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On 05/06 03:20, Kai Krakow wrote: |
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> Am Sat, 6 May 2017 14:42:59 +0200 |
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> schrieb tuxic@××××××.de: |
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> |
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> > On 05/06 02:16, Kai Krakow wrote: |
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> > > Am Sat, 6 May 2017 12:55:24 +0200 |
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> > > schrieb tuxic@××××××.de: |
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> > > |
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> > > > On 05/06 12:28, Kai Krakow wrote: |
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> > [...] |
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> > [...] |
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> > > > [...] |
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> > > > [...] |
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> > [...] |
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> > > > [...] |
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> > [...] |
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> > > > [...] |
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> > [...] |
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> > > > [...] |
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> > [...] |
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> > > > [...] |
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> > > > [...] |
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> > [...] |
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> > [...] |
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> > [...] |
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> > [...] |
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> > > > |
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> > > > Hi, |
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> > > > |
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> > > > ...it runs now at least for root (called as user it crashes |
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> > > > still). |
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> > > > |
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> > > > I did the following: |
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> > > > |
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> > > > |
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> > > > mv /usr/lib64/libGL.so /usr/lib64/off.libGL.so |
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> > > > |
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> > > > for all libGL.so* in /usr/lib64/libGL.so* |
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> > > |
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> > > You shouldn't shuffle those files around. They are controlled by the |
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> > > package manager. |
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> > > |
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> > > I think it's a bug of the software that it overwrites ld paths. |
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> > > With a Gentoo standard configuration and eselect opengl switched to |
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> > > nvidia, every software should find and load the nvidia opengl stuff |
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> > > first. |
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> > > |
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> > > Could you show the output of |
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> > > |
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> > > # lddtree $(which FreeCAD) |
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> > > |
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> > > E.g., lddtree $(which kwin_x11) shows a line for me: |
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> > > |
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> > > libGL.so.1 => /usr/lib64/opengl/nvidia/lib/libGL.so.1 |
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> > > |
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> > > which clearly says it's linking libGL.so.1 from nvidia first. |
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> > > |
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> > > If a libGL line is missing for FreeCAD, it is dynamically loaded by |
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> > > the application itself. Then it's a FreeCAD bug that should be |
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> > > fixed. |
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> > > |
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> > > If it's loading from /usr/lib64/libGL* for you, then some paths and |
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> > > configs are borked in your system. |
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> > > |
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> > > |
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> > > > Addtionally I added 06nvidia to /etc/ld.so.config.d/. with this |
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> > > > contents: |
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> > > > /usr/lib64/opengl/nvidia/lib |
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> > > > and did a ldconfig afterwards and reboot to release any |
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> > > > filehandle. |
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> > > |
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> > > I wonder why these paths are missing for you... My ld.so.conf has |
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> > > nvidia paths right in the beginning (first two lines). It's |
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> > > actually made from /etc/env.d/000opengl. There's nothing nvidia |
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> > > specific in the .d directory. |
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> > > |
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> > > |
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> > > > One question remains: |
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> > > > It works for root but not for any other user. |
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> > > > I (as user) am in the video group. |
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> > > > |
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> > > > I checked the directory/file permissions of opencascade and they |
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> > > > seem to be ok. |
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> > > |
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> > > I don't think that modern kernels and desktop managers still use the |
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> > > video group. It should be handled by ACLs. Please have a look at the |
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> > > ACLs of the device nodes. |
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> > > |
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> > > It all depends on your login manager and pam configuration. You |
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> > > should check that if things don't work right. If you're using |
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> > > systemd, you are using systemd-logind, otherwise you're probably |
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> > > using consolekit. |
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> > > |
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> > > If you're not using either of those, the system would fall back to |
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> > > standard unix group permissions. But I'm not sure if this works |
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> > > correctly if you didn't configure the whole chain to work that way. |
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> > > |
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> > > |
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> > > > I straced FreeCAD...but...I fear not to see anything suspicious |
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> > > > because the output contains a lot of noise (much more as normally |
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> > > > seen in such traces)... |
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> > > |
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> > > You can use call filters to limit that to what you want to see. |
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> > > Also, there's ltrace which could be interesting. |
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> > > |
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> > > |
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> > > > The eselects show: |
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> > [...] |
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> > > > Available OpenGL implementations: |
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> > > > [1] nvidia * |
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> > > > [2] xorg-x11 |
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> > [...] |
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> > > > i915 (Intel 915, 945) |
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> > > > i965 (Intel GMA 965, G/Q3x, G/Q4x, HD) |
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> > > > r300 (Radeon R300-R500) |
