Gentoo Archives: gentoo-commits

From: Conrad Kostecki <conikost@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] repo/gentoo:master commit in: games-fps/eduke32/
Date: Wed, 07 Jul 2021 19:49:53
Message-Id: 1625687248.4e0b05c64c32e79ec554c43f6ecce2c17cbea016.conikost@gentoo
1 commit: 4e0b05c64c32e79ec554c43f6ecce2c17cbea016
2 Author: Conrad Kostecki <conikost <AT> gentoo <DOT> org>
3 AuthorDate: Wed Jul 7 19:47:12 2021 +0000
4 Commit: Conrad Kostecki <conikost <AT> gentoo <DOT> org>
5 CommitDate: Wed Jul 7 19:47:28 2021 +0000
6 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=4e0b05c6
7
8 games-fps/eduke32: bump to version 20210707.9468
9
10 Package-Manager: Portage-3.0.20, Repoman-3.0.3
11 Signed-off-by: Conrad Kostecki <conikost <AT> gentoo.org>
12
13 games-fps/eduke32/Manifest | 1 +
14 games-fps/eduke32/eduke32-20210707.9468.ebuild | 219 +++++++++++++++++++++++++
15 2 files changed, 220 insertions(+)
16
17 diff --git a/games-fps/eduke32/Manifest b/games-fps/eduke32/Manifest
18 index 324c7ab9c0f..3abf5dcfdcd 100644
19 --- a/games-fps/eduke32/Manifest
20 +++ b/games-fps/eduke32/Manifest
21 @@ -6,3 +6,4 @@ DIST duke3d_voxels-1.21.zip 2997999 BLAKE2B dcb3103a82b45cfcf906d00147a57fe47997
22 DIST duke3d_xxx-1.33.zip 26586453 BLAKE2B 7e3c46172d3db1b2eb49eb07f243a9ead4f260d6b1dcae9f8bd599b8e9ba3a19068032afeb4ec2cf61742b6216e3a06c24f2b7e8903f9636f9d00f4d57ada47f SHA512 4783d159610fc178e748446b7a5f9c13d90e1aca3cef34deb82e99655b7f4a254f1130e16dbcfad9013b95bc07161d5c5dccfcc552fbb7a88404b4b9cedbadbf
23 DIST eduke32_classic.png 5129 BLAKE2B 332ad44b7f6b4f51362387aa6870e7db54423ca5a1f0586cb5019322fb72317d8e88e0bbf46ac89b56290db7e2e4a8442179a6eb87a615fd741b5f00ce96a1c8 SHA512 b41dece8f1ddcadde3367a83f6029ffdc5805811b40380e270169684fb3b368258bd8caeb55623dadffb6fb9d72faf9a3d75907722623f4fac94a4347f8ce833
24 DIST eduke32_src_20210624-9393-39e8f1852.tar.xz 20562500 BLAKE2B 46bb0fe5777040f3222c46ca5840b89f3173803891015a7a03344c87d8c7b00141e6838ed2ff6a74bd57b537bd61214e8ca7320b25dd103dc39056320ce51216 SHA512 59bd76fc35dc7031fe0a08fd5b2e3e24f4b8cc72fe410222f288457e8f290ebc5cf9a818961a45a4ca6086ebe4eb5d589185f254c1843169306a993dc0abf3c8
25 +DIST eduke32_src_20210707-9468-73aac5b2d.tar.xz 20683656 BLAKE2B 5dfab0d8f0cd35ae34f5190333ac89caca00edbfe5cf18f0b58b61ed9421f93f7cbc2757b7b07a34a06aa12897753e5bfafb46bb4cf1de9797e59fdf996c8f11 SHA512 426d5a6a1d9decb4deeac3125b91d9f0e7b7565771aca2013dd76f3749625185cb64d056a0c37ea24da0c1266965012a4485636eeb85df933f23c12136e08585
26
27 diff --git a/games-fps/eduke32/eduke32-20210707.9468.ebuild b/games-fps/eduke32/eduke32-20210707.9468.ebuild
28 new file mode 100644
29 index 00000000000..81a188106b8
30 --- /dev/null
31 +++ b/games-fps/eduke32/eduke32-20210707.9468.ebuild
32 @@ -0,0 +1,219 @@
33 +# Copyright 1999-2021 Gentoo Authors
34 +# Distributed under the terms of the GNU General Public License v2
35 +
36 +EAPI=7
37 +
38 +inherit desktop toolchain-funcs xdg-utils
39 +
40 +EGIT_COMMIT="73aac5b2d"
41 +MY_BUILD="$(ver_cut 2)"
42 +MY_DATE="$(ver_cut 1)"
43 +MY_PV_HRP="5.4"
44 +MY_PV_OFFENSIVE_XXX="1.33"
45 +MY_PV_OPL="2.01"
46 +MY_PV_PSX="1.11"
47 +MY_PV_SC55="4.02"
48 +MY_PV_VOXELS="1.21"
49 +
50 +DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D"
51 +HOMEPAGE="http://www.eduke32.com/"
52 +SRC_URI="
53 + http://dukeworld.com/eduke32/synthesis/${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
54 + https://www.eduke32.com/images/eduke32_classic.png
55 + hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip )
56 + offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
57 + opl? ( https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip )
58 + psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip )
59 + sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip )
60 + voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip )
61 +"
62 +
63 +LICENSE="BUILDLIC GPL-2 HRP"
64 +SLOT="0"
65 +KEYWORDS="~amd64 ~arm ~arm64 ~x86"
66 +IUSE="duke3d fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools voidsw voxels vpx xmp"
67 +REQUIRED_USE="
68 + hrp? ( duke3d !voxels )
69 + offensive? ( duke3d )
70 + opl? ( duke3d !sc-55 )
71 + psx? ( duke3d )
72 + sc-55? ( duke3d !opl )
73 + voxels? ( !hrp )
74 + vpx? ( opengl )
75 +"
76 +
77 +# There are no tests,
78 +# instead it tries to build a test game, which does not compile
79 +RESTRICT="bindist test"
80 +
81 +S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}"
82 +
83 +RDEPEND="
84 + media-libs/flac
