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commit: 8ebdb20563d3acf75f930f521612c36039aa7e5b |
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Author: Azamat H. Hackimov <azamat.hackimov <AT> gmail <DOT> com> |
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AuthorDate: Thu Aug 8 19:55:19 2019 +0000 |
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Commit: Azamat H. Hackimov <winterheart <AT> gentoo <DOT> ru> |
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CommitDate: Thu Aug 8 19:55:19 2019 +0000 |
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URL: https://gitweb.gentoo.org/proj/gamerlay.git/commit/?id=8ebdb205 |
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|
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prototype/files/prototype: remove |
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|
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Dead upstream, unmaintained, deprecated eclasses |
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|
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.../prototype/files/prototype-1.0-hacks.patch | 111 --------- |
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.../prototype/files/prototype-1.0-homedir.patch | 234 ------------------ |
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.../prototype/files/prototype-1.0-includes.patch | 202 --------------- |
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.../prototype/files/prototype-1.0-linuxfixes.patch | 110 --------- |
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.../prototype/files/prototype-1.0-makefile.patch | 33 --- |
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.../files/prototype-1.0-sdlrendertarget.patch | 104 -------- |
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.../prototype/files/prototype-1.0-setstate.patch | 271 --------------------- |
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games-arcade/prototype/metadata.xml | 8 - |
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games-arcade/prototype/prototype-1.0.ebuild | 71 ------ |
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9 files changed, 1144 deletions(-) |
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|
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diff --git a/games-arcade/prototype/files/prototype-1.0-hacks.patch b/games-arcade/prototype/files/prototype-1.0-hacks.patch |
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deleted file mode 100644 |
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index 91f0282..0000000 |
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--- a/games-arcade/prototype/files/prototype-1.0-hacks.patch |
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+++ /dev/null |
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@@ -1,111 +0,0 @@ |
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-diff -Naur Engine.cpp Engine.cpp |
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---- Engine.cpp 2009-10-02 08:27:11.000000000 +0200 |
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-+++ Engine.cpp 2009-10-02 08:40:26.000000000 +0200 |
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-@@ -20,9 +20,9 @@ |
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- winHeight = height; |
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- int vsync=0, bpp=32, log=1, joystick=1; |
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- int fullscreen = fscreen?1:0; |
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-- int renderTargets=1; |
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-+ int renderTargets=0; |
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- int FPS=0; |
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-- int scanlines = 1; |
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-+ int scanlines = 0; |
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- gSerializer.PutComment("Engine.cfg","[Display Properties]"); |
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- /* gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth); |
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- gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight); |
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-@@ -1211,27 +1211,27 @@ |
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- } |
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- void Engine::SaveScores() |
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- { |
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-- DeleteFile("score.dat"); |
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-+// DeleteFile("score.dat"); |
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- gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); |
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-- gSerializer.ReadVariable("score.dat","1b",string(szHiScore[0])); |
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-+ gSerializer.ReadVariable("score.dat","1b",iHiScore[0]); |
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- gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); |
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-- gSerializer.ReadVariable("score.dat","2b",string(szHiScore[1])); |
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-+ gSerializer.ReadVariable("score.dat","2b",iHiScore[1]); |
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- gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); |
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-- gSerializer.ReadVariable("score.dat","3b",string(szHiScore[2])); |
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-+ gSerializer.ReadVariable("score.dat","3b",iHiScore[2]); |
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- gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); |
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-- gSerializer.ReadVariable("score.dat","4b",string(szHiScore[3])); |
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-+ gSerializer.ReadVariable("score.dat","4b",iHiScore[3]); |
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- gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); |
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-- gSerializer.ReadVariable("score.dat","5b",string(szHiScore[4])); |
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-+ gSerializer.ReadVariable("score.dat","5b",iHiScore[4]); |
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- gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); |
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-- gSerializer.ReadVariable("score.dat","6b",string(szHiScore[5])); |
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-+ gSerializer.ReadVariable("score.dat","6b",iHiScore[5]); |
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- gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); |
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-- gSerializer.ReadVariable("score.dat","7b",string(szHiScore[6])); |
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-+ gSerializer.ReadVariable("score.dat","7b",iHiScore[6]); |
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- gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); |
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-- gSerializer.ReadVariable("score.dat","8b",string(szHiScore[7])); |
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-+ gSerializer.ReadVariable("score.dat","8b",iHiScore[7]); |
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- gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); |
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-- gSerializer.ReadVariable("score.dat","9b",string(szHiScore[8])); |
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-+ gSerializer.ReadVariable("score.dat","9b",iHiScore[8]); |
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- gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); |
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-- gSerializer.ReadVariable("score.dat","10b",string(szHiScore[9])); |
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-+ gSerializer.ReadVariable("score.dat","10b",iHiScore[9]); |
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- } |
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- |
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- void Engine::RenderScanLines() |
