Gentoo Archives: gentoo-commits

From: Julian Ospald <hasufell@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] repo/gentoo:master commit in: games-strategy/0ad/
Date: Mon, 26 Oct 2015 17:32:45
Message-Id: 1445880748.a36823d5f86a959f46ff6d01b05e2de1bf4ee12e.hasufell@gentoo
1 commit: a36823d5f86a959f46ff6d01b05e2de1bf4ee12e
2 Author: Julian Ospald <hasufell <AT> gentoo <DOT> org>
3 AuthorDate: Mon Oct 26 17:31:40 2015 +0000
4 Commit: Julian Ospald <hasufell <AT> gentoo <DOT> org>
5 CommitDate: Mon Oct 26 17:32:28 2015 +0000
6 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=a36823d5
7
8 games-strategy/0ad: use x11-libs/wxGTK:3.0
9
10 Gentoo-Bug: 563328
11
12 games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild | 154 ++++++++++++++++++++++++++
13 1 file changed, 154 insertions(+)
14
15 diff --git a/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild b/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild
16 new file mode 100644
17 index 0000000..8052103
18 --- /dev/null
19 +++ b/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild
20 @@ -0,0 +1,154 @@
21 +# Copyright 1999-2015 Gentoo Foundation
22 +# Distributed under the terms of the GNU General Public License v2
23 +# $Id$
24 +
25 +EAPI=5
26 +
27 +WX_GTK_VER="3.0"
28 +
29 +PYTHON_COMPAT=( python2_7 )
30 +PYTHON_REQ_USE="threads,ssl"
31 +
32 +inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1 games
33 +
34 +MY_P=0ad-${PV/_/-}
35 +DESCRIPTION="A free, real-time strategy game"
36 +HOMEPAGE="http://play0ad.com/"
37 +SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz"
38 +
39 +LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB"
40 +SLOT="0"
41 +KEYWORDS="~amd64 ~x86"
42 +IUSE="editor +lobby nvtt pch sound test"
43 +RESTRICT="test"
44 +
45 +RDEPEND="
46 + dev-libs/boost
47 + dev-libs/icu:=
48 + dev-libs/libxml2
49 + dev-libs/nspr
50 + ~games-strategy/0ad-data-${PV}
51 + media-libs/libpng:0
52 + media-libs/libsdl2[X,opengl,video]
53 + net-libs/enet:1.3
54 + net-libs/miniupnpc:=
55 + net-misc/curl
56 + sys-libs/zlib
57 + virtual/jpeg:62
58 + virtual/opengl
59 + x11-libs/libX11
60 + x11-libs/libXcursor
61 + editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
62 + lobby? ( net-libs/gloox )
63 + nvtt? ( media-gfx/nvidia-texture-tools )
64 + sound? ( media-libs/libvorbis
65 + media-libs/openal )"
66 +DEPEND="${RDEPEND}
67 + ${PYTHON_DEPS}
68 + virtual/pkgconfig
69 + test? ( dev-lang/perl )"
70 +
71 +S=${WORKDIR}/${MY_P}
72 +
73 +pkg_setup() {
74 + games_pkg_setup
75 + python-any-r1_pkg_setup
76 +}
77 +
78 +src_prepare() {
79 + epatch "${FILESDIR}"/${P}-gentoo.patch
80 + epatch "${FILESDIR}"/${P}-miniupnpc14.patch
81 +}
82 +
83 +src_configure() {
84 + local myconf=(
85 + --with-system-nvtt
86 + --with-system-miniupnpc
87 + --minimal-flags
88 + --sdl2
89 + $(usex nvtt "" "--without-nvtt")
90 + $(usex pch "" "--without-pch")
91 + $(usex test "" "--without-tests")
92 + $(usex sound "" "--without-audio")
93 + $(usex editor "--atlas" "")
94 + $(usex lobby "" "--without-lobby")
95 + --collada
96 + --bindir="${GAMES_BINDIR}"
97 + --libdir="$(games_get_libdir)"/${PN}
98 + --datadir="${GAMES_DATADIR}"/${PN}
99 + )
100 +
101 + # stock premake4 does not work, use the shipped one
102 + emake -C "${S}"/build/premake/premake4/build/gmake.unix
103 +
104 + # regenerate scripts.c so our patch applies
105 + cd "${S}"/build/premake/premake4 || die
106 + "${S}"/build/premake/premake4/bin/release/premake4 embed || die
107 +
108 + # rebuild premake again... this is the most stupid build system
109 + emake -C "${S}"/build/premake/premake4/build/gmake.unix clean
110 + emake -C "${S}"/build/premake/premake4/build/gmake.unix
111 +
112 + # run premake to create build scripts
113 + cd "${S}"/build/premake || die
114 + "${S}"/build/premake/premake4/bin/release/premake4 \
115 + --file="premake4.lua" \
116 + --outpath="../workspaces/gcc/" \
117 + --platform=$(usex amd64 "x64" "x32") \
118 + --os=linux \
119 + "${myconf[@]}" \
120 + gmake || die "Premake failed"
121 +}
122 +
123 +src_compile() {
124 + tc-export AR
125 +
126 + # build bundled and patched spidermonkey
127 + cd libraries/source/spidermonkey || die
128 + JOBS="${MAKEOPTS}" ./build.sh || die
129 + cd "${S}" || die
130 +
131 + # build 3rd party fcollada
132 + emake -C libraries/source/fcollada/src
133 +
134 + # build 0ad
135 + emake -C build/workspaces/gcc verbose=1
136 +}
137 +
138 +src_test() {
139 + cd binaries/system || die
140 + ./test -libdir "${S}/binaries/system" || die "test phase failed"
141 +}
142 +
143 +src_install() {
144 + newgamesbin binaries/system/pyrogenesis 0ad
145 + use editor && newgamesbin binaries/system/ActorEditor 0ad-ActorEditor
146 +
147 + insinto "${GAMES_DATADIR}"/${PN}
148 + doins -r binaries/data/l10n
149 +
150 + exeinto "$(games_get_libdir)"/${PN}
151 + doexe binaries/system/libCollada.so
152 + doexe libraries/source/spidermonkey/lib/*.so
153 + use editor && doexe binaries/system/libAtlasUI.so
154 +
155 + dodoc binaries/system/readme.txt
156 + doicon -s 128 build/resources/${PN}.png
157 + make_desktop_entry ${PN}
158 +
159 + prepgamesdirs
160 +}
161 +
162 +pkg_preinst() {
163 + games_pkg_preinst
164 + gnome2_icon_savelist
165 +}
166 +
167 +pkg_postinst() {
168 + games_pkg_postinst
169 + gnome2_icon_cache_update
170 +}
171 +
172 +pkg_postrm() {
173 + gnome2_icon_cache_update
174 +}