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> > > > r600 (Radeon R600-R700, Evergreen, Northern Islands) |
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> > > > sw (Software renderer) |
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> > > > [1] classic |
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> > > > [2] gallium * |
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> > > > |
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> > > > Why is nvidia not listed with the second command? |
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> > > |
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> > > Afaik, it does not provide mesa drivers. That's probably why it |
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> > > cannot find an "swrast" driver/visual then. Directly using nvidia |
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> > > OpenGL fixes that, which is what you did now. |
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> > > |
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> > > I think the bug with FreeCAD is, that it cannot properly handle |
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> > > multiple opengl implementations which it tries to do itself. It |
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> > > should be left to the system to correctly load the correct opengl |
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> > > implementation. |
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> > > |
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> > > I guess FreeCAD looks up visuals by loading libGL from /usr/lib, |
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> > > then it loads libGL again using means provided by the system, which |
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> > > ends up loading the nvidia implementation. But that does not |
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> > > provide swrast. I can only guess why they did that. But I could |
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> > > also be totally wrong. |
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> > > |
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> > > |
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> > > -- |
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> > > Regards, |
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> > > Kai |
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> > > |
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> > > Replies to list-only preferred. |
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> > > |
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> > |
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> > |
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> > |
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> > |
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> > Hi Kai, |
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> > |
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> > NO PANIC! :) the renaming of libGL and friends was for |
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> > testing/experimenting purposes only! :) |
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> > |
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> > After renaming those back to normal and doing a ldconfig |
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> > these were back for root and user: |
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> > |
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> > libGL error: No matching fbConfigs or visuals found |
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> > libGL error: failed to load driver: swrast |
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> > *** Abort *** an exception was raised, but no catch was found. |
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> > ... The exception is:SIGSEGV 'segmentation violation' |
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> > detected. Address 0 |
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> > |
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> > I checked for the 000opengl file in /etc/env.d on my installation and |
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> > it is there...so I removed my file under /etc/ld.config.d/. |
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> > |
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> > lddtree /usr/bin/FreeCAD gives me: |
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> > |
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> > FreeCAD => /usr/bin/FreeCAD (interpreter => /lib64/ld-linux-x86-64.so.2) |
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> [...snip...] |
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> > libGL.so.1 => /usr/lib64/libGL.so.1 |
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> [...snap...] |
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> |
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> So it's loading the wrong lib... |
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> |
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> Let's find out why... Is there /etc/env/000opengl? |
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> |
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> Did you run env-update and logged out and in again? (or rebooted) |
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> |
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> If all yes, you should in /etc/ld.so.conf that the very first lines |
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> (after the comments) are for the nvidia opengl implementation. |
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> |
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> > Next: ACL |
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> > |
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> > What? ;) |
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> |
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> Access control lists... |
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> |
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> It's fine grained controls than posix access controls |
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> (user,group,others,owner,group-owner etc). |
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> |
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> If you "ls -l" the dev directory, you should notice a "+" behind some |
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> permissions. This actually tells you that there are ACLs. The input |
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> devices you're using should show that: |
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> |
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> $ ls -al /dev/input/event* |
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> crw-rw----+ 1 root input 13, 69 6. Mai 13:28 /dev/input/event5 |
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> |
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> $ getfacl /dev/input/event5 |
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> getfacl: Removing leading '/' from absolute path names |
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> # file: dev/input/event5 |
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> # owner: root |
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> # group: input |
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> user::rw- |
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> user:kakra:rw- |
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> group::rw- |
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> mask::rw- |
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> other::--- |
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> |
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> So you see, additionally to root:input=rwrw it also gave my user |
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> explicit rw permissions. This is handled by the login manager which |
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> gives users exact permissions to only the devices attached to that seat |
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> instead of generic access for everything, no matter how the user logged |
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> in. E.g., why would you need access to those devices if logged in by |
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> SSH? Even if you have local login permissions, why should those be |
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> valid when logged in by remote? |
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> |
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> This problem is fixed by ACLs. |
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> |
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> Other essential devices should show similar ACLs for you. |
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> |
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> BTW: I'm in the video group, too. I think this is required for nvidia |
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> drivers. So I don't believe that is the problem for you and we are on |
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> the wrong path here. You should check that /dev/nvidia* belongs to the |
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> video group, tho. Otherwise check that NVreg_DeviceFileGID matches your |
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> video group id in /etc/modprobe.d/nvidia.conf. |
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> |
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> Does glxgears work for you? |
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> |
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> |
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> > Sorry Kai...you hit the blank spot of my knowledge of Linux here. |
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> > Please give me some hints... |
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> |
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> I hope I did. |
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> |
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> |
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> > To summarize: |
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> > I am using good 'ole openrc. Consolekit is installed. |
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> > My login manager is slim. |
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> |
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> It's systemd and sddm here... |
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> |
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> I ditched consolekit long time ago so I cannot really help you here by |
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> comparing with my local configuration. |
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> |
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> |
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> > ltrace: |
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> > I will take a look, what I may find with that one. |
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> > strace: It is difficult to filter unimportant things |
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> > as long I dont know the reason (the important thing) |
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> > for the problem... ;) :) |
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> > But I will take a deeper look... |
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> |
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> You could enable coredumps and feed that to gdb to get a backtrace. But |
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> I believe you need to enable debug symbols in portage and |
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> recompile stuff to have debug info. Even if incomplete, it could be |
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> helpful to identify the offender. Maybe it can be fixed by preloading |
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> older .so files. |
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> |
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> |
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> -- |
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> Regards, |
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> Kai |
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> |
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> Replies to list-only preferred. |
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> |
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> |
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|
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Hi Kai, |
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|
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It's there |
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-rw-r--r-- 1 root root 141 May 6 10:37 /etc/env.d/000opengl |
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|
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and its contents is: |
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# Configuration file for eselect |
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# This file has been automatically generated. |
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LDPATH="/usr/lib64/opengl/nvidia/lib" |
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OPENGL_PROFILE="nvidia" |
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|
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Contents of ld.so.conf: |
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|
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# ld.so.conf autogenerated by env-update; make all changes to |
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# contents of /etc/env.d directory |
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/usr/lib64/opengl/nvidia/lib |
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/lib64 |
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/usr/lib64 |
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/usr/local/lib64 |
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/lib |
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/usr/lib |
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/usr/local/lib |
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include ld.so.conf.d/*.conf |
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/usr/lib64/OpenCL/vendors/nvidia |
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/usr/lib/llvm/4/lib64 |
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/usr/lib64/itcl4.0.3/ |
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/usr/lib64/itk4.0.1/ |
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/usr/lib64/qt4 |
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/opt/nvidia-cg-toolkit/lib64 |
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/usr/games/lib64 |
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/usr/games/lib |
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/opt/cuda/lib64 |
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/opt/cuda/lib |
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/opt/cuda/nvvm/lib64 |
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/usr/lib64/fltk |
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/usr/lib64/libgig/ |
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|
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|
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|
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No, no ACLs here: |
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|
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ls -l /dev/input/* (excerpt) |
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|
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crw-rw---- 1 root input 13, 64 May 6 12:11 /dev/input/event0 |
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crw-rw---- 1 root input 13, 65 May 6 12:11 /dev/input/event1 |
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|
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|
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crw-rw---- 1 root video 195, 0 May 6 12:11 /dev/nvidia0 |
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crw-rw---- 1 root video 195, 1 May 6 12:11 /dev/nvidia1 |
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crw-rw---- 1 root video 195, 255 May 6 12:11 /dev/nvidiactl |
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crw-rw-rw- 1 root root 195, 254 May 6 12:11 /dev/nvidia-modeset |
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crw-rw-rw- 1 root root 246, 0 May 6 12:20 /dev/nvidia-uvm |
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crw-rw-rw- 1 root root 246, 1 May 6 12:20 /dev/nvidia-uvm-tools |
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|
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|
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I have two nvidia-cards in my PC. One (the slower,older) is for |
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everytyhing except rendering, the newer and faster one is for |
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rendering except anything else. |
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|
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The above shows both permissions: |
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root:root and root:portage... |
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|
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|
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Video-group settings are ok it seems: |
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NVreg_DeviceFileGID=27 |
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|
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27(video) |
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|
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(as user) |
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glxgears -info: |
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Running synchronized to the vertical refresh. The framerate should be |
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approximately the same as the monitor refresh rate. |
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GL_RENDERER = GeForce GT 430/PCIe/SSE2 <<<===== this is the older, slower graphics card! |
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GL_VERSION = 4.5.0 NVIDIA 381.09 |
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GL_VENDOR = NVIDIA Corporation |
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GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_threaXIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0" |
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after 52 requests (52 known processed) with 0 events remaining. |
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d_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum |
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VisualID 39, 0x27 |
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The framerate is bound to the refreshrate of my monitor (60Hz) but |
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mains is 50Hz).... |
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Cheers |
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Meino |