Gentoo Archives: gentoo-releng

From: Kurt Lieber <klieber@g.o>
To: gentoo-releng@l.g.o
Subject: Re: [gentoo-releng] GameCD's and Installation ability
Date: Thu, 27 May 2004 18:25:03
Message-Id: 20040527182626.GT3228@mail.lieber.org
In Reply to: Re: [gentoo-releng] GameCD's and Installation ability by Pieter Van den Abeele
1 On Thu, May 27, 2004 at 08:09:03PM +0200 or thereabouts, Pieter Van den Abeele wrote:
2 > The problem with jigdo is that it requires a network connection to
3 > download the different parts that make up the iso, so it only fixes the
4 > problem for people having for instance a windows box with a cdwriter at
5 > work they can use to build their jigdo'ed image. (We also need a
6 > windows maintainer of the jigdo code)
7
8 Is it really reasonable to try and support people who can't get access to
9 some sort of internet connection to download a package/iso/whatever?
10 Personally, I think that's being a bit extreme. We *do not* have to
11 support every possible type of installation method and I think this one
12 falls into the "outside our scope" bucket, personally.
13
14 > A server side solution would imho be better: have a user declare
15 > requirements, submit them to a build cluster, which sends the user the
16 > iso(s) by regular email or makes it availabe for download.
17
18 build cluster as in build binaries? That's going to require a *lot* of
19 horsepower. Far more than we have available to us now. As proof, ask
20 beejay how long it takes to build all the GRP sets for the x86 subarches.
21 Now multiply that by a few hundred.
22
23 A more reasonable solution would be to create custom CDs of sources. I
24 still think that's quite an endeavor, but it's imminently more feasible
25 (imo) than trying to build the actual binaries.
26
27 Again, however, I don't think trying to acommodate totally networkless
28 installs is or should be within our purview.
29
30 --kurt