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-diff -Naur FrontEnd.cpp FrontEnd.cpp |
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---- FrontEnd.cpp 2009-10-02 08:36:41.000000000 +0200 |
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-+++ FrontEnd.cpp 2009-10-02 08:40:49.000000000 +0200 |
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-@@ -418,7 +418,7 @@ |
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- |
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- case 13://back to main |
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- //write out new cfg |
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-- DeleteFile("Controls.cfg"); |
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-+// DeleteFile("Controls.cfg"); |
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- gSerializer.PutComment("Controls.cfg","[Control Configuration]"); |
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- for(int n=0; n<6;n++) |
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- { |
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-diff -Naur Serializer.cpp Serializer.cpp |
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---- Serializer.cpp 2009-10-02 08:14:42.000000000 +0200 |
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-+++ Serializer.cpp 2009-10-02 08:41:21.000000000 +0200 |
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-@@ -46,11 +46,11 @@ |
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- { |
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- getline(f,s); |
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- string tok; |
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-- stringstream(s) >> tok; |
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-+// stringstream(s) >> tok; |
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- if(tok == varname) |
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- { |
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- string tok2; |
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-- stringstream(s) >> tok >> tok2 >> value; |
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-+// stringstream(s) >> tok >> tok2 >> value; |
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- #ifdef PRINT_SERIAL |
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- printf("%s read from file %s\n",tok.c_str(),file.c_str()); |
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- #endif |
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-@@ -84,11 +84,11 @@ |
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- { |
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- getline(f,s); |
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- string tok; |
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-- stringstream(s) >> tok; |
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-+// stringstream(s) >> tok; |
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- if(tok == varname) |
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- { |
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- string tok2; |
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-- stringstream(s) >> tok >> tok2 >> value; |
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-+// stringstream(s) >> tok >> tok2 >> value; |
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- #ifdef PRINT_SERIAL |
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- printf("%s read from file %s\n",tok.c_str(),file.c_str()); |
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- #endif |
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-@@ -123,11 +123,11 @@ |
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- { |
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- getline(f,s); |
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- string tok; |
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-- stringstream(s) >> tok; |
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-+// stringstream(s) >> tok; |
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- if(tok == varname) |
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- { |
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- string tok2; |
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-- stringstream(s) >> tok >> tok2 >> value; |
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-+// stringstream(s) >> tok >> tok2 >> value; |
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- #ifdef PRINT_SERIAL |
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- printf("%s read from file %s\n",tok.c_str(),file.c_str()); |
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- #endif |
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|
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diff --git a/games-arcade/prototype/files/prototype-1.0-homedir.patch b/games-arcade/prototype/files/prototype-1.0-homedir.patch |
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deleted file mode 100644 |
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index 4851804..0000000 |
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--- a/games-arcade/prototype/files/prototype-1.0-homedir.patch |
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+++ /dev/null |
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@@ -1,234 +0,0 @@ |
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-diff -Naur Engine.cpp Engine.cpp |
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---- Engine.cpp 2009-10-02 08:40:26.000000000 +0200 |
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-+++ Engine.cpp 2009-10-02 08:45:51.000000000 +0200 |
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-@@ -23,18 +23,22 @@ |
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- int renderTargets=0; |
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- int FPS=0; |
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- int scanlines = 0; |
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-- gSerializer.PutComment("Engine.cfg","[Display Properties]"); |
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--/* gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth); |
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-- gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight); |
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-- gSerializer.ReadVariable("Engine.cfg","bpp",bpp); |
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--*/ gSerializer.ReadVariable("Engine.cfg","Vsync",vsync); |
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-- gSerializer.ReadVariable("Engine.cfg","PBuffers",renderTargets); |
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-- gSerializer.ReadVariable("Engine.cfg","ShowFPS",FPS); |
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-- gSerializer.ReadVariable("Engine.cfg","Fullscreen",fullscreen); |
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-- gSerializer.ReadVariable("Engine.cfg","Scanlines",scanlines); |
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-- gSerializer.PutComment("Engine.cfg","[Engine Properties]"); |
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-- gSerializer.ReadVariable("Engine.cfg","Keeplog",log); |
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-- gSerializer.ReadVariable("Engine.cfg","Joystick",joystick); |
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-+ |
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-+ char enginepath[PATH_MAX]; |
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-+ snprintf(enginepath, PATH_MAX, "%s/.prototype/Engine.cfg", getenv("HOME")); |
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-+ |
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-+ gSerializer.PutComment(enginepath,"[Display Properties]"); |
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-+/* gSerializer.ReadVariable(enginepath,"winWidth",winWidth); |
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-+ gSerializer.ReadVariable(enginepath,"winHeight",winHeight); |
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-+ gSerializer.ReadVariable(enginepath,"bpp",bpp); |
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-+*/ gSerializer.ReadVariable(enginepath,"Vsync",vsync); |
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-+ gSerializer.ReadVariable(enginepath,"PBuffers",renderTargets); |
