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nyhm 09/10/04 14:13:59 |
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|
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Modified: games-mods.eclass |
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Log: |
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disable installation of client or server specific files if MOD_DIR and MOD_BINS are empty |
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|
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Revision Changes Path |
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1.31 eclass/games-mods.eclass |
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|
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file : http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?rev=1.31&view=markup |
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plain: http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?rev=1.31&content-type=text/plain |
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diff : http://sources.gentoo.org/viewcvs.py/gentoo-x86/eclass/games-mods.eclass?r1=1.30&r2=1.31 |
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|
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Index: games-mods.eclass |
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=================================================================== |
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RCS file: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v |
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retrieving revision 1.30 |
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retrieving revision 1.31 |
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diff -u -r1.30 -r1.31 |
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--- games-mods.eclass 2 Oct 2009 04:56:24 -0000 1.30 |
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+++ games-mods.eclass 4 Oct 2009 14:13:59 -0000 1.31 |
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@@ -1,6 +1,6 @@ |
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# Copyright 1999-2009 Gentoo Foundation |
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# Distributed under the terms of the GNU General Public License v2 |
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-# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.30 2009/10/02 04:56:24 nyhm Exp $ |
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+# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.31 2009/10/04 14:13:59 nyhm Exp $ |
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|
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# Variables to specify in an ebuild which uses this eclass: |
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# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-" |
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@@ -10,7 +10,6 @@ |
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# MOD_ICON - Custom icon for the mod, instead of the default |
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# MOD_NAME - Creates a command-line wrapper and desktop icon for the mod |
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# MOD_TBZ2 - File to extract within the Makeself archive |
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-# MOD_NO_DED - Set this non-empty if the mod doesn't have a server |
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|
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inherit eutils games |
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|
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@@ -96,10 +95,10 @@ |
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2) |
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local pkg |
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for pkg in $@ ; do |
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- if [[ -z ${MOD_NO_DED} ]] ; then |
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- echo -n " ${pkg}[dedicated=,opengl=]" |
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+ if [[ -z ${MOD_BINS} && -z ${MOD_DIR} ]] ; then |
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+ echo -n " ${pkg}" |
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else |
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- echo -n " ${pkg}[opengl]" |
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+ echo -n " ${pkg}[dedicated=,opengl=]" |
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fi |
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done |
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;; |
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@@ -121,7 +120,7 @@ |
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dir=${GAMES_DATADIR}/${GAME} |
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|
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games-mods_use_opengl() { |
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- [[ -n ${MOD_NO_DED} ]] && return 0 |
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+ [[ -z ${MOD_BINS} && -z ${MOD_DIR} ]] && return 1 |
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|
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if use opengl || ! use dedicated ; then |
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# Use opengl by default |
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@@ -132,7 +131,7 @@ |
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} |
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|
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games-mods_use_dedicated() { |
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- [[ -n ${MOD_NO_DED} ]] && return 1 |
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+ [[ -z ${MOD_BINS} && -z ${MOD_DIR} ]] && return 1 |
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|
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use dedicated && return 0 || return 1 |
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} |