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hasufell 13/12/24 21:46:19 |
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Added: openra-20131223-sdl2.patch |
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Log: |
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revbump, rm obsolete cg useflag, fix sdl2 support |
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(Portage version: 2.2.7/cvs/Linux x86_64, signed Manifest commit with key E73C35B3) |
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Revision Changes Path |
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1.1 games-strategy/openra/files/openra-20131223-sdl2.patch |
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file : http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-strategy/openra/files/openra-20131223-sdl2.patch?rev=1.1&view=markup |
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plain: http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-strategy/openra/files/openra-20131223-sdl2.patch?rev=1.1&content-type=text/plain |
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Index: openra-20131223-sdl2.patch |
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=================================================================== |
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From: Julian Ospald <hasufell@g.o> |
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Date: Tue Dec 24 21:10:12 UTC 2013 |
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Subject: fix engine detection |
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--- a/OpenRA.Game/GameRules/Settings.cs |
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+++ b/OpenRA.Game/GameRules/Settings.cs |
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@@ -83,7 +83,7 @@ |
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public class GraphicSettings |
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{ |
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- public string Renderer = "Gl"; |
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+ public string Renderer; |
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public WindowMode Mode = WindowMode.PseudoFullscreen; |
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public int2 FullscreenSize = new int2(0,0); |
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public int2 WindowedSize = new int2(1024, 768); |
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--- a/OpenRA.Game/Game.cs |
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+++ b/OpenRA.Game/Game.cs |
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@@ -283,7 +283,7 @@ |
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} |
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FileSystem.Mount("."); // Needed to access shaders |
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- var renderers = new[] { Settings.Graphics.Renderer, "Sdl2", "Gl", "Cg", null }; |
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+ var renderers = new[] { "Sdl2", "Gl", "Cg", null }; |
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foreach (var r in renderers) |
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{ |
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if (r == null) |