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-+ gSerializer.ReadVariable(enginepath,"ShowFPS",FPS); |
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-+ gSerializer.ReadVariable(enginepath,"Fullscreen",fullscreen); |
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-+ gSerializer.ReadVariable(enginepath,"Scanlines",scanlines); |
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-+ gSerializer.PutComment(enginepath,"[Engine Properties]"); |
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-+ gSerializer.ReadVariable(enginepath,"Keeplog",log); |
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-+ gSerializer.ReadVariable(enginepath,"Joystick",joystick); |
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- FPS?bShowFps = true: bShowFps= false; |
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- scanlines?bScanlines=true:bScanlines=false; |
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- renderTargets? bRenderTargetSupport=true:bRenderTargetSupport=false; |
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-@@ -310,14 +314,17 @@ |
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- mKeys[5].SecondaryKey = SDLK_SPACE; |
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- } |
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- |
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-- gSerializer.PutComment("Controls.cfg","[Control Configuration]"); |
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-+ char controlspath[PATH_MAX]; |
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-+ snprintf(controlspath, PATH_MAX, "%s/.prototype/Controls.cfg", getenv("HOME")); |
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-+ |
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-+ gSerializer.PutComment(controlspath,"[Control Configuration]"); |
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- for(int n=0; n<6;n++) |
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- { |
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- char sz[256]; |
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- sprintf(sz,"%s_Primary",mKeys[n].KeyName); |
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-- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey); |
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-+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey); |
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- sprintf(sz,"%s_Secondary",mKeys[n].KeyName); |
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-- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); |
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-+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey); |
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- } |
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- } |
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- //================================================================================================// |
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-@@ -1178,26 +1185,29 @@ |
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- string s9("CHEAT"); |
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- string s10("*****"); |
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- |
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-- gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); |
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-- gSerializer.ReadVariable("score.dat","1b",s1); |
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-- gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); |
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-- gSerializer.ReadVariable("score.dat","2b",s2); |
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-- gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); |
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-- gSerializer.ReadVariable("score.dat","3b",s3); |
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-- gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); |
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-- gSerializer.ReadVariable("score.dat","4b",s4); |
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-- gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); |
219 |
-- gSerializer.ReadVariable("score.dat","5b",s5); |
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-- gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); |
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-- gSerializer.ReadVariable("score.dat","6b",s6); |
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-- gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); |
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-- gSerializer.ReadVariable("score.dat","7b",s7); |
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-- gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); |
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-- gSerializer.ReadVariable("score.dat","8b",s8); |
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-- gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); |
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-- gSerializer.ReadVariable("score.dat","9b",s9); |
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-- gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); |
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-- gSerializer.ReadVariable("score.dat","10b",s10); |
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-+ char scorepath[PATH_MAX]; |
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-+ snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", getenv("HOME")); |
232 |
-+ |
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-+ gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]); |
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-+ gSerializer.ReadVariable(scorepath,"1b",s1); |
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-+ gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]); |
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-+ gSerializer.ReadVariable(scorepath,"2b",s2); |
237 |
-+ gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]); |
238 |
-+ gSerializer.ReadVariable(scorepath,"3b",s3); |
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-+ gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]); |
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-+ gSerializer.ReadVariable(scorepath,"4b",s4); |
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-+ gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]); |
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-+ gSerializer.ReadVariable(scorepath,"5b",s5); |
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-+ gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]); |
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-+ gSerializer.ReadVariable(scorepath,"6b",s6); |
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-+ gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]); |
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-+ gSerializer.ReadVariable(scorepath,"7b",s7); |
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-+ gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]); |
248 |
-+ gSerializer.ReadVariable(scorepath,"8b",s8); |
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-+ gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]); |
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-+ gSerializer.ReadVariable(scorepath,"9b",s9); |
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-+ gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]); |
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-+ gSerializer.ReadVariable(scorepath,"10b",s10); |
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- strcpy(szHiScore[0],s1.c_str()); |
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- strcpy(szHiScore[1],s2.c_str()); |
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- strcpy(szHiScore[2],s3.c_str()); |
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-@@ -1211,27 +1221,30 @@ |
257 |
- } |
258 |
- void Engine::SaveScores() |
259 |
- { |
260 |
-+ char scorepath[PATH_MAX]; |
261 |
-+ snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", getenv("HOME")); |
262 |
-+ |
263 |
- // DeleteFile("score.dat"); |
