Gentoo Archives: gentoo-commits

From: "Samuli Suominen (ssuominen)" <ssuominen@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] gentoo-x86 commit in licenses: fmod
Date: Sun, 30 Oct 2011 09:29:35
Message-Id: 20111030092925.1A68F2004B@flycatcher.gentoo.org
1 ssuominen 11/10/30 09:29:25
2
3 Modified: fmod
4 Log:
5 Update fmod license for 4.38.00
6
7 Revision Changes Path
8 1.2 licenses/fmod
9
10 file : http://sources.gentoo.org/viewvc.cgi/gentoo-x86/licenses/fmod?rev=1.2&view=markup
11 plain: http://sources.gentoo.org/viewvc.cgi/gentoo-x86/licenses/fmod?rev=1.2&content-type=text/plain
12 diff : http://sources.gentoo.org/viewvc.cgi/gentoo-x86/licenses/fmod?r1=1.1&r2=1.2
13
14 Index: fmod
15 ===================================================================
16 RCS file: /var/cvsroot/gentoo-x86/licenses/fmod,v
17 retrieving revision 1.1
18 retrieving revision 1.2
19 diff -u -r1.1 -r1.2
20 --- fmod 4 Mar 2003 17:01:29 -0000 1.1
21 +++ fmod 30 Oct 2011 09:29:25 -0000 1.2
22 @@ -1,123 +1,85 @@
23 -(for up-to-date price schemes see http://www.fmod.org/lfmodlicense.html)
24 +FMOD Ex SoundSystem Copyright © 2005-2011 Firelight Technologies Pty, Ltd.
25
26 -Free
27 -- Yes that's right, if your product is not intended to make any money, and is not
28 - charged for in any way, then you may use FMOD in it for FREE!
29 -- Many people use it for free until their commercial product is about to be
30 - published. This is a great way to evaluate FMOD and see if it suits your needs
31 - without any obligations.
32 -- If you want to use it in a commercial product, then please see below.
33 -
34 -
35 -Win32/Linux/Mac/PocketPC Commercial Agreement
36 -
37 -- FMOD's Win32/Linux/Mac/WinCE pricing scheme is set up on a one-product, or
38 - one-site (unlimited use) or multi site basis.
39 -
40 - Pricing for 1 platform
41 - (windows, pocketpc or Macintosh. Linux support is included free)
42 - 1. One shareware title for individuals/hobbyists. $100
43 - 2. Multiple shareware titles for individuals/hobbyists $250
44 - 2. One product $1,250
45 - 3. One site / unlimited products $3,200
46 - 4. Engine resale Contact Sales
47 -
48 -1. One shareware title for individuals/hobbyists: $100.00 US. 'Shareware' FMOD
49 -licenses must be approved on a case by case basis to verify that they qualify for
50 -budget or shareware status. The licensee must be an individual/hobbyist and
51 -not a registered business or company with more than 1 employee or director. A
52 -shareware license is available for 1 shareware / budget title only. No source
53 -code is provided with this license. To order online you can pay here.
54 -
55 -2. Multiple shareware titles for individuals/hobbyists : $250.00 US. The same as
56 -above with a license to produce multiple shareware products using shareware FMOD.
57 -No source code is provided with this license. To order online you can pay here.
58 -
59 -3. ONE Product : $1,250.00 US. This allows a single company to use FMOD for *1*
60 -product only. To use it in more products more single product licenses are
61 -required, or a Site license may be more economical in the long run.
62 -
63 -4. ONE Site / Multiple products : $3,200.00 US. This license allows a single
64 -company or business to use FMOD in as many products as they want.
65 -
66 -5. Engine resale. Contact Firelight Technologies for more details.
67 -
68 -- For more than one platform, the prices are scalars of the above table. Use the
69 - table below to determine your requirements.
70 -
71 - Pricing for multiple PC platforms.
72 - 1. One platform - Win32 OR WinCE OR Mac. See above, no change
73 - 2. Two platforms - Win32 AND Mac, OR Win32 AND WinCE, OR Mac AND WinCE Multiply by 1.5
74 - 3. Three platforms - Win32 AND WinCE AND Mac. Multiply by 2
75 -
76 -Console commercial agreement
77 -
78 -- The following table describes the sale structure for console versions of FMOD
79 - (Xbox, GameCube and PS2). It is based on per product, or per site, and is
80 - separate to the above licensing structure for PC and PocketPC
81 - 1. One console. 1 Product. $4,000
82 - 2. Two consoles. 1 Product. $6,000
83 - 2. Three consoles. 1 Product. $8,000
84 - 3. One console. 1 Site / Unlimited products $10,000
85 - 4. Two consoles. 1 Site / Unlimited products. $15,000
86 - 4. Three consoles. 1 Site / Unlimited products. $20,000
87 - 5. Engine resale Contact sales
88 -
89 -1. One console, 1 Product : $4,000.00 US. This allows a single company to use FMOD
90 -for *1* product only for ONE console only. To use it in more products or more
91 -consoles site license or multi console license may be more economical in the long
92 -run.
93 -
94 -2. More than one console. 1 Product. Add $2000 for each platform. This allows a
95 -single company to use FMOD for *1* product on multiple consoles. The price is
96 -discounted after the first console by 50%!. For example 2 consoles for one
97 -product = $6,000 or 3 consoles = $8,000.
98 -
99 -3. One console. 1 Site / Unlimited products. $10,000. This license allows a single
100 -company or business to use FMOD in as many products as they want, but for ONE
101 -console only.
102 -
103 -4. More than one console . 1 Site / Unlimited products. Add $5000 for each platform.
104 -This license allows a single company or business to use FMOD in as many products
105 -as they want, and multiple consoles.
