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commit: 4965b375bbb118296cb1f8d563f4c450d5425c99 |
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Author: Jeroen Roovers <jer <AT> gentoo <DOT> org> |
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AuthorDate: Tue Apr 3 19:42:17 2018 +0000 |
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Commit: Jeroen Roovers <jer <AT> gentoo <DOT> org> |
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CommitDate: Tue Apr 3 19:42:30 2018 +0000 |
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URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=4965b375 |
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|
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games-emulation/sdlmame: Fix two typos. |
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|
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Package-Manager: Portage-2.3.28, Repoman-2.3.9 |
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|
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games-emulation/sdlmame/metadata.xml | 24 ++++++++++++++---------- |
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1 file changed, 14 insertions(+), 10 deletions(-) |
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|
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diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml |
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index 86abf7105c0..d94f41033e1 100644 |
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--- a/games-emulation/sdlmame/metadata.xml |
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+++ b/games-emulation/sdlmame/metadata.xml |
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@@ -6,18 +6,22 @@ |
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<name>Gentoo Games Project</name> |
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</maintainer> |
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<longdescription> |
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-SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development: |
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+SDLMAME is a port of the popular MAME[tm]. |
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|
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-1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as |
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-possible to the base Win32 code. This means we can track changes faster than larger more conventional |
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-ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major |
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-app only needs to be done once per application, and it then applies across many operating systems. If |
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-you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may |
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-encounter it on. |
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+There are a few principles that guide its development: |
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|
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-2) MAME developers are important. By keeping quickly up to date, we make it easy for people on |
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-non-Windows platforms to make and submit changes to the core MAME code, and we offer native |
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-implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X. |
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+1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with |
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+as few changes as possible to the base Win32 code. This means we can track |
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+changes faster than larger more conventional ports such as MacMAME, and we also |
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+maintain what I call "Firefox compatibility" where learning a major app only |
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+needs to be done once per application, and it then applies across many |
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+operating systems. If you can use the command-line Win32 MAME, you already know |
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+how to use SDLMAME on any platform you may encounter it on. |
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+ |
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+2) MAME developers are important. By keeping quickly up to date, we make it |
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+easy for people on non-Windows platforms to make and submit changes to the core |
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+MAME code, and we offer native implementations of MAME's multi-window GUI |
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+debugger on both Linux/Unix and Mac OS X. |
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</longdescription> |
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<use> |
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<flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag> |