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-- gSerializer.ReadVariable("score.dat","1a",iHiScore[0]); |
265 |
-- gSerializer.ReadVariable("score.dat","1b",iHiScore[0]); |
266 |
-- gSerializer.ReadVariable("score.dat","2a",iHiScore[1]); |
267 |
-- gSerializer.ReadVariable("score.dat","2b",iHiScore[1]); |
268 |
-- gSerializer.ReadVariable("score.dat","3a",iHiScore[2]); |
269 |
-- gSerializer.ReadVariable("score.dat","3b",iHiScore[2]); |
270 |
-- gSerializer.ReadVariable("score.dat","4a",iHiScore[3]); |
271 |
-- gSerializer.ReadVariable("score.dat","4b",iHiScore[3]); |
272 |
-- gSerializer.ReadVariable("score.dat","5a",iHiScore[4]); |
273 |
-- gSerializer.ReadVariable("score.dat","5b",iHiScore[4]); |
274 |
-- gSerializer.ReadVariable("score.dat","6a",iHiScore[5]); |
275 |
-- gSerializer.ReadVariable("score.dat","6b",iHiScore[5]); |
276 |
-- gSerializer.ReadVariable("score.dat","7a",iHiScore[6]); |
277 |
-- gSerializer.ReadVariable("score.dat","7b",iHiScore[6]); |
278 |
-- gSerializer.ReadVariable("score.dat","8a",iHiScore[7]); |
279 |
-- gSerializer.ReadVariable("score.dat","8b",iHiScore[7]); |
280 |
-- gSerializer.ReadVariable("score.dat","9a",iHiScore[8]); |
281 |
-- gSerializer.ReadVariable("score.dat","9b",iHiScore[8]); |
282 |
-- gSerializer.ReadVariable("score.dat","10a",iHiScore[9]); |
283 |
-- gSerializer.ReadVariable("score.dat","10b",iHiScore[9]); |
284 |
-+ gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]); |
285 |
-+ gSerializer.ReadVariable(scorepath,"1b",iHiScore[0]); |
286 |
-+ gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]); |
287 |
-+ gSerializer.ReadVariable(scorepath,"2b",iHiScore[1]); |
288 |
-+ gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]); |
289 |
-+ gSerializer.ReadVariable(scorepath,"3b",iHiScore[2]); |
290 |
-+ gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]); |
291 |
-+ gSerializer.ReadVariable(scorepath,"4b",iHiScore[3]); |
292 |
-+ gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]); |
293 |
-+ gSerializer.ReadVariable(scorepath,"5b",iHiScore[4]); |
294 |
-+ gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]); |
295 |
-+ gSerializer.ReadVariable(scorepath,"6b",iHiScore[5]); |
296 |
-+ gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]); |
297 |
-+ gSerializer.ReadVariable(scorepath,"7b",iHiScore[6]); |
298 |
-+ gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]); |
299 |
-+ gSerializer.ReadVariable(scorepath,"8b",iHiScore[7]); |
300 |
-+ gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]); |
301 |
-+ gSerializer.ReadVariable(scorepath,"9b",iHiScore[8]); |
302 |
-+ gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]); |
303 |
-+ gSerializer.ReadVariable(scorepath,"10b",iHiScore[9]); |
304 |
- } |
305 |
- |
306 |
- void Engine::RenderScanLines() |
307 |
-diff -Naur FrontEnd.cpp FrontEnd.cpp |
308 |
---- FrontEnd.cpp 2009-10-02 08:40:49.000000000 +0200 |
309 |
-+++ FrontEnd.cpp 2009-10-02 08:46:44.000000000 +0200 |
310 |
-@@ -419,14 +419,17 @@ |
311 |
- case 13://back to main |
312 |
- //write out new cfg |
313 |
- // DeleteFile("Controls.cfg"); |
314 |
-- gSerializer.PutComment("Controls.cfg","[Control Configuration]"); |
315 |
-+ |
316 |
-+ char controlspath[PATH_MAX]; |
317 |
-+ snprintf(controlspath, PATH_MAX, "%s/.prototype/Controls.cfg", getenv("HOME")); |
318 |
-+ gSerializer.PutComment(controlspath,"[Control Configuration]"); |
319 |
- for(int n=0; n<6;n++) |
320 |
- { |
321 |
- char sz[256]; |
322 |
- sprintf(sz,"%s_Primary",mKeys[n].KeyName); |
323 |
-- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey); |
324 |
-+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey); |
325 |
- sprintf(sz,"%s_Secondary",mKeys[n].KeyName); |
326 |
-- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); |
327 |
-+ gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey); |
328 |
- } |
329 |
- //back to main |
330 |
- SetState(&Engine::UpdateSplash2,&Engine::RenderConfig); |
331 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); |
332 |
-diff -Naur Log.cpp Log.cpp |
333 |
---- Log.cpp 2009-10-02 08:14:42.000000000 +0200 |
334 |
-+++ Log.cpp 2009-10-02 08:47:53.000000000 +0200 |
335 |
-@@ -1,4 +1,6 @@ |
336 |
- #include "Log.h" |
337 |
-+#include <sys/stat.h> |
338 |
-+#include "stdafx.h" |
339 |
- //================================================================================================// |
340 |
- /************************** |
341 |
- ** global logging system ** |
342 |
-@@ -9,6 +11,8 @@ |
343 |
- |
344 |
- void Log::OutPut(string str) |
345 |
- { |
346 |
-+ char logpath[PATH_MAX]; |
347 |
-+ snprintf(logpath, PATH_MAX, "%s/.prototype/Logfile.txt", getenv("HOME")); |
348 |
- if(!bKeepLog) |
349 |
- return; |
350 |
- #ifdef PRINT_TO_CONSOLE |
351 |
-@@ -17,11 +21,11 @@ |
352 |
- ofstream f; |
353 |
- if(!lcount) |
354 |
- { |
355 |
-- f.open("Logfile.txt"); |
356 |
-+ f.open(logpath); |
357 |
- f << "Logfile created on " << __DATE__ << endl; |
358 |
- } |
359 |
- else |
360 |
-- f.open("Logfile.txt",ios::app); |
361 |
-+ f.open(logpath,ios::app); |
362 |
- |
363 |
- if(f.is_open()) |
364 |
- { |
365 |
-diff -Naur ProtoType.cpp ProtoType.cpp |
366 |
---- ProtoType.cpp 2009-10-02 08:36:58.000000000 +0200 |
367 |
-+++ ProtoType.cpp 2009-10-02 08:48:22.000000000 +0200 |
368 |
-@@ -2,9 +2,13 @@ |
369 |
- // |
370 |
- |
371 |
- #include "stdafx.h" |
372 |
-+#include <sys/stat.h> |
373 |
- |
374 |
- int main(int argc, char* argv[]) |
375 |
- { |
376 |
-+ char cfg_path[PATH_MAX]; |
377 |
-+ snprintf(cfg_path, PATH_MAX, "%s/.prototype/", getenv("HOME")); |
378 |
-+ mkdir(cfg_path, 0755); |
379 |
- Engine engine(640,480,false,"PROTOTYPE"); |
380 |
- |
381 |
- return 0; |
382 |
|
383 |
diff --git a/games-arcade/prototype/files/prototype-1.0-includes.patch b/games-arcade/prototype/files/prototype-1.0-includes.patch |
384 |
deleted file mode 100644 |
385 |
index 9dc3d4e..0000000 |
386 |
--- a/games-arcade/prototype/files/prototype-1.0-includes.patch |
387 |
+++ /dev/null |
388 |
@@ -1,202 +0,0 @@ |
389 |
-diff -Naur Bug.cpp Bug.cpp |
390 |
---- Bug.cpp 2009-10-02 08:14:42.000000000 +0200 |
391 |
-+++ Bug.cpp 2009-10-02 08:17:08.000000000 +0200 |
392 |
-@@ -1,6 +1,6 @@ |
393 |
- #include "Bug.h" |
394 |
- #include "Engine.h" |
395 |
--#include "debris.h" |
396 |
-+#include "Debris.h" |
397 |
- |
398 |
- Bug::Bug() |
399 |
- { |
400 |
-diff -Naur Bullet.cpp Bullet.cpp |
401 |
---- Bullet.cpp 2009-10-02 08:14:42.000000000 +0200 |
402 |
-+++ Bullet.cpp 2009-10-02 08:17:25.000000000 +0200 |
403 |
-@@ -1,4 +1,4 @@ |
404 |
--#include "engine.h" |
405 |
-+#include "Engine.h" |
406 |
- #include "Debris.h" |
407 |
- #include "RandExplosion.h" |
408 |
- //================================================================================================// |
409 |
-diff -Naur Editor.cpp Editor.cpp |
410 |
---- Editor.cpp 2009-10-02 08:14:42.000000000 +0200 |
411 |
-+++ Editor.cpp 2009-10-02 08:17:41.000000000 +0200 |
412 |
-@@ -1,5 +1,5 @@ |
413 |
- #include "Engine.h" |
414 |
--#include "UTIL_BitOp.h" |
415 |
-+#include "UTIL_bitop.h" |
416 |
- //================================================================================================// |
417 |
- /************************ |
418 |
- ** Set editor defaults ** |
419 |
-diff -Naur Engine.cpp Engine.cpp |
420 |
---- Engine.cpp 2009-10-02 08:14:42.000000000 +0200 |
421 |
-+++ Engine.cpp 2009-10-02 08:17:54.000000000 +0200 |
422 |
-@@ -1,4 +1,4 @@ |
423 |
--#include "engine.h" |
424 |
-+#include "Engine.h" |
425 |
- //#define PROFILE_TIME 100//set your profile time here (if you want to profile for specific set length) |
426 |
- //================================================================================================// |
427 |
- /*********************** |
428 |
-diff -Naur Engine.h Engine.h |
429 |
---- Engine.h 2009-10-02 08:14:42.000000000 +0200 |
430 |
-+++ Engine.h 2009-10-02 08:18:49.000000000 +0200 |
431 |
-@@ -2,7 +2,7 @@ |
432 |
- #ifdef WIN32 |
433 |
- #include <windows.h> |
434 |
- #endif |
435 |
--#include <sdl.h> |
436 |
-+#include <SDL/SDL.h> |
437 |
- #include <fstream> |
438 |
- |
439 |
- #include "Sound.h" |
440 |
-@@ -49,7 +49,7 @@ |
441 |
- #include "TriggerSlowDown.h" |
442 |
- #include "Fire.h" |
443 |
- #include "SolarFlare.h" |
444 |
--#include "FireBug.h" |
445 |
-+#include "fireBug.h" |
446 |
- #include "SpaceTrash.h" |