85 + media-libs/libogg
86 + media-libs/libsdl2[alsa,joystick,opengl?,sound,video]
87 + media-libs/libvorbis
88 + media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis]
89 + sys-libs/zlib
90 + gtk? ( x11-libs/gtk+:2 )
91 + opengl? (
92 + virtual/glu
93 + virtual/opengl
94 + )
95 + png? ( media-libs/libpng:0= )
96 + vpx? ( media-libs/libvpx:= )
97 + xmp? ( media-libs/exempi:2= )
98 +"
99 +
100 +DEPEND="
101 + ${RDEPEND}
102 + timidity? ( media-sound/timidity++ )
103 +"
104 +
105 +BDEPEND="
106 + app-arch/unzip
107 + x86? ( dev-lang/nasm )
108 +"
109 +
110 +PDEPEND="duke3d? ( games-fps/duke3d-data )"
111 +
112 +PATCHES=(
113 + "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch"
114 + "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch"
115 + "${FILESDIR}/${PN}-20200505.8904-gcc10.patch"
116 +)
117 +
118 +src_unpack() {
119 + # Extract only the eduke32 archive
120 + unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
121 +
122 + # Unpack only the documentation
123 + if use hrp; then
124 + unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die
125 + fi
126 + if use offensive; then
127 + unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die
128 + fi
129 + if use opl; then
130 + unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die
131 + mv readme.txt opl_readme.txt || die
132 + fi
133 + if use sc-55; then
134 + unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die
135 + fi
136 + if use voxels; then
137 + unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die
138 + fi
139 +}
140 +
141 +src_compile() {
142 + local myemakeopts=(
143 + ALLOCACHE_AS_MALLOC=0
144 + AS=$(tc-getAS)
145 + CC=$(tc-getCC)
146 + CXX=$(tc-getCXX)
147 + CLANG=0
148 + CPLUSPLUS=1
149 + CUSTOMOPT=""
150 + DEBUGANYWAY=0
151 + F_JUMP_TABLES=""
152 + FORCEDEBUG=0
153 + HAVE_FLAC=1
154 + HAVE_GTK2=$(usex gtk 1 0)
155 + HAVE_XMP=$(usex xmp 1 0)
156 + LINKED_GTK=$(usex gtk 1 0)
157 + LTO=1
158 + LUNATIC=0
159 + KRANDDEBUG=0
160 + MEMMAP=0
161 + MIXERTYPE=SDL
162 + NETCODE=$(usex server 1 0)
163 + NOASM=0
164 + OPTLEVEL=0
165 + OPTOPT=""
166 + PACKAGE_REPOSITORY=1
167 + POLYMER=$(usex opengl 1 0)
168 + PRETTY_OUTPUT=0
169 + PROFILER=0
170 + RELEASE=1
171 + RENDERTYPE=SDL
172 + SDL_TARGET=2
173 + SIMPLE_MENU=0
174 + STRIP=""
175 + TANDALONE=0
176 + STARTUP_WINDOW=$(usex gtk 1 0)
177 + USE_OPENGL=$(usex opengl 1 0)
178 + USE_LIBVPX=$(usex vpx 1 0)
179 + USE_LIBPNG=$(usex png 1 0)
180 + USE_LUAJIT_2_1=0
181 + WITHOUT_GTK=$(usex gtk 0 1)
182 + )
183 +
184 + emake "${myemakeopts[@]}"
185 +
186 + use tools && emake utils "${myemakeopts[@]}"
187 + use voidsw && emake sw "${myemakeopts[@]}"
188 +}
189 +
190 +src_install() {
191 + dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
192 + use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin
193 +
194 + if use tools; then
195 + local tools=(
196 + arttool
197 + bsuite
198 + cacheinfo
199 + generateicon
200 + givedepth
201 + ivfrate
202 + kextract
203 + kgroup
204 + kmd2tool
205 + makesdlkeytrans
206 + map2stl
207 + md2tool
208 + mkpalette
209 + transpal
210 + unpackssi
211 + wad2art
212 + wad2map
213 + )
214 +
215 + dobin "${tools[@]}"
216 + fi
217 +
218 + keepdir /usr/share/games/eduke32
219 + insinto /usr/share/games/eduke32
220 +
221 + use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
222 + use offensive && doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
223 + use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
224 + use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
225 + use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
226 + use sdk && doins -r package/sdk
227 + use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
228 +
229 + newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
230 +
231 + make_desktop_entry eduke32-bin EDuke32 eduke32 Game
232 + make_desktop_entry mapster32 Mapster32 eduke32 Game
233 + use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game
234 +
235 + local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt )
236 + use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt )
237 + use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt )
238 + use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt )
239 + use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
240 + use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
241 +
242 + einstalldocs
243 +}
244 +
245 +pkg_postinst() {
246 + xdg_icon_cache_update
247 +}
248 +
249 +pkg_postrm() {
250 + xdg_icon_cache_update
251 +}