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nyhm 09/09/30 23:58:42 |
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|
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Modified: games-mods.eclass |
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Log: |
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use consistent style |
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|
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Revision Changes Path |
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1.22 eclass/games-mods.eclass |
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|
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file : http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?rev=1.22&view=markup |
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plain: http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?rev=1.22&content-type=text/plain |
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diff : http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?r1=1.21&r2=1.22 |
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|
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Index: games-mods.eclass |
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=================================================================== |
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RCS file: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v |
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retrieving revision 1.21 |
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retrieving revision 1.22 |
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diff -u -r1.21 -r1.22 |
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--- games-mods.eclass 30 Sep 2009 23:40:17 -0000 1.21 |
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+++ games-mods.eclass 30 Sep 2009 23:58:42 -0000 1.22 |
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@@ -1,6 +1,6 @@ |
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# Copyright 1999-2009 Gentoo Foundation |
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# Distributed under the terms of the GNU General Public License v2 |
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-# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.21 2009/09/30 23:40:17 nyhm Exp $ |
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+# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.22 2009/09/30 23:58:42 nyhm Exp $ |
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|
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# Variables to specify in an ebuild which uses this eclass: |
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# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-" |
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@@ -126,8 +126,7 @@ |
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|
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games-mods_src_unpack() { |
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# The first thing we do here is determine exactly what we're dealing with |
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- for src_uri in ${A} |
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- do |
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+ for src_uri in ${A} ; do |
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URI_SUFFIX="${src_uri##*.}" |
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case ${URI_SUFFIX##*.} in |
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bin|run) |
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@@ -145,13 +144,10 @@ |
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done |
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|
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# This code should only be executed for Makeself archives |
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- for tarball in ${MOD_TBZ2} |
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- do |
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+ for tarball in ${MOD_TBZ2} ; do |
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mkdir -p "${S}"/unpack |
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- for name in "${tarball}_${PV}-english" "${tarball}_${PV}" "${tarball}" |
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- do |
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- for ext in tar.bz2 tar.gz tbz2 tgz |
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- do |
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+ for name in "${tarball}_${PV}-english" "${tarball}_${PV}" "${tarball}" ; do |
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+ for ext in tar.bz2 tar.gz tbz2 tgz ; do |
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if [[ -e "${name}.${ext}" ]] ; then |
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tar xf "${name}.${ext}" -C "${S}"/unpack \ |
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|| die "uncompressing tarball" |
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@@ -183,8 +179,7 @@ |
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cd "${S}" |
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|
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# If we have a README, install it |
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- for readme in README* |
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- do |
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+ for readme in README* ; do |
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if [[ -s "${readme}" ]] ; then |
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dodoc "${readme}" || die "dodoc failed" |
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fi |
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@@ -210,8 +205,7 @@ |
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|
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# Set up command-line and desktop menu entries |
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if [[ -n "${MOD_BINS}" ]] ; then |
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- for binary in ${MOD_BINS} |
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- do |
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+ for binary in ${MOD_BINS} ; do |
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if [[ -n "${MOD_DIR}" ]] ; then |
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games_make_wrapper "${GAME_EXE}-${MOD_BINS}" \ |
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"${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" "${dir}" "${dir}" |
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@@ -236,8 +230,7 @@ |
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if [[ "${bin_name}" == "${binary}" ]] ; then |
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bin_name=${MOD_NAME} |
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else |
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- for tmp1 in ${bin_name} |
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- do |
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+ for tmp1 in ${bin_name} ; do |
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tmp2=$(echo ${tmp1} | cut -b1 | tr [[:lower:]] \ |
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[[:upper:]]) |
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tmp3=$(echo ${tmp1} | cut -b2-) |
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@@ -302,8 +295,7 @@ |
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# directory structure and try to symlink everything to |
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# GAMES_PREFIX_OPT/GAME so it'll work. |
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directories=$(cd "${D}"/"${INS_DIR}";find . -maxdepth 1 -type d -printf '%P ') |
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- for i in ${directories} |
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- do |
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+ for i in ${directories} ; do |
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if [[ -h "${GAMES_PREFIX_OPT}"/"${GAME}"/${i} ]] ; then |
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# Skip this directory, and just run a symlink |
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dosym "${INS_DIR}"/${i} \ |
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@@ -312,8 +304,7 @@ |
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dodir "${GAMES_PREFIX_OPT}"/"${GAME}"/${i} |
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cd "${D}"/"${INS_DIR}"/${i} |
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files="$(find . -type f -printf '%P ')" |
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- for j in ${files} |
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- do |
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+ for j in ${files} ; do |
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if has_version ${CATEGORY}/${PN} ; then |
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dosym "${INS_DIR}"/${i}/${j} \ |
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"${GAMES_PREFIX_OPT}"/"${GAME}"/${i}/${j} \ |
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@@ -331,8 +322,7 @@ |
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fi |
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done |
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files=$(cd "${D}"/"${INS_DIR}";find . -maxdepth 1 -type f -printf '%P ') |
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- for i in ${files} |
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- do |
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+ for i in ${files} ; do |
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# Why don“t we use symlinks? Because these use ./$bin when |
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# they run and that doesn't work if the binary is in |
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# GAMES_PREFIX_OPT but the mod is in GAMES_DATADIR. |
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@@ -393,8 +383,7 @@ |
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games_pkg_postinst |
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if default_client ; then |
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if [[ -n "${MOD_BINS}" ]] ; then |
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- for binary in ${MOD_BINS} |
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- do |
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+ for binary in ${MOD_BINS} ; do |
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elog "To play this mod run:" |
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elog " ${GAME_EXE}-${binary}" |
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echo |