447 |
- #include <list> |
448 |
- using namespace std; |
449 |
-diff -Naur Entity.h Entity.h |
450 |
---- Entity.h 2009-10-02 08:14:42.000000000 +0200 |
451 |
-+++ Entity.h 2009-10-02 08:19:12.000000000 +0200 |
452 |
-@@ -1,10 +1,10 @@ |
453 |
- #pragma once |
454 |
- #include "Vector.h" |
455 |
- #include "Button.h" |
456 |
--#include "UTIL_Bitop.h" |
457 |
-+#include "UTIL_bitop.h" |
458 |
- #include "Sprite.h" |
459 |
- #include "UTIL_Misc.h" |
460 |
--#include "Geo2d.h" |
461 |
-+#include "Geo2D.h" |
462 |
- #include "Geo2D_Draw.h" |
463 |
- #include "FileIO.h" |
464 |
- #include <list> |
465 |
-diff -Naur firebug.cpp firebug.cpp |
466 |
---- firebug.cpp 2009-10-02 08:14:42.000000000 +0200 |
467 |
-+++ firebug.cpp 2009-10-02 08:22:25.000000000 +0200 |
468 |
-@@ -1,4 +1,4 @@ |
469 |
--#include "FireBug.h" |
470 |
-+#include "fireBug.h" |
471 |
- #include "Engine.h" |
472 |
- #include "Debris.h" |
473 |
- FireBug::FireBug() |
474 |
-diff -Naur Map.cpp Map.cpp |
475 |
---- Map.cpp 2009-10-02 08:14:42.000000000 +0200 |
476 |
-+++ Map.cpp 2009-10-02 08:19:25.000000000 +0200 |
477 |
-@@ -1,5 +1,5 @@ |
478 |
- #include "Engine.h" |
479 |
--#include "UTIL_Bitop.h" |
480 |
-+#include "UTIL_bitop.h" |
481 |
- //================================================================================================// |
482 |
- /********************************* |
483 |
- ** Little cleanup of the arrays ** |
484 |
-diff -Naur PostEffects.cpp PostEffects.cpp |
485 |
---- PostEffects.cpp 2009-10-02 08:14:42.000000000 +0200 |
486 |
-+++ PostEffects.cpp 2009-10-02 08:19:42.000000000 +0200 |
487 |
-@@ -1,4 +1,4 @@ |
488 |
--#include "engine.h" |
489 |
-+#include "Engine.h" |
490 |
- //================================================================================================// |
491 |
- /************************************************************************* |
492 |
- ** if we have pbuffer support, we'll copy the main frame into one image ** |
493 |
-diff -Naur Profiler.h Profiler.h |
494 |
---- Profiler.h 2009-10-02 08:14:42.000000000 +0200 |
495 |
-+++ Profiler.h 2009-10-02 08:19:55.000000000 +0200 |
496 |
-@@ -1,5 +1,5 @@ |
497 |
- #pragma |
498 |
--#include <sdl.h> |
499 |
-+#include <SDL/SDL.h> |
500 |
- #include <vector> |
501 |
- #include <string> |
502 |
- #include <fstream> |
503 |
-diff -Naur Sound.h Sound.h |
504 |
---- Sound.h 2009-10-02 08:14:42.000000000 +0200 |
505 |
-+++ Sound.h 2009-10-02 08:20:12.000000000 +0200 |
506 |
-@@ -1,5 +1,5 @@ |
507 |
- #pragma once |
508 |
--#include <FMOD/fmod.h> |
509 |
-+#include <fmod.h> |
510 |
- #include <stdio.h> |
511 |
- |
512 |
- class Sound |
513 |
-diff -Naur SpriteEffect.cpp SpriteEffect.cpp |
514 |
---- SpriteEffect.cpp 2009-10-02 08:14:42.000000000 +0200 |
515 |
-+++ SpriteEffect.cpp 2009-10-02 08:20:39.000000000 +0200 |
516 |
-@@ -1,6 +1,6 @@ |
517 |
- #include "SpriteEffect.h" |
518 |
- #include "UTIL_openGL.h" |
519 |
--#include "UTIL_misc.h" |
520 |
-+#include "UTIL_Misc.h" |
521 |
- #include "Sprite.h" |
522 |
- #include "Engine.h" |
523 |
- SpriteEffect::SpriteEffect() |
524 |
-diff -Naur Sprite.h Sprite.h |
525 |
---- Sprite.h 2009-10-02 08:14:42.000000000 +0200 |
526 |
-+++ Sprite.h 2009-10-02 08:20:25.000000000 +0200 |
527 |
-@@ -1,5 +1,5 @@ |
528 |
- #pragma once |
529 |
--#include "UTIL_OpenGL.h" |
530 |
-+#include "UTIL_openGL.h" |
531 |
- #include "SpriteSheet.h" |
532 |
- |
533 |
- void RenderSprite(SpriteSheet spr, int frame, float x, float y, float w, float h); |
534 |
-diff -Naur Timer.h Timer.h |
535 |
---- Timer.h 2009-10-02 08:14:42.000000000 +0200 |
536 |
-+++ Timer.h 2009-10-02 08:20:55.000000000 +0200 |
537 |
-@@ -1,5 +1,5 @@ |
538 |
- #pragma once |
539 |
--#include <sdl.h> |
540 |
-+#include <SDL/SDL.h> |
541 |
- class Timer |
542 |
- { |
543 |
- private: |
544 |
-diff -Naur UTIL_Fade.cpp UTIL_Fade.cpp |
545 |
---- UTIL_Fade.cpp 2009-10-02 08:14:42.000000000 +0200 |
546 |
-+++ UTIL_Fade.cpp 2009-10-02 08:21:13.000000000 +0200 |
547 |
-@@ -1,6 +1,6 @@ |
548 |
- #include "UTIL_Fade.h" |
549 |
- #include "UTIL_Misc.h" |
550 |
--#include "UTIL_OpenGL.h" |
551 |
-+#include "UTIL_openGL.h" |
552 |
- |
553 |
- Fade::Fade() |
554 |
- { |
555 |
-diff -Naur UTIL_openGL.h UTIL_openGL.h |
556 |
---- UTIL_openGL.h 2009-10-02 08:14:42.000000000 +0200 |
557 |
-+++ UTIL_openGL.h 2009-10-02 08:22:12.000000000 +0200 |
558 |
-@@ -3,14 +3,14 @@ |
559 |
- #ifdef _WIN32 |
560 |
- #include <windows.h> |
561 |
- #endif |
562 |
--#include <gl/gl.h> |
563 |
--#include <gl/glu.h> |
564 |
--#include <gl/glext.h> |
565 |
--#include <gl/wglext.h> |
566 |
--#include <il/il.h> |
567 |
--#include <il/ilu.h> |
568 |
--#include <il/ilut.h> |
569 |
--#include <string> |
570 |
-+#include <GL/gl.h> |
571 |
-+#include <GL/glu.h> |
572 |
-+#include <GL/glext.h> |
573 |
-+//#include <gl/wglext.h> |
574 |
-+#include <IL/il.h> |
575 |
-+#include <IL/ilu.h> |
576 |
-+#include <IL/ilut.h> |
577 |
-+#include <cstring> |
578 |
- #include <sstream> |
579 |
- #include "Log.h" |
580 |
- //#define EXTENSION_SUPPORT_1_1 |
581 |
-diff -Naur UTIL_SDL.h UTIL_SDL.h |
582 |
---- UTIL_SDL.h 2009-10-02 08:14:42.000000000 +0200 |
583 |
-+++ UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200 |
584 |
-@@ -1,5 +1,5 @@ |
585 |
- #pragma once |
586 |
--#include <sdl.h> |
587 |
-+#include <SDL/SDL.h> |
588 |
- #include "UTIL_openGL.h" |
589 |
- #include "Log.h" |
590 |
- #define SDL_VERSION_1_3 |
591 |
|
592 |
diff --git a/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch b/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch |
593 |
deleted file mode 100644 |
594 |
index c8a2658..0000000 |
595 |
--- a/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch |
596 |
+++ /dev/null |
597 |
@@ -1,110 +0,0 @@ |
598 |
-diff -Naur FileIO.h FileIO.h |
599 |
---- FileIO.h 2009-10-02 08:14:42.000000000 +0200 |
600 |
-+++ FileIO.h 2009-10-02 08:36:02.000000000 +0200 |
601 |
-@@ -207,4 +207,4 @@ |
602 |
- }; |
603 |
- |
604 |
- |
605 |
--#endif _FILEIO_H_ |
606 |
-+#endif |
607 |
-diff -Naur Font.h Font.h |
608 |
---- Font.h 2009-10-02 08:14:42.000000000 +0200 |
609 |
-+++ Font.h 2009-10-02 08:36:14.000000000 +0200 |
610 |
-@@ -35,7 +35,7 @@ |
611 |
- /************************************* |
612 |
- ** Methods ** |
613 |
- *************************************/ |
614 |
-- bool Font::GenerateGlyphs(char* name); |
615 |
-+ bool GenerateGlyphs(char* name); |
616 |
- void GenerateOffsets(unsigned char* data, int w, int h);//variable widths |
617 |
- void GenerateCoords();//texture coordinate per glyph |
618 |
- /************************************* |
619 |
-@@ -50,4 +50,4 @@ |
620 |
- int mAlign; |
621 |
- float sine,sineMulti; |
622 |
- bool bSineWave; |
623 |
--}; |
624 |
-\ Kein Zeilenumbruch am Dateiende. |
625 |
-+}; |
626 |
-diff -Naur FrontEnd.cpp FrontEnd.cpp |
627 |
---- FrontEnd.cpp 2009-10-02 08:33:58.000000000 +0200 |
628 |
-+++ FrontEnd.cpp 2009-10-02 08:36:41.000000000 +0200 |
629 |
-@@ -1017,21 +1017,21 @@ |
630 |
- mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); |
631 |
- IntroTimer = mTimer.GetTime()+1; |
632 |
- fUIDelay = mTimer.GetTime()+1; |
633 |
-- if(stricmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0) |
634 |
-+ if(strcmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0) |
635 |
- { |
636 |
- strcpy(szHiScore[iHiScoreOverWrite],"SHMUP"); |
637 |
- } |
638 |
-- if(stricmp(szHiScore[iHiScoreOverWrite],"hyper")==0) |
639 |
-+ if(strcmp(szHiScore[iHiScoreOverWrite],"hyper")==0) |
640 |
- { |
641 |
- bHyperMode = true; |
642 |
- SND_LARGEEXPLODE2; |
643 |
- } |
644 |
-- if(stricmp(szHiScore[iHiScoreOverWrite],"wimps")==0) |
645 |
-+ if(strcmp(szHiScore[iHiScoreOverWrite],"wimps")==0) |
646 |
- { |
647 |
- bWimpMode = !bWimpMode; |
648 |
- SND_LARGEEXPLODE2; |
649 |
- } |
650 |
-- if(stricmp(szHiScore[iHiScoreOverWrite],"bossy")==0) |
651 |
-+ if(strcmp(szHiScore[iHiScoreOverWrite],"bossy")==0) |
652 |
- { |
653 |
- bBossFight = !bBossFight; |
654 |
- SND_LARGEEXPLODE2; |
655 |
-diff -Naur ProtoType.cpp ProtoType.cpp |
656 |
---- ProtoType.cpp 2009-10-02 08:14:42.000000000 +0200 |
657 |
-+++ ProtoType.cpp 2009-10-02 08:36:58.000000000 +0200 |
658 |
-@@ -3,7 +3,7 @@ |
659 |
- |
660 |
- #include "stdafx.h" |
661 |
- |
662 |
--int _tmain(int argc, _TCHAR* argv[]) |
663 |
-+int main(int argc, char* argv[]) |
664 |
- { |
665 |
