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commit: 6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83 |
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Author: Ionen Wolkens <ionen <AT> gentoo <DOT> org> |
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AuthorDate: Mon Nov 1 03:19:01 2021 +0000 |
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Commit: Ionen Wolkens <ionen <AT> gentoo <DOT> org> |
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CommitDate: Tue Nov 2 07:46:53 2021 +0000 |
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URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=6e2eb5c9 |
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|
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dev-lang/inform: tidy and remove longdescription |
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|
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Feels more like a history lesson and sales pitch than a description, all |
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while being a bit too long. |
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|
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Signed-off-by: Ionen Wolkens <ionen <AT> gentoo.org> |
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|
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dev-lang/inform/metadata.xml | 44 ++++---------------------------------------- |
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1 file changed, 4 insertions(+), 40 deletions(-) |
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|
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diff --git a/dev-lang/inform/metadata.xml b/dev-lang/inform/metadata.xml |
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index 2396a6450fa..7c730d47817 100644 |
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--- a/dev-lang/inform/metadata.xml |
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+++ b/dev-lang/inform/metadata.xml |
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@@ -1,44 +1,8 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd"> |
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<pkgmetadata> |
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-<maintainer type="project"> |
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- <email>games@g.o</email> |
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- <name>Gentoo Games Project</name> |
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- </maintainer> |
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- <longdescription> |
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-A Design System for Interactive Fiction |
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- |
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-Just as film might be called a form of literature which needs technology to be |
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-read (a cinema projector or a television set) and to be written (a camera), |
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-interactive fiction is read with the aid of a computer. On this analogy, Inform |
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-is a piece of software enabling any modern computer to be used as the camera, or |
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-the film studio, to create works of interactive fiction. To read the resulting |
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-works, you and your audience need only a simpler piece of software called an |
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-interpreter. |
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- |
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-In this genre of fiction, the computer describes a world and the player types |
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-instructions like touch the mirror for the protagonist character to follow; the |
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-computer responds by describing the result, and so on until a story is told. |
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- |
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-Interactive fiction emerged from the old-style "adventure game" (c.1975) and |
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-tends to be a playful genre, which must sometimes be teased out as though it were |
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-a cryptic crossword puzzle. But this doesn't prevent it from being an artistic |
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-medium, which has attracted (for instance) the former U.S. Poet Laureate, Robert |
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-Pinsky, and the novelists Thomas M. Disch and Michael Crichton. An interactive |
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-fiction is not a child's puzzle-book, with a maze on one page and a rebus on the |
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-next, but nor is it a novel. Neither pure interaction nor pure fiction, it lies |
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-in a strange and still largely unexplored land in between. |
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- |
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-Since its invention (by Graham Nelson in 1993), Inform has been used to design |
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-some hundreds of works of interactive fiction, in eight languages, reviewed in |
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-periodicals ranging in specialisation from XYZZYnews to The New York Times. It |
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-accounts for around ten thousand postings per year to Internet newsgroups. |
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-Commercially, Inform has been used as a multimedia games prototyping tool. |
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-Academically, it has turned up in syllabuses and seminars from computer science |
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-to theoretical architecture, and appears in books such as Cybertext: Perspectives |
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-on Ergodic Literature (E. J. Aarseth, Johns Hopkins Press, 1997). Having started |
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-as a revival of the then-disused Infocom adventure game format, the Z-Machine, |
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-Inform came full circle when it produced Infocom's only text game of the 1990s: |
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-Zork: The Undiscovered Underground, by Mike Berlyn and Marc Blank. |
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- </longdescription> |
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+ <maintainer type="project"> |
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+ <email>games@g.o</email> |
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+ <name>Gentoo Games Project</name> |
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+ </maintainer> |
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</pkgmetadata> |