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hasufell 14/09/23 16:05:13 |
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Added: renpy-6.18.1-multiple-abi.patch |
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Log: |
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version bump |
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(Portage version: 2.2.12-r1/cvs/Linux x86_64, signed Manifest commit with key BDEED020) |
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Revision Changes Path |
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1.1 games-engines/renpy/files/renpy-6.18.1-multiple-abi.patch |
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|
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file : http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-engines/renpy/files/renpy-6.18.1-multiple-abi.patch?rev=1.1&view=markup |
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plain: http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-engines/renpy/files/renpy-6.18.1-multiple-abi.patch?rev=1.1&content-type=text/plain |
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Index: renpy-6.18.1-multiple-abi.patch |
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=================================================================== |
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Author: hasufell <hasufell@g.o> |
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Date: Tue Jan 21 01:02:00 2014 +0100 |
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|
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fix multiple abi support |
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|
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--- renpy.py |
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+++ renpy.py |
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@@ -29,92 +29,9 @@ |
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import sys |
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import warnings |
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|
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-# Functions to be customized by distributors. ################################ |
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- |
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-# Given the Ren'Py base directory (usually the directory containing |
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-# this file), this is expected to return the path to the common directory. |
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-def path_to_common(renpy_base): |
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- return renpy_base + "/renpy/common" |
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- |
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-# Given a directory holding a Ren'Py game, this is expected to return |
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-# the path to a directory that will hold save files. |
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-def path_to_saves(gamedir): |
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- import renpy #@UnresolvedImport |
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- |
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- # Makes sure the permissions are right on the save directory. |
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- def test_writable(d): |
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- try: |
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- fn = os.path.join(d, "test.txt") |
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- open(fn, "w").close() |
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- open(fn, "r").close() |
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- os.unlink(fn) |
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- return True |
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- except: |
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- return False |
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- |
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- |
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- # Android. |
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- if renpy.android: |
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- paths = [ |
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- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"), |
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- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"), |
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- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"), |
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- ] |
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- |
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- for rv in paths: |
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- if os.path.isdir(rv) and test_writable(rv): |
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- break |
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- |
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- print "Using savedir", rv |
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- |
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- # We return the last path as the default. |
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- |
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- return rv |
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- |
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- |
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- # No save directory given. |
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- if not renpy.config.save_directory: |
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- return gamedir + "/saves" |
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- |
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- # Search the path above Ren'Py for a directory named "Ren'Py Data". |
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- # If it exists, then use that for our save directory. |
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- path = renpy.config.renpy_base |
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- |
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- while True: |
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- if os.path.isdir(path + "/Ren'Py Data"): |
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- return path + "/Ren'Py Data/" + renpy.config.save_directory |
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- |
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- newpath = os.path.dirname(path) |
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- if path == newpath: |
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- break |
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- path = newpath |
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- |
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- # Otherwise, put the saves in a platform-specific location. |
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- if renpy.macintosh: |
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- rv = "~/Library/RenPy/" + renpy.config.save_directory |
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- return os.path.expanduser(rv) |
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- |
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- elif renpy.windows: |
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- if 'APPDATA' in os.environ: |
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- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory |
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- else: |
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- rv = "~/RenPy/" + renpy.config.save_directory |
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- return os.path.expanduser(rv) |
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- |
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- else: |
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- rv = "~/.renpy/" + renpy.config.save_directory |
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- return os.path.expanduser(rv) |
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- |
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- |
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-# Returns the path to the Ren'Py base directory (containing common and |
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-# the launcher, usually.) |
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-def path_to_renpy_base(): |
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- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0])) |
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- renpy_base = os.path.abspath(renpy_base) |
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- |
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- return renpy_base |
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- |
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-############################################################################## |
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+from distutils.sysconfig import get_python_lib |
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+sys.path.append(get_python_lib() + "/renpy@SLOT@") |
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+import renpy.common as common |
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|
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# The version of the Mac Launcher and py4renpy that we require. |
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macos_version = (6, 14, 0) |
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@@ -142,7 +59,7 @@ |
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|
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def main(): |
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|
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- renpy_base = path_to_renpy_base() |
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+ renpy_base = common.path_to_renpy_base() |
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|
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# Add paths. |
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if os.path.exists(renpy_base + "/module"): |
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--- /dev/null |
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+++ renpy/common.py |
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@@ -0,0 +1,127 @@ |
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+# This file is part of Ren'Py. The license below applies to Ren'Py only. |
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+# Games and other projects that use Ren'Py may use a different license. |
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+ |
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+# Copyright 2004-2014 Tom Rothamel <pytom@××××××××.us> |
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+# |
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+# Permission is hereby granted, free of charge, to any person |
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+# obtaining a copy of this software and associated documentation files |
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+# (the "Software"), to deal in the Software without restriction, |
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+# including without limitation the rights to use, copy, modify, merge, |
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+# publish, distribute, sublicense, and/or sell copies of the Software, |