- Engine engine(640,480,false,"PROTOTYPE"); |
666 |
- |
667 |
-diff -Naur stdafx.h stdafx.h |
668 |
---- stdafx.h 2009-10-02 08:14:42.000000000 +0200 |
669 |
-+++ stdafx.h 2009-10-02 08:37:56.000000000 +0200 |
670 |
-@@ -7,7 +7,7 @@ |
671 |
- |
672 |
- |
673 |
- #include <iostream> |
674 |
--#include <tchar.h> |
675 |
-+//#include <tchar.h> |
676 |
- |
677 |
- // TODO: reference additional headers your program requires here |
678 |
- #include "Engine.h" |
679 |
-diff -Naur UTIL_openGL.h UTIL_openGL.h |
680 |
---- UTIL_openGL.h 2009-10-02 08:22:12.000000000 +0200 |
681 |
-+++ UTIL_openGL.h 2009-10-02 08:37:49.000000000 +0200 |
682 |
-@@ -1,3 +1,4 @@ |
683 |
-+#define ILUT_USE_OPENGL |
684 |
- #pragma once |
685 |
- //#include <gl/glew.h> |
686 |
- #ifdef _WIN32 |
687 |
-diff -Naur UTIL_SDL.cpp UTIL_SDL.cpp |
688 |
---- UTIL_SDL.cpp 2009-10-02 08:14:42.000000000 +0200 |
689 |
-+++ UTIL_SDL.cpp 2009-10-02 08:37:32.000000000 +0200 |
690 |
-@@ -42,7 +42,7 @@ |
691 |
- stringstream(str); |
692 |
- str << "Resolution Set: " << width << "x" << height << "x" << bpp << endl; |
693 |
- gLog.OutPut(str.str()); |
694 |
-- if(!vsync) |
695 |
-+/* if(!vsync) |
696 |
- { |
697 |
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); |
698 |
- if(wglSwapIntervalEXT==NULL) |
699 |
-@@ -50,7 +50,7 @@ |
700 |
- wglSwapIntervalEXT(0); |
701 |
- gLog.OutPut("Vsync Disabled.\n"); |
702 |
- } |
703 |
--/* else |
704 |
-+ else |
705 |
- { |
706 |
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); |
707 |
- if(wglSwapIntervalEXT==NULL) |
708 |
|
709 |
diff --git a/games-arcade/prototype/files/prototype-1.0-makefile.patch b/games-arcade/prototype/files/prototype-1.0-makefile.patch |
710 |
deleted file mode 100644 |
711 |
index 75df461..0000000 |
712 |
--- a/games-arcade/prototype/files/prototype-1.0-makefile.patch |
713 |
+++ /dev/null |
714 |
@@ -1,33 +0,0 @@ |
715 |
-diff -Naur Makefile Makefile |
716 |
---- Makefile 1970-01-01 01:00:00.000000000 +0100 |
717 |
-+++ Makefile 2009-10-01 11:01:40.000000000 +0200 |
718 |
-@@ -0,0 +1,29 @@ |
719 |
-+CPP = g++ |
720 |
-+CXXFLAGS = -O2 -g -I/usr/include/ -I./ -I/usr/include/GL |
721 |
-+LDFLAGS = -lGL -lGLU -lILUT -ILU -lIL -lfmod |
722 |
-+ |
723 |
-+DEST = . |
724 |
-+ |
725 |
-+LD = gcc |
726 |
-+ |
727 |
-+SDL_LDFLAGS = $(shell sdl-config --libs) |
728 |
-+SDL_CFLAGS = $(shell sdl-config --cflags) $(CXXFLAGS) |
729 |
-+ |
730 |
-+MAKEFILE = Makefile |
731 |
-+ |
732 |
-+OBJS = AnimGenerator.o Font.o Serpent.o Beam.o FrontEnd.o SolarFlare.o Boss.o Game.o Sound.o BrainBoss.o Generator.o SpaceTrash.o BrainCell.o Geo2D.o Sperm.o BreakScenery.o Geo2D_Draw.o Sprite.o Bug.o HUD.o SpriteEffect.o Bullet.o LadyBird.o SpriteSheet.o Button.o Log.o StarBurst.o CheckPoint.o Map.o stdafx.o Debris.o MidBoss.o SuperTurret.o Demo.o Orb.o Timer.o Editor_Anims.o Player.o TriggerSlowDown.o Editor.o PostEffects.o TriggerSpeedUp.o Editor_EntityProperties.o PowerDroid.o Turret.o Engine.o PowerUp.o UTIL_bitop.o Engine_Generators.o Profiler.o UTIL_Fade.o Entity.o ProtoType.o UTIL_Misc.o Explosion.o RandExplosion.o UTIL_openG |
733 |
L.o Fighter.o Rhino.o UTIL_SDL.o firebug.o Rocket.o Fire.o Serializer.o |
734 |
-+ |
735 |
-+PRINT = pr |
736 |
-+ |
737 |
-+PROGRAM = prototype |
738 |
-+ |
739 |
-+SHELL = /bin/sh |
740 |
-+ |
741 |
-+%.o: %.cpp |
742 |
-+ $(CPP) -O2 -g $(CXXFLAGS) -c $< |
743 |
-+all: $(PROGRAM) |
744 |
-+ |
745 |
-+$(PROGRAM): $(OBJS) $(LIBS) |
746 |
-+ @echo "Linking $(PROGRAM) ..." |
747 |
-+ $(LD) -o $(PROGRAM) $(OBJS) -lGL -lGLU $(LDFLAGS) $(SDL_LDFLAGS) |
748 |
-+ |
749 |
|
750 |
diff --git a/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch b/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch |
751 |
deleted file mode 100644 |
752 |
index a980402..0000000 |
753 |
--- a/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch |
754 |
+++ /dev/null |
755 |
@@ -1,104 +0,0 @@ |
756 |
-diff -Naur Engine.h Engine.h |
757 |
---- Engine.h 2009-10-02 08:18:49.000000000 +0200 |
758 |
-+++ Engine.h 2009-10-02 08:24:25.000000000 +0200 |
759 |
-@@ -183,7 +183,7 @@ |
760 |
- void RenderWaterTransparent(const float interp); |
761 |
- |
762 |
- // render target related |
763 |
-- SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, *p256x256Target; |
764 |
-+// SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, *p256x256Target; |
765 |
- |
766 |
- void BindMainContext(); |
767 |
- void FinalizeMainContext(); |
768 |
-diff -Naur PostEffects.cpp PostEffects.cpp |
769 |
---- PostEffects.cpp 2009-10-02 08:19:42.000000000 +0200 |
770 |
-+++ PostEffects.cpp 2009-10-02 08:25:09.000000000 +0200 |
771 |
-@@ -12,9 +12,9 @@ |
772 |
- return; |
773 |
- } |
774 |
- glEnable(GL_TEXTURE_2D); |
775 |
--//#ifdef SDL_VERSION_1_3 |
776 |
-+#ifdef SDL_VERSION_1_3 |
777 |
- UTIL_SDL::Lock_pBuffer(pMainTarget); |
778 |
--//#endif |
779 |
-+#endif |
780 |
- UTIL_GL::GL2D::SetOrtho(1024,512); |
781 |
- |
782 |
- } |
783 |
-@@ -29,9 +29,9 @@ |
784 |
- return; |
785 |
- |
786 |
- glEnable(GL_TEXTURE_2D); |
787 |
--//#ifdef SDL_VERSION_1_3 |
788 |
-+#ifdef SDL_VERSION_1_3 |
789 |
- UTIL_SDL::Unlock_pBuffer(pMainTarget); |
790 |
--//#endif |
791 |
-+#endif |
792 |
- RenderMainContext(); |
793 |
- } |
794 |
- //================================================================================================// |
795 |
-@@ -42,10 +42,10 @@ |
796 |
- void Engine::RenderMainContext() |
797 |
- { |
798 |
- glEnable(GL_TEXTURE_2D); |
799 |
--//#ifdef SDL_VERSION_1_3 |
800 |
-+#ifdef SDL_VERSION_1_3 |
801 |
- UTIL_SDL::Bind_pBuffer(*pMainTarget); |
802 |
--//#endif |
803 |
--// UTIL_GL::GL2D::SetOrtho(640,480); |
804 |
-+#endif |
805 |
-+ UTIL_GL::GL2D::SetOrtho(640,480); |
806 |
- glColor4f(1,1,1,1); |
807 |
- glDisable(GL_BLEND); |
808 |
- glBegin(GL_QUADS); |
809 |
-@@ -83,11 +83,11 @@ |
810 |
- if(!bRenderTargetSupport) |
811 |
- return; |
812 |
- |
813 |
--//#ifdef SDL_VERSION_1_3 |
814 |
-+#ifdef SDL_VERSION_1_3 |
815 |
- UTIL_SDL::Unlock_pBuffer(pMainTarget); |
816 |
- glEnable(GL_TEXTURE_2D); |
817 |
- UTIL_SDL::Lock_pBuffer(p64x64Target); |
818 |
--//#endif |
819 |
-+#endif |
820 |
- glClearColor(0,0,0,0); |
821 |
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
822 |
- glViewport(0,0,64,64); |
823 |
-@@ -101,11 +101,11 @@ |
824 |
- |
825 |
- px+=64; |
826 |
- glEnable(GL_TEXTURE_2D); |
827 |
--//#ifdef SDL_VERSION_1_3 |
828 |
-+#ifdef SDL_VERSION_1_3 |
829 |
- UTIL_SDL::Unlock_pBuffer(p64x64Target); |
830 |
- BindMainContext(); |
831 |
- UTIL_SDL::Bind_pBuffer(*p64x64Target); |
832 |
--//#endif |
833 |
-+#endif |
834 |
- glDisable(GL_BLEND); |
835 |
- float hpx = (1.0f/64.0f)*0.5f; |
836 |
- float hpy = (1.0f/64.0f)*0.5f; |
837 |
-@@ -183,9 +183,9 @@ |
838 |
- if(x1<0)x1=0; |
839 |
- x2=(x2-x1)+32; |
840 |
- if(x2>640)x2=640; |
841 |
--//#ifdef SDL_VERSION_1_3 |
842 |
-+#ifdef SDL_VERSION_1_3 |
843 |
- UTIL_SDL::Bind_pBuffer(*pMainTarget); |
844 |
--//#endif |
845 |
-+#endif |
846 |
- UTIL_GL::SetBlend(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
847 |
- glColor4f(1,1.0f,1,1); |
848 |
- |
849 |
-diff -Naur UTIL_SDL.h UTIL_SDL.h |
850 |
---- UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200 |
851 |
-+++ UTIL_SDL.h 2009-10-02 08:25:33.000000000 +0200 |
852 |
-@@ -3,6 +3,7 @@ |
853 |
- #include "UTIL_openGL.h" |
854 |
- #include "Log.h" |
855 |
- #define SDL_VERSION_1_3 |
856 |
-+#undef SDL_VERSION_1_3 |
857 |
- //================================================================================================// |
858 |
- /***************** |
859 |
- ** SDL helpers ** |
860 |
|
861 |
diff --git a/games-arcade/prototype/files/prototype-1.0-setstate.patch b/games-arcade/prototype/files/prototype-1.0-setstate.patch |
862 |
deleted file mode 100644 |
863 |
index b7af9f9..0000000 |
864 |
--- a/games-arcade/prototype/files/prototype-1.0-setstate.patch |
865 |
+++ /dev/null |
866 |
@@ -1,271 +0,0 @@ |
867 |
-diff -Naur Engine.cpp Engine.cpp |
868 |
---- Engine.cpp 2009-10-02 08:17:54.000000000 +0200 |
869 |
-+++ Engine.cpp 2009-10-02 08:56:20.000000000 +0200 |
870 |
-@@ -97,7 +97,7 @@ |
871 |
- bBossFight = false; |
872 |
- bCompileWithEditor = false; |
873 |
- StartFrontEnd(); |
874 |
-- SetState(UpdateIntro,RenderIntro); |
875 |
-+ SetState(&Engine::UpdateIntro,&Engine::RenderIntro); |
876 |
- |
877 |
- //start rolling |
878 |
- Pump(); |
879 |
-@@ -430,8 +430,7 @@ |
