Gentoo Archives: gentoo-amd64

From: Volker Armin Hemmann <volkerarmin@××××××××××.com>
To: gentoo-amd64@l.g.o
Subject: Re: [gentoo-amd64] doomsday
Date: Sat, 13 Mar 2010 23:04:40
Message-Id: 201003132334.31330.volkerarmin@googlemail.com
In Reply to: [gentoo-amd64] doomsday by Chris
1 On Samstag 13 März 2010, Chris wrote:
2 > Hi all. I'm a bit of a newb on gentoo/emerge.. so forgive me if I'm
3 > reviving the dead horse for yet another flogging. I just subscribed
4 > and posted without lurking/searching.
5 > I'm trying to get this package to compile on my amd64 box to run in
6 > dedicated server mode (no GUI required). My kernel has IA32 support
7 > compiled in.
8 >
9 > The package in question is hard masked ~amd64, but can be worked around
10 > with
11 >
12 > ACCEPT_KEYWORDS="~amd64" emerge doomsday
13 >
14 > This package compiles fine, but then segfaults immediately due some
15 > memory allocation issues in the code, thus the mask. However I should
16 > be able to force this package to compile into 32bit mode. Can anyone
17 > take a peek at it for me and give me direction?
18 >
19 >
20 > run attempt:
21 > root@lbox:/usr/src/linux# emerge doomsday
22 >
23 > Calculating dependencies... done!
24 >
25 > !!! All ebuilds that could satisfy "games-fps/doomsday" have been masked.
26 > !!! One of the following masked packages is required to complete your
27 > request: - games-fps/doomsday-1.9.0_beta67 (masked by: ~amd64 keyword)
28 > - games-fps/doomsday-1.9.0_beta62 (masked by: missing keyword)
29 >
30 >
31 > Do I require multilib to force x86?
32 > Portage 2.1.6.13 (default/linux/amd64/10.0/no-multilib, gcc-4.3.4,
33 > glibc-2.9_p20081201-r2, 2.6.31-gentoo-r6 x86_64)
34
35 you require multilib to be able to run x86 code at all. Compiling is a
36 different, even worse problem.
37 Why did you even go no-multilib? AFAIK you are even told in the docs that it
38 is not a good choice.

Replies

Subject Author
Re: [gentoo-amd64] doomsday Chris <ecwh73@×××××.com>