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+# and to permit persons to whom the Software is furnished to do so, |
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+# subject to the following conditions: |
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+# |
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+# The above copyright notice and this permission notice shall be |
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+# included in all copies or substantial portions of the Software. |
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+# |
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+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE |
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+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
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+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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+ |
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+import os |
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+import sys |
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+import warnings |
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+from distutils.sysconfig import get_python_lib |
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+ |
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+# Functions to be customized by distributors. ################################ |
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+ |
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+# Given the Ren'Py base directory (usually the directory containing |
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+# this file), this is expected to return the path to the common directory. |
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+def path_to_common(renpy_base): |
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+ return renpy_base + "/renpy/common" |
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+ |
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+# Given a directory holding a Ren'Py game, this is expected to return |
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+# the path to a directory that will hold save files. |
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+def path_to_saves(gamedir): |
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+ import renpy #@UnresolvedImport |
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+ |
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+ # Makes sure the permissions are right on the save directory. |
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+ def test_writable(d): |
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+ try: |
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+ fn = os.path.join(d, "test.txt") |
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+ open(fn, "w").close() |
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+ open(fn, "r").close() |
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+ os.unlink(fn) |
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+ return True |
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+ except: |
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+ return False |
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+ |
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+ |
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+ # Makes sure the permissions are right on the save directory. |
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+ def test_writable(d): |
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+ try: |
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+ fn = os.path.join(d, "test.txt") |
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+ open(fn, "w").close() |
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+ open(fn, "r").close() |
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+ os.unlink(fn) |
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+ return True |
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+ except: |
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+ return False |
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+ |
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+ |
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+ |
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+ # Android. |
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+ if renpy.android: |
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+ paths = [ |
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+ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"), |
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+ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"), |
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+ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"), |
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+ ] |
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+ |
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+ for rv in paths: |
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+ if os.path.isdir(rv) and test_writable(rv): |
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+ break |
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+ |
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+ print "Using savedir", rv |
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+ |
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+ # We return the last path as the default. |
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+ |
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+ return rv |
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+ |
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+ |
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+ # No save directory given. |
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+ if not renpy.config.save_directory: |
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+ return gamedir + "/saves" |
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+ |
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+ # Search the path above Ren'Py for a directory named "Ren'Py Data". |
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+ # If it exists, then use that for our save directory. |
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+ path = renpy.config.renpy_base |
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+ |
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+ while True: |
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+ if os.path.isdir(path + "/Ren'Py Data"): |
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+ return path + "/Ren'Py Data/" + renpy.config.save_directory |
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+ |
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+ newpath = os.path.dirname(path) |
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+ if path == newpath: |
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+ break |
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+ path = newpath |
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+ |
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+ # Otherwise, put the saves in a platform-specific location. |
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+ if renpy.macintosh: |
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+ rv = "~/Library/RenPy/" + renpy.config.save_directory |
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+ return os.path.expanduser(rv) |
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+ |
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+ elif renpy.windows: |
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+ if 'APPDATA' in os.environ: |
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+ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory |
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+ else: |
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+ rv = "~/RenPy/" + renpy.config.save_directory |
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+ return os.path.expanduser(rv) |
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+ |
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+ else: |
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+ rv = "~/.renpy/" + renpy.config.save_directory |
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+ return os.path.expanduser(rv) |
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+ |
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+ |
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+# Returns the path to the Ren'Py base directory (containing common and |
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+# the launcher, usually.) |
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+def path_to_renpy_base(): |
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+ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0])) |
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+ renpy_base = get_python_lib() + "/renpy@SLOT@" |
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+ renpy_base = os.path.abspath(renpy_base) |
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+ |
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+ return renpy_base |
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--- renpy/main.py |
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+++ renpy/main.py |
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@@ -25,7 +25,7 @@ import os |
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import sys |
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import time |
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import zipfile |
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-import __main__ |
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+import renpy.common as common |
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|
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|
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def run(restart): |
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@@ -167,7 +167,7 @@ def main(): |
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renpy.config.searchpath = [ renpy.config.gamedir ] |
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|
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# Find the common directory. |
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- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable |
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+ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable |
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|
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if os.path.isdir(commondir): |
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renpy.config.searchpath.append(commondir) |
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@@ -230,7 +230,7 @@ def main(): |
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|
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# Find the save directory. |
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if renpy.config.savedir is None: |
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- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable |
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+ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable |
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|
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if renpy.game.args.savedir: #@UndefinedVariable |
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renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable |