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2007/5/19, Dan Farrell <dan@×××××××××.cx>: |
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> On Sat, 19 May 2007 18:40:33 +0800 |
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> "Chuanwen Wu" <wcw8410@×××××.com> wrote: |
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> |
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> > Hi,guys! |
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> > I want to play games on my machine.Here is the information of my video |
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> > card in "lspci": |
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> > |
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> > VGA compatible controller: Intel Corporation 82845G/GL[Brookdale-G]/GE |
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> > Chipset Integrated Graphics Device (rev 03) |
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> > |
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> > I have tried to play some games,like neverputt,which is so SLOW.The |
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> > corresponding time is long and the cpu usage is always 100%. |
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> > |
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> > Can you recommend some games that maybe I can play on my machine |
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> > smoothly ? And maybe you can tell me how to configurate my xorg.conf |
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> > or anything else to optimize my machine when I play games. |
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> > |
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> > Thanks in advanced! |
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> Are you hardware accellerated? Check with glxinfo. I bet you can play |
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> more than you think. |
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|
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Here is the output of glxinfo: |
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|
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$ glxinfo |
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name of display: :0.0 |
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display: :0 screen: 0 |
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direct rendering: No |
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server glx vendor string: SGI |
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server glx version string: 1.2 |
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server glx extensions: |
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GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, |
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GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, |
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GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, |
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GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer |
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client glx vendor string: SGI |
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client glx version string: 1.4 |
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client glx extensions: |
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GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, |
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GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, |
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GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, |
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GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, |
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GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, |
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GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, |
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GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap |
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GLX version: 1.2 |
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GLX extensions: |
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GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, |
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GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, |
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GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, |
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GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap |
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OpenGL vendor string: Mesa project: www.mesa3d.org |
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OpenGL renderer string: Mesa GLX Indirect |
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OpenGL version string: 1.4 (1.5 Mesa 6.5.2) |
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OpenGL extensions: |
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GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, |
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GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, |
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GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, |
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GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, |
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GL_ARB_texture_compression, GL_ARB_texture_cube_map, |
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GL_ARB_texture_env_add, GL_ARB_texture_env_combine, |
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GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, |
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GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, |
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GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, |
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GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, |
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GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, |
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GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, |
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GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements, |
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GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, |
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GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters, |
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GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, |
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GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, |
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GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture, |
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GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, |
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GL_EXT_texture_env_add, GL_EXT_texture_env_combine, |
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GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, |
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GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, |
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GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, |
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GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, |
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GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, |
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GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, |
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GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square, |
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GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite, |
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GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_NV_vertex_program, |
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GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table, |
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GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, |
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GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, |
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GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays |
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|
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visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav |
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id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat |
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---------------------------------------------------------------------- |
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0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None |
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0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None |
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0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None |
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0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None |
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0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None |
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0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None |
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0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None |
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0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None |
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|
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What information show me that whether my hardware is accelerated or not? |
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> -- |
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> gentoo-user@g.o mailing list |
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> |
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> |
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-- |
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wcw |
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