880 |
- bHyperMode = false; |
881 |
- bBossFight = false; |
882 |
- StartFrontEnd(); |
883 |
-- SetState(UpdateSplash,RenderSplash); |
884 |
-- SetStateTimed(UpdateSplash,RenderSplash,0); |
885 |
-+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash); |
886 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); |
887 |
- mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); |
888 |
- fUIDelay = mTimer.GetTime(); |
889 |
- iOption = 0; |
890 |
-diff -Naur FrontEnd.cpp FrontEnd.cpp |
891 |
---- FrontEnd.cpp 2009-10-02 08:14:42.000000000 +0200 |
892 |
-+++ FrontEnd.cpp 2009-10-02 08:58:02.000000000 +0200 |
893 |
-@@ -33,7 +33,7 @@ |
894 |
- mbTimedState = false; |
895 |
- fGameOverFrame = 0; |
896 |
- StartFadeIn(); |
897 |
-- SetState(UpdateIntro,RenderIntro); |
898 |
-+ SetState(&Engine::UpdateIntro,&Engine::RenderIntro); |
899 |
- // gLog.OutPut("StartFrontEnd END\n"); |
900 |
- } |
901 |
- //================================================================================================// |
902 |
-@@ -213,15 +213,13 @@ |
903 |
- case 0://start game |
904 |
- stmSplash.Stop(30); |
905 |
- smpUIselect.Play(1); |
906 |
-- SetState(UpdateSplash2,RenderSplash); |
907 |
-- SetStateTimed(UpdateGame,RenderGame,2,StartGame); |
908 |
-+ SetState(&Engine::UpdateSplash2,&Engine::RenderSplash); |
909 |
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame); |
910 |
- mFade.StartFadeOut(mTimer.GetTime(),0,2.15f); |
911 |
- KEY_ATTACK1.state = RELEASED; |
912 |
- break; |
913 |
- case 1://configure |
914 |
- smpUImove.Play(1); |
915 |
-- SetState(UpdateSplash2,RenderSplash); |
916 |
-- SetStateTimed(UpdateConfig,RenderConfig,0.25f,StartFadeIn); |
917 |
-+ SetState(&Engine::UpdateSplash2,&Engine::RenderSplash); |
918 |
SetStateTimed(&Engine::UpdateConfig,&Engine::RenderConfig,0.25f,&Engine::StartFadeIn); |
919 |
- mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); |
920 |
- break; |
921 |
- case 2://editor |
922 |
-@@ -234,15 +232,13 @@ |
923 |
- if(!LoadEditorData()) |
924 |
- return; |
925 |
- bUseEditor = true; |
926 |
-- SetState(NULL,RenderSplash); |
927 |
-- SetStateTimed(UpdateEditor,RenderEditor,0.25f); |
928 |
-+ SetState(NULL,&Engine::RenderSplash); |
929 |
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f); |
930 |
- StartEditor(); |
931 |
- } |
932 |
- else |
933 |
- { |
934 |
- smpUImove.Play(1); |
935 |
-- SetState(UpdateSplash2,RenderSplash); |
936 |
-- SetStateTimed(UpdateHowToPlay,RenderHowToPlay,0.25f,StartFadeIn); |
937 |
-+ SetState(NULL,&Engine::RenderSplash); |
938 |
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f); |
939 |
- mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); |
940 |
- } |
941 |
- break; |
942 |
-@@ -433,8 +429,7 @@ |
943 |
- gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey); |
944 |
- } |
945 |
- //back to main |
946 |
-- SetState(UpdateSplash2,RenderConfig); |
947 |
-- SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn); |
948 |
-+ SetState(&Engine::UpdateSplash2,&Engine::RenderConfig); |
949 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); |
950 |
- mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); |
951 |
- break; |
952 |
- |
953 |
-@@ -577,13 +572,13 @@ |
954 |
- bHyperMode = false; |
955 |
- bBossFight = false; |
956 |
- bWimpMode = false; |
957 |
-- SetState(UpdateGameOver,RenderGameOver); |
958 |
-+ SetState(&Engine::UpdateGameOver,&Engine::RenderGameOver); |
959 |
- stmSplash.Load("Data/Sound/GameOver.ogg",false); |
960 |
- stmSplash.Play(30); |
961 |
- StartFadeIn(); |
962 |
- fGameOverFrame = 0; |
963 |
- bGameOverFrame = false; |
964 |
-- SetStateTimed(UpdateGameOver,RenderGameOver,10,EndGameOver); |
965 |
-+ SetStateTimed(&Engine::UpdateGameOver,&Engine::RenderGameOver,10,&Engine::EndGameOver); |
966 |
- } |
967 |
- void Engine::EndGameOver() |
968 |
- { |
969 |
-@@ -591,12 +586,12 @@ |
970 |
- { |
971 |
- if(mPlayer.iScore>iHiScore[n]) |
972 |
- { |
973 |
-- SetStateTimed(UpdateEnterHiScore,RenderEnterHiScore,3,StartEnterHiScore); |
974 |
-+ SetStateTimed(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore,3,&Engine::StartEnterHiScore); |
975 |
- mFade.StartFadeOut(mTimer.GetTime(),2,3.5f); |
976 |
- return; |
977 |
- } |
978 |
- } |
979 |
-- SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd); |
980 |
-+ SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd); |
981 |
- mFade.StartFadeOut(mTimer.GetTime(),2,3.5f); |
982 |
- } |
983 |
- void Engine::UpdateGameOver(float delta) |
984 |
-@@ -642,7 +637,7 @@ |
985 |
- { |
986 |
- if(mTimer.GetTime()>IntroTimer+20) |
987 |
- { |
988 |
-- SetStateTimed(UpdateIntro2,RenderIntro2,1,StartFadeIn); |
989 |
-+ SetStateTimed(&Engine::UpdateIntro2,&Engine::RenderIntro2,1,&Engine::StartFadeIn); |
990 |
- mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); |
991 |
- IntroTimer= mTimer.GetTime()+1; |
992 |
- fUIDelay = mTimer.GetTime(); |
993 |
-@@ -650,8 +645,7 @@ |
994 |
- } |
995 |
- if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) |
996 |
- { |
997 |
-- SetState(UpdateSplash,RenderSplash); |
998 |
-- SetStateTimed(UpdateSplash,RenderSplash,0); |
999 |
-+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash); |
1000 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); |
1001 |
- mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); |
1002 |
- fUIDelay = mTimer.GetTime(); |
1003 |
- iOption = 0; |
1004 |
-@@ -707,7 +701,7 @@ |
1005 |
- { |
1006 |
- if(mTimer.GetTime()>IntroTimer+5) |
1007 |
- { |
1008 |
-- SetStateTimed(UpdateIntro3,RenderIntro3,1,StartFadeIn); |
1009 |
-+ SetStateTimed(&Engine::UpdateIntro3,&Engine::RenderIntro3,1,&Engine::StartFadeIn); |
1010 |
- mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); |
1011 |
- IntroTimer= mTimer.GetTime()+1; |
1012 |
- fUIDelay = mTimer.GetTime(); |
1013 |
-@@ -715,8 +709,7 @@ |
1014 |
- } |
1015 |
- if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) |
1016 |
- { |
1017 |
-- SetState(UpdateSplash,RenderSplash); |
1018 |
-- SetStateTimed(UpdateSplash,RenderSplash,0); |
1019 |
-+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash); |
1020 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); |
1021 |
- mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); |
1022 |
- fUIDelay = mTimer.GetTime(); |
1023 |
- iOption = 0; |
1024 |
-@@ -753,7 +746,7 @@ |
1025 |
- } |
1026 |
- if(mTimer.GetTime()>IntroTimer+6) |
1027 |
- { |
1028 |
-- SetStateTimed(UpdateIntro4,RenderIntro4,1,StartFadeIn); |
1029 |
-+ SetStateTimed(&Engine::UpdateIntro4,&Engine::RenderIntro4,1,&Engine::StartFadeIn); |
1030 |
- IntroTimer = mTimer.GetTime(); |
1031 |
- mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); |
1032 |
- return; |
1033 |
-@@ -761,8 +754,7 @@ |
1034 |
- fGameOverFrame>15? fGameOverFrame-=15:fGameOverFrame += 0.25f; |
1035 |
- if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) |
1036 |
- { |
1037 |
-- SetState(UpdateSplash,RenderSplash); |
1038 |
-- SetStateTimed(UpdateSplash,RenderSplash,0); |
1039 |
-+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash); |
1040 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); |
1041 |
- mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); |
1042 |
- fUIDelay = mTimer.GetTime(); |
1043 |
- iOption = 0; |
1044 |
-@@ -823,7 +815,7 @@ |
1045 |
- fGameOverFrame>6? fGameOverFrame-=6:fGameOverFrame += 0.25f; |
1046 |
- if(mTimer.GetTime()>IntroTimer+6) |
1047 |
- { |
1048 |
-- SetStateTimed(UpdateHiScores,RenderHiScores,1,StartFadeIn); |
1049 |
-+ SetStateTimed(&Engine::UpdateHiScores,&Engine::RenderHiScores,1,&Engine::StartFadeIn); |
1050 |
- mFade.StartFadeOut(mTimer.GetTime(),2,1.1f); |
1051 |
- IntroTimer = mTimer.GetTime()+1; |
1052 |
- fUIDelay = mTimer.GetTime()+1; |
1053 |
-@@ -832,8 +824,7 @@ |
1054 |
- } |
1055 |
- if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) |
1056 |
- { |
1057 |
-- SetState(UpdateSplash,RenderSplash); |
1058 |
-- SetStateTimed(UpdateSplash,RenderSplash,0); |
1059 |
-+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash); |
1060 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); |
1061 |
- mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); |
1062 |
- fUIDelay = mTimer.GetTime(); |
1063 |
- return; |
1064 |
-@@ -901,16 +892,14 @@ |
1065 |
- IntroTimer = mTimer.GetTime()+2; |
1066 |
- fUIDelay = mTimer.GetTime()+2; |
1067 |
- bDemo = true; |
