Gentoo Archives: gentoo-commits

From: Ionen Wolkens <ionen@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] repo/gentoo:master commit in: dev-lang/inform/
Date: Tue, 02 Nov 2021 08:27:20
Message-Id: 1635839213.6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83.ionen@gentoo
1 commit: 6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83
2 Author: Ionen Wolkens <ionen <AT> gentoo <DOT> org>
3 AuthorDate: Mon Nov 1 03:19:01 2021 +0000
4 Commit: Ionen Wolkens <ionen <AT> gentoo <DOT> org>
5 CommitDate: Tue Nov 2 07:46:53 2021 +0000
6 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=6e2eb5c9
7
8 dev-lang/inform: tidy and remove longdescription
9
10 Feels more like a history lesson and sales pitch than a description, all
11 while being a bit too long.
12
13 Signed-off-by: Ionen Wolkens <ionen <AT> gentoo.org>
14
15 dev-lang/inform/metadata.xml | 44 ++++----------------------------------------
16 1 file changed, 4 insertions(+), 40 deletions(-)
17
18 diff --git a/dev-lang/inform/metadata.xml b/dev-lang/inform/metadata.xml
19 index 2396a6450fa..7c730d47817 100644
20 --- a/dev-lang/inform/metadata.xml
21 +++ b/dev-lang/inform/metadata.xml
22 @@ -1,44 +1,8 @@
23 <?xml version="1.0" encoding="UTF-8"?>
24 <!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
25 <pkgmetadata>
26 -<maintainer type="project">
27 - <email>games@g.o</email>
28 - <name>Gentoo Games Project</name>
29 - </maintainer>
30 - <longdescription>
31 -A Design System for Interactive Fiction
32 -
33 -Just as film might be called a form of literature which needs technology to be
34 -read (a cinema projector or a television set) and to be written (a camera),
35 -interactive fiction is read with the aid of a computer. On this analogy, Inform
36 -is a piece of software enabling any modern computer to be used as the camera, or
37 -the film studio, to create works of interactive fiction. To read the resulting
38 -works, you and your audience need only a simpler piece of software called an
39 -interpreter.
40 -
41 -In this genre of fiction, the computer describes a world and the player types
42 -instructions like touch the mirror for the protagonist character to follow; the
43 -computer responds by describing the result, and so on until a story is told.
44 -
45 -Interactive fiction emerged from the old-style "adventure game" (c.1975) and
46 -tends to be a playful genre, which must sometimes be teased out as though it were
47 -a cryptic crossword puzzle. But this doesn't prevent it from being an artistic
48 -medium, which has attracted (for instance) the former U.S. Poet Laureate, Robert
49 -Pinsky, and the novelists Thomas M. Disch and Michael Crichton. An interactive
50 -fiction is not a child's puzzle-book, with a maze on one page and a rebus on the
51 -next, but nor is it a novel. Neither pure interaction nor pure fiction, it lies
52 -in a strange and still largely unexplored land in between.
53 -
54 -Since its invention (by Graham Nelson in 1993), Inform has been used to design
55 -some hundreds of works of interactive fiction, in eight languages, reviewed in
56 -periodicals ranging in specialisation from XYZZYnews to The New York Times. It
57 -accounts for around ten thousand postings per year to Internet newsgroups.
58 -Commercially, Inform has been used as a multimedia games prototyping tool.
59 -Academically, it has turned up in syllabuses and seminars from computer science
60 -to theoretical architecture, and appears in books such as Cybertext: Perspectives
61 -on Ergodic Literature (E. J. Aarseth, Johns Hopkins Press, 1997). Having started
62 -as a revival of the then-disused Infocom adventure game format, the Z-Machine,
63 -Inform came full circle when it produced Infocom's only text game of the 1990s:
64 -Zork: The Undiscovered Underground, by Mike Berlyn and Marc Blank.
65 - </longdescription>
66 + <maintainer type="project">
67 + <email>games@g.o</email>
68 + <name>Gentoo Games Project</name>
69 + </maintainer>
70 </pkgmetadata>