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commit: be8ea9c05d2bca27a74b074ba4872cc3eaef13ab |
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Author: Mario Kicherer <dev <AT> kicherer <DOT> org> |
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AuthorDate: Thu Jan 1 20:18:19 2015 +0000 |
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Commit: Mario Kicherer <dev <AT> kicherer <DOT> org> |
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CommitDate: Thu Jan 1 20:18:19 2015 +0000 |
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URL: http://sources.gentoo.org/gitweb/?p=proj/gamerlay.git;a=commit;h=be8ea9c0 |
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|
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[games-util/steam-launcher] added missing patch |
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|
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--- |
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.../files/steam-fix-ld-library-path.patch | 21 +++++++++++++++++++++ |
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1 file changed, 21 insertions(+) |
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|
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diff --git a/games-util/steam-launcher/files/steam-fix-ld-library-path.patch b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch |
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new file mode 100644 |
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index 0000000..c98ef77 |
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--- /dev/null |
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+++ b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch |
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@@ -0,0 +1,21 @@ |
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+--- steam 2015-01-01 19:14:52.312377741 +0100 |
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++++ steam_new 2015-01-01 19:13:59.023702762 +0100 |
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+@@ -17,6 +17,18 @@ |
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+ # Set up domain for script localization |
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+ export TEXTDOMAIN=steam |
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+ |
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++# Steam appends /usr/lib32 to LD_LIBRARY_PATH. We need to make sure that |
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++# OpenGL implementation dir goes before that, so we need to append it |
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++# to user's LD_LIBRARY_PATH ourselves. But that's needed only with |
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++# the new eselect-opengl that uses 000opengl file. |
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++if [ -f /etc/env.d/000opengl ]; then |
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++ . /etc/env.d/000opengl |
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++ # Append only when LDPATH is non-empty -- i.e. using nvidia or ati. |
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++ if [ -n "${LDPATH}" ]; then |
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++ export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}${LD_LIBRARY_PATH+:}${LDPATH} |
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++ fi |
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++fi |
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++ |
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+ function show_message() |
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+ { |
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+ style=$1 |