106 -
107 -5. Engine resale. Contact Firelight Technologies for more details.
108 -
109 -Other license features
110 -
111 -- All options include FREE full personal support by the actual author of the
112 - product. Many people are amazed at the personal level of attention they get,
113 - either by phone, email or even personal visit (if applicable).. MANY new
114 - features have been included in a very short turnaround just because someone
115 - asked for it.
116 -- FMOD is actively developed with exciting new features on the drawing board all
117 - the time.
118 -- NO ROYALTIES are required.
119 -- Full source code is included with a commercial licenses. (except for shareware
120 - licenses).
121 -- Free upgrades to source code and new versions are provided each time a new
122 - version of FMOD comes out.
123 -- FMOD is extremely cheap for the performance, power and flexibility of the
124 - system, compared to other systems. You wont find audio middleware with so
125 - many features and cross platform support.
126 -- FMOD is already being used, tried and tested in commercial game environments.
127 - It has been getting rave reviews from users and programmers alike! The ease of
128 - use of an extremely flexible API with unbelievable performance makes it the
129 - only choice for your in game audio!
130 -- FMOD is downloaded about 10,000 times a month by developers. These developers
131 - then distribute their products to end users. You cant get much better testing
132 - than that!
133 -- Have the advantage of actually being able to download the FULL version freely
134 - for your own inspection and evaluation, without being locked into any
135 - contracts. See the contact section to email Firelight Technologies to arrange
136 - for further information.
137 -- Note that FMOD does not include a free license to distribute MP3 in your
138 - product. In an agreement with Thompson Multimedia, FMOD is allowed to
139 - distribute the mp3 decoder as long as the end user has made the necessary
140 - royalty payment to Thompson. More information is at
141 - http://www.mp3licensing.com. There is now a 'game license' which only costs
142 - $2500 per title. Note that FMOD supports ogg vorbis and wma which are valid
143 - alternatives to mp3. (and better quality)
144 -
145 -To ask about or proceed with licensing FMOD, write to sales@××××.org and get a
146 -quick response!
147 +FMOD NON-COMMERCIAL LICENSE
148 +------------------------------------
149 +IF YOUR PRODUCT IS NOT INTENDED FOR COMMERCIAL GAIN AND DOES NOT
150 +INCLUDE THE FMOD LIBRARY FOR RESALE, LICENSE OR OTHER COMMERCIAL
151 +DISTRIBUTION, THEN USE OF FMOD IS FREE OF CHARGE. THERE ARE NO
152 +LICENSE FEES FOR NON-COMMERCIAL APPLICATIONS.
153 +
154 +CONDITIONS/LIMITATIONS:
155 +- WHEN USING THIS LICENSE, THE FMOD LIBRARY CANNOT BE USED FOR
156 + RESALE OR OTHER COMMERCIAL DISTRIBUTION
157 +- THIS LICENSE CANNOT BE USED FOR PRODUCTS WHICH DO NOT MAKE
158 + PROFIT BUT ARE STILL COMMERCIALLY RELEASED
159 +- THIS LICENSE CANNOT BE USED FOR COMMERCIAL SERVICES, WHERE THE
160 + EXECUTABLE CONTAINING FMOD IS NOT SOLD, BUT THE DATA IS.
161 +- WHEN USING FMOD, A CREDIT LINE IS REQUIRED IN EITHER DOCUMENTATION,
162 + OR 'ON SCREEN' FORMAT (IF POSSIBLE). IT SHOULD CONTAIN AT LEAST
163 + THE WORDS FMOD SOUND SYSTEM AND FIRELIGHT TECHNOLOGIES.
164 + LOGOS ARE AVAILABLE FOR BOX OR MANUAL ART, BUT ARE NOT MANDANTORY.
165 + AN EXAMPLE CREDIT COULD BE:
166 +
167 + FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2011.
168 +
169 + NOTE THIS IN ADVANCE, AS IT MUST BE DONE BEFORE SHIPPING YOUR
170 + PRODUCT WITH FMOD.
171 +
172 +Uses Ogg Vorbis codec. BSD license.
173 +------------------------------------
174 +Copyright (c) 2002, Xiph.org Foundation
175 +
176 +Redistribution and use in source and binary forms, with or without
177 +modification, are permitted provided that the following conditions
178 +are met:
179 +
180 +- Redistributions of source code must retain the above copyright
181 +notice, this list of conditions and the following disclaimer.
182 +
183 +- Redistributions in binary form must reproduce the above copyright
184 +notice, this list of conditions and the following disclaimer in the
185 +documentation and/or other materials provided with the distribution.
186 +
187 +- Neither the name of the Xiph.org Foundation nor the names of its
188 +contributors may be used to endorse or promote products derived from
189 +this software without specific prior written permission.
190 +
191 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
192 +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
193 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
194 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
195 +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
196 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
197 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
198 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
199 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
200 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
201 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
202 +
203 +For Android platform code.
204 +--------------------------
205 +Copyright (C) 2010 The Android Open Source Project
206 +All rights reserved.
207 +
208 +Redistribution and use in source and binary forms, with or without
209 +modification, are permitted provided that the following conditions
210 +are met:
211 + * Redistributions of source code must retain the above copyright
212 + notice, this list of conditions and the following disclaimer.
213 + * Redistributions in binary form must reproduce the above copyright
214 + notice, this list of conditions and the following disclaimer in
215 + the documentation and/or other materials provided with the
216 + distribution.
217 +
218 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
219 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
220 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
221 +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
222 +COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
223 +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
224 +BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
225 +OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
226 +AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
227 +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
228 +OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
229 +SUCH DAMAGE.