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nyhm 09/10/06 12:59:07 |
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|
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Modified: games-mods.eclass |
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Log: |
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name wrappers and init scripts ${PN/${GAME}-} instead of ${MOD_DIR} |
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|
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Revision Changes Path |
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1.32 eclass/games-mods.eclass |
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|
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file : http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?rev=1.32&view=markup |
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plain: http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?rev=1.32&content-type=text/plain |
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diff : http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?r1=1.31&r2=1.32 |
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|
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Index: games-mods.eclass |
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=================================================================== |
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RCS file: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v |
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retrieving revision 1.31 |
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retrieving revision 1.32 |
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diff -u -r1.31 -r1.32 |
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--- games-mods.eclass 4 Oct 2009 14:13:59 -0000 1.31 |
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+++ games-mods.eclass 6 Oct 2009 12:59:07 -0000 1.32 |
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@@ -1,6 +1,6 @@ |
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# Copyright 1999-2009 Gentoo Foundation |
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# Distributed under the terms of the GNU General Public License v2 |
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-# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.31 2009/10/04 14:13:59 nyhm Exp $ |
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+# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.32 2009/10/06 12:59:07 nyhm Exp $ |
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|
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# Variables to specify in an ebuild which uses this eclass: |
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# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-" |
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@@ -260,20 +260,20 @@ |
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# We don't want to leave the binary directory around |
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rm -rf bin |
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elif [[ -n "${MOD_DIR}" ]] ; then |
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- games_make_wrapper "${GAME_EXE}-${MOD_DIR}" \ |
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+ games_make_wrapper "${GAME_EXE}-${PN/${GAME}-}" \ |
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"${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" "${dir}" "${dir}" |
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- make_desktop_entry "${GAME_EXE}-${MOD_DIR}" \ |
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+ make_desktop_entry "${GAME_EXE}-${PN/${GAME}-}" \ |
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"${GAME_TITLE} - ${MOD_NAME}" "${MOD_ICON}" |
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# Since only quake3 has both a binary and a source-based install, |
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# we only look for quake3 here. |
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case "${GAME_EXE}" in |
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"quake3") |
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if has_version games-fps/quake3-bin ; then |
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- games_make_wrapper "${GAME_EXE}-bin-${MOD_DIR}" \ |
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+ games_make_wrapper "${GAME_EXE}-bin-${PN/${GAME}-}" \ |
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"${GAME_EXE}-bin ${SELECT_MOD}${MOD_DIR}" \ |
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"${dir}" "${dir}" |
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fi |
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- make_desktop_entry "${GAME_EXE}-bin-${MOD_DIR}" \ |
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+ make_desktop_entry "${GAME_EXE}-bin-${PN/${GAME}-}" \ |
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"${GAME_TITLE} - ${MOD_NAME} (binary)" \ |
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"${MOD_ICON}" |
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;; |
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@@ -358,7 +358,7 @@ |
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"${GAMES_PREFIX}"/${DED_CFG_DIR}/${MOD_DIR}/server.cfg |
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fi |
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games_make_wrapper \ |
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- ${GAME_EXE}-${MOD_DIR}-ded \ |
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+ ${GAME_EXE}-${PN/${GAME}-}-ded \ |
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"${DED_EXE} ${SELECT_MOD}${MOD_DIR} ${DED_OPTIONS}" |
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games-mods_make_initd |
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games-mods_make_confd |
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@@ -378,13 +378,13 @@ |
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done |
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elif [[ -n "${MOD_DIR}" ]] ; then |
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elog "To play this mod run:" |
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- elog " ${GAME_EXE}-${MOD_DIR}" |
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+ elog " ${GAME_EXE}-${PN/${GAME}-}" |
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echo |
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fi |
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fi |
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if games-mods_use_dedicated ; then |
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elog "To launch a dedicated server run:" |
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- elog " ${GAME_EXE}-${MOD_DIR}-ded" |
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+ elog " ${GAME_EXE}-${PN/${GAME}-}-ded" |
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echo |
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elog "To launch server at startup run:" |
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elog " rc-update add ${GAME_EXE}-${MOD_DIR}-ded default" |
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@@ -393,7 +393,7 @@ |
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} |
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|
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games-mods_make_initd() { |
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- cat <<EOF > "${T}"/${GAME_EXE}-${MOD_DIR}-ded |
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+ cat <<EOF > "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded |
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#!/sbin/runscript |
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$(head -n 2 ${PORTDIR}/header.txt) |
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# Generated by games-mods.eclass |
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@@ -406,27 +406,27 @@ |
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ebegin "Starting ${GAME_TITLE} ${MOD_NAME} dedicated server" |
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start-stop-daemon --start --quiet --background --chuid \\ |
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${GAMES_USER_DED}:${GAMES_GROUP} --env HOME="${GAMES_PREFIX}" --exec \\ |
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- ${GAMES_BINDIR}/${GAME_EXE}-${MOD_DIR}-ded -- \\ |
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- \${${GAME_EXE}_${MOD_DIR}_opts} |
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+ ${GAMES_BINDIR}/${GAME_EXE}-${PN/${GAME}-}-ded -- \\ |
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+ \${${GAME_EXE}_${PN/${GAME}-}_opts} |
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eend \$? |
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} |
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|
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stop() { |
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ebegin "Stopping ${GAME_TITLE} ${MOD_NAME} dedicated server" |
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start-stop-daemon --stop --quiet --exec \\ |
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- ${GAMES_BINDIR}/${GAME_EXE}-${MOD_DIR}-ded |
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+ ${GAMES_BINDIR}/${GAME_EXE}-${PN/${GAME}-}-ded |
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eend \$? |
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} |
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EOF |
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|
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- doinitd "${T}"/${GAME_EXE}-${MOD_DIR}-ded || die "doinitd failed" |
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+ doinitd "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded || die "doinitd failed" |
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} |
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|
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games-mods_make_confd() { |
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- cat <<-EOF > "${T}"/${GAME_EXE}-${MOD_DIR}-ded |
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+ cat <<-EOF > "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded |
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# Any extra options you want to pass to the dedicated server |
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- ${GAME_EXE}_${MOD_DIR}_opts="" |
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+ ${GAME_EXE}_${PN/${GAME}-}_opts="" |
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EOF |
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|
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- doconfd "${T}"/${GAME_EXE}-${MOD_DIR}-ded || die "doconfd failed" |
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+ doconfd "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded || die "doconfd failed" |
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} |