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commit: 77dfd2da408e488b21a07cb10ef1102642ca4f9e |
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Author: Michał Górny <mgorny <AT> gentoo <DOT> org> |
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AuthorDate: Sat Jul 28 11:50:17 2018 +0000 |
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Commit: Michał Górny <mgorny <AT> gentoo <DOT> org> |
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CommitDate: Sat Jul 28 11:50:17 2018 +0000 |
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URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=77dfd2da |
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|
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games-fps/aaquake2: Remove last-rited pkg |
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|
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Closes: https://bugs.gentoo.org/654348 |
11 |
|
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games-fps/aaquake2/Manifest | 2 - |
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games-fps/aaquake2/aaquake2-0.1.ebuild | 62 -------------- |
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games-fps/aaquake2/files/0.1-gentoo.patch | 90 -------------------- |
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games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch | 39 --------- |
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games-fps/aaquake2/files/aaquake2-0.1-glibc.patch | 22 ----- |
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.../aaquake2/files/aaquake2-0.1-ldflags.patch | 97 ---------------------- |
18 |
games-fps/aaquake2/metadata.xml | 21 ----- |
19 |
profiles/package.mask | 5 -- |
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8 files changed, 338 deletions(-) |
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|
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diff --git a/games-fps/aaquake2/Manifest b/games-fps/aaquake2/Manifest |
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deleted file mode 100644 |
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index fafb92e7fb7..00000000000 |
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--- a/games-fps/aaquake2/Manifest |
26 |
+++ /dev/null |
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@@ -1,2 +0,0 @@ |
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-DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752 |
29 |
-DIST quake2-ref_softaa-0.1.tar.gz 12931 BLAKE2B b20644662b903e7604f53283008b54c86e83e7b1dd6b66a505bbaa41fdfaa3c783cbb73d320418595498b54ddc2f72e94d53096bc82cb173be9fcdd192dee2b9 SHA512 d5f7e46485084217f5cb8fdcfa360106eafbfac9dad03e4853367e9cf6857a9789ec4d37d3bca656730282649b3e33b0ab04d4c0a73de36f794d98f3c048401c |
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|
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diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild |
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deleted file mode 100644 |
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index a7aa57c721b..00000000000 |
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--- a/games-fps/aaquake2/aaquake2-0.1.ebuild |
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+++ /dev/null |
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@@ -1,62 +0,0 @@ |
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-# Copyright 1999-2017 Gentoo Foundation |
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-# Distributed under the terms of the GNU General Public License v2 |
39 |
- |
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-EAPI=5 |
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-inherit eutils games |
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- |
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-DESCRIPTION="text mode Quake II" |
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-HOMEPAGE="https://www.jfedor.org/aaquake2/" |
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-SRC_URI="mirror://idsoftware/source/q2source-3.21.zip |
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- https://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz" |
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- |
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-LICENSE="GPL-2" |
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-SLOT="0" |
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-KEYWORDS="~x86" |
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-IUSE="" |
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- |
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-RDEPEND="media-libs/aalib" |
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-DEPEND="${RDEPEND} |
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- app-arch/unzip" |
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- |
57 |
-S=${WORKDIR}/quake2-3.21/linux |
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- |
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-src_prepare() { |
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- cd .. && epatch \ |
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- "${FILESDIR}"/${PV}-gentoo.patch \ |
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- "${FILESDIR}"/${P}-gcc41.patch |
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- cd "${S}" && epatch \ |
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- "${FILESDIR}"/${P}-glibc.patch \ |
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- "${FILESDIR}"/${P}-ldflags.patch |
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- sed -i \ |
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- -e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c || die |
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- sed -i \ |
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- -e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \ |
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- sys_linux.c vid_so.c || die |
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-} |
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- |
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-src_compile() { |
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- mkdir -p releasei386-glibc/ref_soft |
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- emake -j1 \ |
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- GENTOO_CFLAGS="${CFLAGS}" \ |
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- GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \ |
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- build_release |
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-} |
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- |
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-src_install() { |
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- cd release* || die |
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- |
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- exeinto "$(games_get_libdir)"/${PN} |
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- doexe gamei386.so ref_softaa.so |
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- dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_softx.so |
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- dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_soft.so |
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- exeinto "$(games_get_libdir)"/${PN}/ctf |
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- doexe ctf/gamei386.so |
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- |
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- newgamesbin quake2 aaquake2 |
