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ssuominen 11/10/30 09:29:25 |
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Modified: fmod |
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Log: |
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Update fmod license for 4.38.00 |
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Revision Changes Path |
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1.2 licenses/fmod |
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file : http://sources.gentoo.org/viewvc.cgi/gentoo-x86/licenses/fmod?rev=1.2&view=markup |
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plain: http://sources.gentoo.org/viewvc.cgi/gentoo-x86/licenses/fmod?rev=1.2&content-type=text/plain |
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diff : http://sources.gentoo.org/viewvc.cgi/gentoo-x86/licenses/fmod?r1=1.1&r2=1.2 |
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Index: fmod |
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=================================================================== |
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RCS file: /var/cvsroot/gentoo-x86/licenses/fmod,v |
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retrieving revision 1.1 |
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retrieving revision 1.2 |
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diff -u -r1.1 -r1.2 |
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--- fmod 4 Mar 2003 17:01:29 -0000 1.1 |
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+++ fmod 30 Oct 2011 09:29:25 -0000 1.2 |
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@@ -1,123 +1,85 @@ |
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-(for up-to-date price schemes see http://www.fmod.org/lfmodlicense.html) |
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+FMOD Ex SoundSystem Copyright © 2005-2011 Firelight Technologies Pty, Ltd. |
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|
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-Free |
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-- Yes that's right, if your product is not intended to make any money, and is not |
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- charged for in any way, then you may use FMOD in it for FREE! |
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-- Many people use it for free until their commercial product is about to be |
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- published. This is a great way to evaluate FMOD and see if it suits your needs |
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- without any obligations. |
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-- If you want to use it in a commercial product, then please see below. |
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- |
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- |
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-Win32/Linux/Mac/PocketPC Commercial Agreement |
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- |
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-- FMOD's Win32/Linux/Mac/WinCE pricing scheme is set up on a one-product, or |
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- one-site (unlimited use) or multi site basis. |
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- |
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- Pricing for 1 platform |
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- (windows, pocketpc or Macintosh. Linux support is included free) |
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- 1. One shareware title for individuals/hobbyists. $100 |
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- 2. Multiple shareware titles for individuals/hobbyists $250 |
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- 2. One product $1,250 |
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- 3. One site / unlimited products $3,200 |
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- 4. Engine resale Contact Sales |
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- |
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-1. One shareware title for individuals/hobbyists: $100.00 US. 'Shareware' FMOD |
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-licenses must be approved on a case by case basis to verify that they qualify for |
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-budget or shareware status. The licensee must be an individual/hobbyist and |
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-not a registered business or company with more than 1 employee or director. A |
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-shareware license is available for 1 shareware / budget title only. No source |
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-code is provided with this license. To order online you can pay here. |
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- |
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-2. Multiple shareware titles for individuals/hobbyists : $250.00 US. The same as |
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-above with a license to produce multiple shareware products using shareware FMOD. |
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-No source code is provided with this license. To order online you can pay here. |
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- |
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-3. ONE Product : $1,250.00 US. This allows a single company to use FMOD for *1* |
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-product only. To use it in more products more single product licenses are |
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-required, or a Site license may be more economical in the long run. |
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- |
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-4. ONE Site / Multiple products : $3,200.00 US. This license allows a single |
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-company or business to use FMOD in as many products as they want. |
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- |
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-5. Engine resale. Contact Firelight Technologies for more details. |
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- |
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-- For more than one platform, the prices are scalars of the above table. Use the |
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- table below to determine your requirements. |
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- |
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- Pricing for multiple PC platforms. |
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- 1. One platform - Win32 OR WinCE OR Mac. See above, no change |
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- 2. Two platforms - Win32 AND Mac, OR Win32 AND WinCE, OR Mac AND WinCE Multiply by 1.5 |
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- 3. Three platforms - Win32 AND WinCE AND Mac. Multiply by 2 |
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- |
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-Console commercial agreement |
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- |
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-- The following table describes the sale structure for console versions of FMOD |
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- (Xbox, GameCube and PS2). It is based on per product, or per site, and is |
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- separate to the above licensing structure for PC and PocketPC |
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- 1. One console. 1 Product. $4,000 |
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- 2. Two consoles. 1 Product. $6,000 |
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- 2. Three consoles. 1 Product. $8,000 |
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- 3. One console. 1 Site / Unlimited products $10,000 |
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- 4. Two consoles. 1 Site / Unlimited products. $15,000 |
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- 4. Three consoles. 1 Site / Unlimited products. $20,000 |
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- 5. Engine resale Contact sales |
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- |
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-1. One console, 1 Product : $4,000.00 US. This allows a single company to use FMOD |
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-for *1* product only for ONE console only. To use it in more products or more |
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-consoles site license or multi console license may be more economical in the long |
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-run. |
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- |
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-2. More than one console. 1 Product. Add $2000 for each platform. This allows a |
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-single company to use FMOD for *1* product on multiple consoles. The price is |
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-discounted after the first console by 50%!. For example 2 consoles for one |
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-product = $6,000 or 3 consoles = $8,000. |
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- |
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-3. One console. 1 Site / Unlimited products. $10,000. This license allows a single |
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-company or business to use FMOD in as many products as they want, but for ONE |
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-console only. |
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- |
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-4. More than one console . 1 Site / Unlimited products. Add $5000 for each platform. |
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-This license allows a single company or business to use FMOD in as many products |
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-as they want, and multiple consoles. |
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- |
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-5. Engine resale. Contact Firelight Technologies for more details. |
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- |
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-Other license features |
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- |
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-- All options include FREE full personal support by the actual author of the |
