1 |
commit: bc136377c77f0ea077c87592f911b4683da94331 |
2 |
Author: James Le Cuirot <chewi <AT> gentoo <DOT> org> |
3 |
AuthorDate: Wed Oct 31 21:35:57 2018 +0000 |
4 |
Commit: James Le Cuirot <chewi <AT> gentoo <DOT> org> |
5 |
CommitDate: Wed Oct 31 21:53:11 2018 +0000 |
6 |
URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=bc136377 |
7 |
|
8 |
games-action/trine-enchanted-edition: Use our SDL with SDL_DYNAMIC_API |
9 |
|
10 |
This is a magic environment variable that allows us to bypass the |
11 |
static version of SDL 2 that the game was built with. |
12 |
|
13 |
Signed-off-by: James Le Cuirot <chewi <AT> gentoo.org> |
14 |
Package-Manager: Portage-2.3.51, Repoman-2.3.11 |
15 |
|
16 |
...8.ebuild => trine-enchanted-edition-2.12.508-r1.ebuild} | 14 +++++++------- |
17 |
1 file changed, 7 insertions(+), 7 deletions(-) |
18 |
|
19 |
diff --git a/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild b/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild |
20 |
similarity index 81% |
21 |
rename from games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild |
22 |
rename to games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild |
23 |
index fcff32bee8f..d15a55db5f7 100644 |
24 |
--- a/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild |
25 |
+++ b/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild |
26 |
@@ -1,4 +1,4 @@ |
27 |
-# Copyright 1999-2018 Gentoo Foundation |
28 |
+# Copyright 1999-2018 Gentoo Authors |
29 |
# Distributed under the terms of the GNU General Public License v2 |
30 |
|
31 |
EAPI=6 |
32 |
@@ -23,14 +23,15 @@ QA_PREBUILT="opt/${PN}/${PN}*" |
33 |
DEPEND="app-arch/unzip" |
34 |
|
35 |
# SDL 1.3 is bundled but the game appears to be statically linked |
36 |
-# against SDL 2.0.3. This is unfortunate as there are bugs. For example, |
37 |
-# it doesn't respect the DISPLAY variable under Zaphod mode. |
38 |
+# against SDL 2.0.3. We can bypass this and use our own SDL 2 by setting |
39 |
+# the SDL_DYNAMIC_API environment variable. |
40 |
|
41 |
RDEPEND=" |
42 |
media-gfx/nvidia-cg-toolkit[abi_x86_32] |
43 |
media-libs/alsa-lib[abi_x86_32] |
44 |
media-libs/freetype:2[abi_x86_32] |
45 |
media-libs/libogg[abi_x86_32] |
46 |
+ >=media-libs/libsdl2-2.0.3[abi_x86_32,joystick,opengl,sound,threads,video] |
47 |
>=media-libs/libvorbis-1.3[abi_x86_32] |
48 |
>=media-libs/openal-1.15[abi_x86_32] |
49 |
>=sys-devel/gcc-4.6[cxx] |
50 |
@@ -56,7 +57,7 @@ pkg_nofetch() { |
51 |
} |
52 |
|
53 |
src_install() { |
54 |
- local dir=/opt/${PN} |
55 |
+ local dir=/opt/${PN} SDL=${EPREFIX}/usr/$(ABI=x86 get_libdir)/libSDL2-2.0.so.0 |
56 |
|
57 |
insinto "${dir}" |
58 |
doins -r *.fbq data |
59 |
@@ -64,14 +65,14 @@ src_install() { |
60 |
exeinto "${dir}" |
61 |
newexe bin/trine1_linux_32bit ${PN} |
62 |
|
63 |
- make_wrapper ${PN} ./${PN} "${dir}" |
64 |
+ make_wrapper ${PN} "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}" "${dir}" |
65 |
make_desktop_entry ${PN} "${MY_PN}" |
66 |
|
67 |
if use launcher ; then |
68 |
exeinto "${dir}" |
69 |
newexe bin/trine1_linux_launcher_32bit ${PN}-launcher |
70 |
|
71 |
- make_wrapper ${PN}-launcher ./${PN}-launcher "${dir}" |
72 |
+ make_wrapper ${PN}-launcher "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}-launcher" "${dir}" |
73 |
make_desktop_entry ${PN}-launcher "${MY_PN} (launcher)" |
74 |
|
75 |
# Launcher binary has hardcoded the game path. |
76 |
@@ -82,6 +83,5 @@ src_install() { |
77 |
dodoc readme_changelog.txt |
78 |
} |
79 |
|
80 |
-pkg_preinst() { gnome2_icon_savelist; } |
81 |
pkg_postinst() { gnome2_icon_cache_update; } |
82 |
pkg_postrm() { gnome2_icon_cache_update; } |