1068 |
-- SetState(UpdateSplash2,RenderHiScores); |
1069 |
-- SetStateTimed(UpdateGame,RenderGame,2,StartGame); |
1070 |
-+ SetState(&Engine::UpdateSplash2,&Engine::RenderHiScores); |
1071 |
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame); |
1072 |
- mFade.StartFadeOut(mTimer.GetTime(),0,2.1f); |
1073 |
- fGameDifficulty = 2; |
1074 |
- return; |
1075 |
- } |
1076 |
- if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) |
1077 |
- { |
1078 |
-- SetState(UpdateSplash,RenderSplash); |
1079 |
-- SetStateTimed(UpdateSplash,RenderSplash,0); |
1080 |
-+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash); |
1081 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); |
1082 |
- mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); |
1083 |
- fUIDelay = mTimer.GetTime(); |
1084 |
- iOption = 0; |
1085 |
-@@ -957,7 +946,7 @@ |
1086 |
- //================================================================================================// |
1087 |
- void Engine::StartEnterHiScore() |
1088 |
- { |
1089 |
-- SetState(UpdateEnterHiScore,RenderEnterHiScore); |
1090 |
-+ SetState(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore); |
1091 |
- stmSplash.Load("Data/Sound/HiScores.ogg",false); |
1092 |
- stmSplash.Play(30); |
1093 |
- StartFadeIn(); |
1094 |
-@@ -1024,8 +1013,7 @@ |
1095 |
- iScoreEntryDigit++; |
1096 |
- if(iScoreEntryDigit>4) |
1097 |
- { |
1098 |
-- SetState(UpdateSplash2,RenderEnterHiScore); |
1099 |
-- SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd); |
1100 |
-+ SetState(&Engine::UpdateSplash2,&Engine::RenderEnterHiScore); |
1101 |
SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd); |
1102 |
- mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); |
1103 |
- IntroTimer = mTimer.GetTime()+1; |
1104 |
- fUIDelay = mTimer.GetTime()+1; |
1105 |
-@@ -1171,8 +1159,7 @@ |
1106 |
- if(KEY_UI_SELECT.state == JUST_PRESSED || KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) |
1107 |
- { |
1108 |
- smpUImove.Play(1); |
1109 |
-- SetState(UpdateSplash2,RenderHowToPlay); |
1110 |
-- SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn); |
1111 |
-+ SetState(&Engine::UpdateSplash2,&Engine::RenderHowToPlay); |
1112 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn); |
1113 |
- mFade.StartFadeOut(mTimer.GetTime(),2,0.3f); |
1114 |
- } |
1115 |
- } |
1116 |
-diff -Naur Game.cpp Game.cpp |
1117 |
---- Game.cpp 2009-10-02 08:14:42.000000000 +0200 |
1118 |
-+++ Game.cpp 2009-10-02 08:56:20.000000000 +0200 |
1119 |
-@@ -184,8 +184,7 @@ |
1120 |
- } |
1121 |
- if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == JUST_PRESSED) |
1122 |
- { |
1123 |
-- SetState(UpdateSplash,RenderSplash); |
1124 |
-- SetStateTimed(UpdateSplash,RenderSplash,0); |
1125 |
-+ SetState(&Engine::UpdateSplash,&Engine::RenderSplash); |
1126 |
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0); |
1127 |
- mFade.StartFadeIn(mTimer.GetTime(),2,0.5f); |
1128 |
- fUIDelay = mTimer.GetTime(); |
1129 |
- bDemo = false; |
1130 |
-@@ -644,7 +643,7 @@ |
1131 |
- void Engine::StartCompleted() |
1132 |
- { |
1133 |
- bGameCompleted = true; |
1134 |
-- SetStateTimed(UpdateCongratulations,RenderCongratulations,5,FadeInEndCompleted); |
1135 |
-+ SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,5,&Engine::FadeInEndCompleted); |
1136 |
- mFade.StartFadeOut(mTimer.GetTime(),2,5.1f); |
1137 |
- fUIDelay = mTimer.GetTime()+5; |
1138 |
- stmStage.Stop(FSOUND_ALL); |
1139 |
-@@ -657,11 +656,11 @@ |
1140 |
- void Engine::FadeInEndCompleted() |
1141 |
- { |
1142 |
- StartFadeIn(); |
1143 |
-- SetStateTimed(UpdateCongratulations,RenderCongratulations,20,EndCompleted); |
1144 |
-+ SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,20,&Engine::EndCompleted); |
1145 |
- } |
1146 |
- void Engine::EndCompleted() |
1147 |
- { |
1148 |
-- SetStateTimed(NULL,RenderIntro,3,StartGameOver); |
1149 |
-+ SetStateTimed(NULL,&Engine::RenderIntro,3,&Engine::StartGameOver); |
1150 |
- mFade.StartFadeOut(mTimer.GetTime(),2,3.1f); |
1151 |
- IntroTimer = mTimer.GetTime()+1; |
1152 |
- fUIDelay = mTimer.GetTime()+1; |
1153 |
|
1154 |
diff --git a/games-arcade/prototype/metadata.xml b/games-arcade/prototype/metadata.xml |
1155 |
deleted file mode 100644 |
1156 |
index 5d0ede2..0000000 |
1157 |
--- a/games-arcade/prototype/metadata.xml |
1158 |
+++ /dev/null |
1159 |
@@ -1,8 +0,0 @@ |
1160 |
-<?xml version="1.0" encoding="UTF-8"?> |
1161 |
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
1162 |
-<pkgmetadata> |
1163 |
-<maintainer> |
1164 |
- <email>frostworks@×××.de</email> |
1165 |
- <name>Marcel Unbehaun</name> |
1166 |
-</maintainer> |
1167 |
-</pkgmetadata> |
1168 |
|
1169 |
diff --git a/games-arcade/prototype/prototype-1.0.ebuild b/games-arcade/prototype/prototype-1.0.ebuild |
1170 |
deleted file mode 100644 |
1171 |
index d084ee8..0000000 |
1172 |
--- a/games-arcade/prototype/prototype-1.0.ebuild |
1173 |
+++ /dev/null |
1174 |
@@ -1,71 +0,0 @@ |
1175 |
-# Copyright 1999-2009 Gentoo Foundation |
1176 |
-# Distributed under the terms of the GNU General Public License v2 |
1177 |
-# $Header: $ |
1178 |
- |
1179 |
-EAPI="2" |
1180 |
- |
1181 |
-inherit eutils games |
1182 |
- |
1183 |
-DESCRIPTION="awarded winning RType clone" |
1184 |
-HOMEPAGE="http://xout.blackened-interactive.com/ProtoType.html" |
1185 |
-SRC_URI="http://xout.blackened-interactive.com/dump/new/ProtoType_src.zip |
1186 |
- http://xout.blackened-interactive.com/ProtoType/ProtoType.zip" |
1187 |
-LICENSE="public-domain" |
1188 |
-KEYWORDS="~x86" |
1189 |
-IUSE="" |
1190 |
-SLOT="0" |
1191 |
- |
1192 |
-RDEPEND="virtual/opengl |
1193 |
- virtual/glu |
1194 |
- media-libs/libsdl |
1195 |
- media-libs/devil |
1196 |
- =media-libs/fmod-3*" |
1197 |
-DEPEND="${RDEPEND}" |
1198 |
- |
1199 |
-S=${WORKDIR}/${PN}_${PV} |
1200 |
- |
1201 |
-src_prepare(){ |
1202 |
- edos2unix *.{cpp,h} |
1203 |
- epatch ${FILESDIR}/"${P}-makefile.patch" |
1204 |
- epatch ${FILESDIR}/"${P}-includes.patch" |
1205 |
- epatch ${FILESDIR}/"${P}-sdlrendertarget.patch" |
1206 |
- epatch ${FILESDIR}/"${P}-setstate.patch" |
1207 |
- epatch ${FILESDIR}/"${P}-linuxfixes.patch" |
1208 |
- epatch ${FILESDIR}/"${P}-hacks.patch" |
1209 |
- epatch ${FILESDIR}/"${P}-homedir.patch" |
1210 |
- for i in "${WORKDIR}"/*.cpp; do sed -i "$i" -e "s:Data/:"${GAMES_DATADIR}"/"${PN}"/:g"; done |
1211 |
-} |
1212 |
- |
1213 |
-src_install() { |
1214 |
- dogamesbin ${PN} |
1215 |
- local datadir="${GAMES_DATADIR}"/"${PN}" |
1216 |
- dodir ${datadir} |
1217 |
- insinto "${GAMES_DATADIR}"/"${PN}" |
1218 |
- mv ProtoType/Data/Gfx/forcecharge.png ProtoType/Data/Gfx/ForceCharge.png |
1219 |
- mv ProtoType/Data/Gfx/chainParticle.png ProtoType/Data/Gfx/ChainParticle.png |
1220 |
- mv ProtoType/Data/Gfx/Ladybird.png ProtoType/Data/Gfx/LadyBird.png |
1221 |
- mv ProtoType/Data/Gfx/Turret1.png ProtoType/Data/Gfx/turret1.png |
1222 |
- mv ProtoType/Data/Gfx/StarBurst.png ProtoType/Data/Gfx/Starburst.png |
1223 |
- mv ProtoType/Data/Gfx/forceblast.png ProtoType/Data/Gfx/Forceblast.png |
1224 |
- mv ProtoType/Data/Gfx/Fireball.png ProtoType/Data/Gfx/FireBall.png |
1225 |
- mv ProtoType/Data/Gfx/anim_back1.png ProtoType/Data/Gfx/Anim_back1.png |
1226 |
- mv ProtoType/Data/Gfx/anim_back2.png ProtoType/Data/Gfx/Anim_back2.png |
1227 |
- mv ProtoType/Data/Gfx/anim_Fore1.png ProtoType/Data/Gfx/Anim_Fore1.png |
1228 |
- mv ProtoType/Data/Gfx/anim_Fore2.png ProtoType/Data/Gfx/Anim_Fore2.png |
1229 |
- mv ProtoType/Data/Gfx/anim_Fore3.png ProtoType/Data/Gfx/Anim_Fore3.png |
1230 |
- mv ProtoType/Data/Gfx/WaterSplash.png ProtoType/Data/Gfx/watersplash.png |
1231 |
- mv ProtoType/Data/Gfx/PrototypeMk1.png ProtoType/Data/Gfx/Prototypemk1.png |
1232 |
- mv ProtoType/Data/Sound/deflection.wav ProtoType/Data/Sound/Deflection.wav |
1233 |
- mv ProtoType/Data/Sound/smallExplosion.wav ProtoType/Data/Sound/SmallExplosion.wav |
1234 |
- mv ProtoType/Data/Sound/PickUp.wav ProtoType/Data/Sound/Pickup.wav |
1235 |
- mv ProtoType/Data/Sound/UI_Select.wav ProtoType/Data/Sound/UI_select.wav |
1236 |
- doins -r ProtoType/Data/* || die |
1237 |
- newicon ProtoType/Data/Gfx/FireBug.png "${PN}.png" |
1238 |
- make_desktop_entry "${PN}" "${PN}" |
1239 |
- prepgamesdirs |
1240 |
-} |
1241 |
- |
1242 |
-pkg_postinst() { |
1243 |
- games_pkg_postinst |
1244 |
- |
1245 |
-} |
1246 |
\ No newline at end of file |