
>> Reading the Gentoo Development Guide doesn't offer much help on LINGUAS:
>>
>>  http://devmanual.gentoo.org/general-concepts/linguas/index.html
>>
>> It says to look at games-rpg/nwn, but that ones seems to use LANGUAGES
>> instead of LINGUAS.  My ebuild is EAPI=2 and the application in question
>> supports English and German.  What is correct, LINGUAS="en de" or
>> LANGUAGES="en de"?
> 
> LINGUAS holds the languages you want to install from make.conf.
> LANGUAES or LANGS or any other variable name you choose in your ebuild
> should refer to the languages available in the application to be
> installed.

Then I guess LINGUAS is what I need, since a user not having "de" in 
make.conf wouldn't want a German translation of the application's GUI 
installed.


> How you treat localisation in your ebuild depends on how the
> application itself treats the installation of locales. Take a look at
> net-irc/quassel for an example of an application that also uses cmake
> as build system. Maybe there is a better way to achieve locales
> installation but this one works. For cmake you need to know if the
> application supports customized installation of locales by using
> LINGUAS. Take a look in CMakelists.txt in the source for hints.

The application uses qmake and it simply installs all languages (*.qm 
files) unconditionally during "make install" and loads the appropriate 
one according to the LANG env variable at runtime, falling back to 
English if one isn't available.  At this time, German ("de") is the only 
one supported though (the app's built-in being English).

The solution I arrived at in my ebuild is:

   IUSE="linguas_de"

and then in src_install() I don't use the "install" make target which 
would install the *.qm files unconditionally, but rather use the other 
targets "install" depends upon, omitting "install_i18n":

   # Install everything except documentation and i18n.
   emake INSTALL_ROOT="${D}" install_target install_charmaps \
   || die "make install failed"
   # Install i18n files.
   if use linguas_de; then
     insinto "${GAMES_DATADIR}/${PN}/i18n"
     doins "${PN}_de.qm" || die "doins ${PN}_de.qm failed"
   fi

It works.  I assume putting linguas_de directly in IUSE is correct?


Replies:
Re: LINGUAS vs LANGUAGES
-- Daniel Pielmeier
References:
LINGUAS vs LANGUAGES
-- Nikos Chantziaras
Navigation:
Lists: gentoo-devhelp: < Prev By Thread Next > < Prev By Date Next >
Previous by thread:
LINGUAS vs LANGUAGES
Next by thread:
Re: LINGUAS vs LANGUAGES
Previous by date:
LINGUAS vs LANGUAGES
Next by date:
Re: LINGUAS vs LANGUAGES


Updated May 28, 2012

Summary: Archive of the gentoo-devhelp mailing list.

Donate to support our development efforts.

Copyright 2001-2013 Gentoo Foundation, Inc. Questions, Comments? Contact us.