Gentoo Archives: gentoo-commits

From: Jeroen Roovers <jer@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] repo/gentoo:master commit in: games-emulation/sdlmame/
Date: Tue, 03 Apr 2018 19:42:35
Message-Id: 1522784550.4965b375bbb118296cb1f8d563f4c450d5425c99.jer@gentoo
1 commit: 4965b375bbb118296cb1f8d563f4c450d5425c99
2 Author: Jeroen Roovers <jer <AT> gentoo <DOT> org>
3 AuthorDate: Tue Apr 3 19:42:17 2018 +0000
4 Commit: Jeroen Roovers <jer <AT> gentoo <DOT> org>
5 CommitDate: Tue Apr 3 19:42:30 2018 +0000
6 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=4965b375
7
8 games-emulation/sdlmame: Fix two typos.
9
10 Package-Manager: Portage-2.3.28, Repoman-2.3.9
11
12 games-emulation/sdlmame/metadata.xml | 24 ++++++++++++++----------
13 1 file changed, 14 insertions(+), 10 deletions(-)
14
15 diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml
16 index 86abf7105c0..d94f41033e1 100644
17 --- a/games-emulation/sdlmame/metadata.xml
18 +++ b/games-emulation/sdlmame/metadata.xml
19 @@ -6,18 +6,22 @@
20 <name>Gentoo Games Project</name>
21 </maintainer>
22 <longdescription>
23 -SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
24 +SDLMAME is a port of the popular MAME[tm].
25
26 -1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
27 -possible to the base Win32 code. This means we can track changes faster than larger more conventional
28 -ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major
29 -app only needs to be done once per application, and it then applies across many operating systems. If
30 -you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may
31 -encounter it on.
32 +There are a few principles that guide its development:
33
34 -2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
35 -non-Windows platforms to make and submit changes to the core MAME code, and we offer native
36 -implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
37 +1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
38 +as few changes as possible to the base Win32 code. This means we can track
39 +changes faster than larger more conventional ports such as MacMAME, and we also
40 +maintain what I call "Firefox compatibility" where learning a major app only
41 +needs to be done once per application, and it then applies across many
42 +operating systems. If you can use the command-line Win32 MAME, you already know
43 +how to use SDLMAME on any platform you may encounter it on.
44 +
45 +2) MAME developers are important. By keeping quickly up to date, we make it
46 +easy for people on non-Windows platforms to make and submit changes to the core
47 +MAME code, and we offer native implementations of MAME's multi-window GUI
48 +debugger on both Linux/Unix and Mac OS X.
49 </longdescription>
50 <use>
51 <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>