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- product. Many people are amazed at the personal level of attention they get, |
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- either by phone, email or even personal visit (if applicable).. MANY new |
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- features have been included in a very short turnaround just because someone |
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- asked for it. |
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-- FMOD is actively developed with exciting new features on the drawing board all |
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- the time. |
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-- NO ROYALTIES are required. |
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-- Full source code is included with a commercial licenses. (except for shareware |
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- licenses). |
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-- Free upgrades to source code and new versions are provided each time a new |
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- version of FMOD comes out. |
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-- FMOD is extremely cheap for the performance, power and flexibility of the |
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- system, compared to other systems. You wont find audio middleware with so |
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- many features and cross platform support. |
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-- FMOD is already being used, tried and tested in commercial game environments. |
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- It has been getting rave reviews from users and programmers alike! The ease of |
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- use of an extremely flexible API with unbelievable performance makes it the |
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- only choice for your in game audio! |
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-- FMOD is downloaded about 10,000 times a month by developers. These developers |
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- then distribute their products to end users. You cant get much better testing |
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- than that! |
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-- Have the advantage of actually being able to download the FULL version freely |
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- for your own inspection and evaluation, without being locked into any |
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- contracts. See the contact section to email Firelight Technologies to arrange |
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- for further information. |
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-- Note that FMOD does not include a free license to distribute MP3 in your |
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- product. In an agreement with Thompson Multimedia, FMOD is allowed to |
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- distribute the mp3 decoder as long as the end user has made the necessary |
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- royalty payment to Thompson. More information is at |
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- http://www.mp3licensing.com. There is now a 'game license' which only costs |
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- $2500 per title. Note that FMOD supports ogg vorbis and wma which are valid |
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- alternatives to mp3. (and better quality) |
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- |
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-To ask about or proceed with licensing FMOD, write to sales@××××.org and get a |
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-quick response! |
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+FMOD NON-COMMERCIAL LICENSE |
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+------------------------------------ |
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+IF YOUR PRODUCT IS NOT INTENDED FOR COMMERCIAL GAIN AND DOES NOT |
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+INCLUDE THE FMOD LIBRARY FOR RESALE, LICENSE OR OTHER COMMERCIAL |
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+DISTRIBUTION, THEN USE OF FMOD IS FREE OF CHARGE. THERE ARE NO |
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+LICENSE FEES FOR NON-COMMERCIAL APPLICATIONS. |
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+ |
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+CONDITIONS/LIMITATIONS: |
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+- WHEN USING THIS LICENSE, THE FMOD LIBRARY CANNOT BE USED FOR |
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+ RESALE OR OTHER COMMERCIAL DISTRIBUTION |
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+- THIS LICENSE CANNOT BE USED FOR PRODUCTS WHICH DO NOT MAKE |
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+ PROFIT BUT ARE STILL COMMERCIALLY RELEASED |
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+- THIS LICENSE CANNOT BE USED FOR COMMERCIAL SERVICES, WHERE THE |
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+ EXECUTABLE CONTAINING FMOD IS NOT SOLD, BUT THE DATA IS. |
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+- WHEN USING FMOD, A CREDIT LINE IS REQUIRED IN EITHER DOCUMENTATION, |
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+ OR 'ON SCREEN' FORMAT (IF POSSIBLE). IT SHOULD CONTAIN AT LEAST |
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+ THE WORDS FMOD SOUND SYSTEM AND FIRELIGHT TECHNOLOGIES. |
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+ LOGOS ARE AVAILABLE FOR BOX OR MANUAL ART, BUT ARE NOT MANDANTORY. |
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+ AN EXAMPLE CREDIT COULD BE: |
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+ |
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+ FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2011. |
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+ |
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+ NOTE THIS IN ADVANCE, AS IT MUST BE DONE BEFORE SHIPPING YOUR |
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+ PRODUCT WITH FMOD. |
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+ |
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+Uses Ogg Vorbis codec. BSD license. |
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+------------------------------------ |
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+Copyright (c) 2002, Xiph.org Foundation |
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+ |
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+Redistribution and use in source and binary forms, with or without |
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+modification, are permitted provided that the following conditions |
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+are met: |
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+ |
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+- Redistributions of source code must retain the above copyright |
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+notice, this list of conditions and the following disclaimer. |
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+ |
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+- Redistributions in binary form must reproduce the above copyright |
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+notice, this list of conditions and the following disclaimer in the |
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+documentation and/or other materials provided with the distribution. |
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+ |
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+- Neither the name of the Xiph.org Foundation nor the names of its |
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+contributors may be used to endorse or promote products derived from |
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+this software without specific prior written permission. |
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+ |
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION |
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+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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+ |
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+For Android platform code. |
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+-------------------------- |
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+Copyright (C) 2010 The Android Open Source Project |
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+All rights reserved. |
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+ |
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+Redistribution and use in source and binary forms, with or without |
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+modification, are permitted provided that the following conditions |
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+are met: |
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+ * Redistributions of source code must retain the above copyright |
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+ notice, this list of conditions and the following disclaimer. |
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+ * Redistributions in binary form must reproduce the above copyright |
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+ notice, this list of conditions and the following disclaimer in |
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+ the documentation and/or other materials provided with the |
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+ distribution. |
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+ |
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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+COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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+BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
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+OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
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+AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
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+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
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+OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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+SUCH DAMAGE. |