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- |
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- insinto "${GAMES_SYSCONFDIR}" |
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- echo "$(games_get_libdir)"/${PN} > ${PN}.conf |
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- doins ${PN}.conf |
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- |
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- prepgamesdirs |
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-} |
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|
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diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch |
101 |
deleted file mode 100644 |
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index cc7bb1733f6..00000000000 |
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--- a/games-fps/aaquake2/files/0.1-gentoo.patch |
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+++ /dev/null |
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@@ -1,90 +0,0 @@ |
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---- linux/Makefile.old |
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-+++ linux/Makefile |
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-@@ -54,7 +54,7 @@ |
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- RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ |
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- -fomit-frame-pointer -fexpensive-optimizations |
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- else |
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--RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ |
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-+RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ |
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- -fomit-frame-pointer -fexpensive-optimizations |
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- endif |
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- |
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-@@ -92,7 +92,7 @@ |
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- ############################################################################# |
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- |
120 |
- ifeq ($(ARCH),axp) |
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--TARGETS=$(BUILDDIR)/q2ded \ |
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-+TARGETS=\ |
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- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ |
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- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ |
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- # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ |
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-@@ -100,11 +100,7 @@ |
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- else |
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- TARGETS=$(BUILDDIR)/quake2 \ |
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- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ |
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-- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ |
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-- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ |
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- $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \ |
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-- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ |
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-- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ |
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- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ |
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- # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ |
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- # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) |
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-@@ -125,9 +121,6 @@ |
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- build_release: |
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- @-mkdir $(BUILD_RELEASE_DIR) \ |
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- $(BUILD_RELEASE_DIR)/client \ |
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-- $(BUILD_RELEASE_DIR)/ded \ |
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-- $(BUILD_RELEASE_DIR)/ref_soft \ |
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-- $(BUILD_RELEASE_DIR)/ref_gl \ |
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- $(BUILD_RELEASE_DIR)/game \ |
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- $(BUILD_RELEASE_DIR)/ctf \ |
147 |
- # $(BUILD_RELEASE_DIR)/xatrix \ |
148 |
---- linux/sys_linux.c.old |
149 |
-+++ linux/sys_linux.c |
150 |
-@@ -220,7 +220,7 @@ |
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- char curpath[MAX_OSPATH]; |
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- char *path; |
153 |
- #ifdef __i386__ |
154 |
-- const char *gamename = "gamei386.so"; |
155 |
-+ const char *gamename = "GENTOO_DIR/gamei386.so"; |
156 |
- #elif defined __alpha__ |
157 |
- const char *gamename = "gameaxp.so"; |
158 |
- #else |
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-@@ -250,6 +250,14 @@ |
160 |
- { |
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- Com_Printf ("LoadLibrary (%s)\n",name); |
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- break; |
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-+ } else { |
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-+ sprintf (name, "%s", gamename); |
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-+ game_library = dlopen (name, RTLD_LAZY ); |
166 |
-+ if (game_library) |
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-+ { |
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-+ Com_Printf ("LoadLibrary (%s)\n",name); |
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-+ break; |
170 |
-+ } |
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- } |
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- } |
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- |
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---- qcommon/files.c.old |
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-+++ qcommon/files.c |
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-@@ -865,7 +865,7 @@ |
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- // |
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- // start up with baseq2 by default |
179 |
- // |
180 |
-- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); |
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-+ FS_AddGameDirectory (va(BASEDIRNAME) ); |
182 |
- |
183 |
- // any set gamedirs will be freed up to here |
184 |
- fs_base_searchpaths = fs_searchpaths; |
185 |
---- qcommon/qcommon.h.old |
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-+++ qcommon/qcommon.h |
187 |
-@@ -25,7 +25,7 @@ |
188 |
- |
189 |
- #define VERSION 3.21 |
190 |
- |
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--#define BASEDIRNAME "baseq2" |
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-+#define BASEDIRNAME GENTOO_DATADIR |
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- |
194 |
- #ifdef WIN32 |
195 |
- |
196 |
|
197 |
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch |
198 |
deleted file mode 100644 |
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index bb2e8e5979e..00000000000 |
200 |
--- a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch |
201 |
+++ /dev/null |
202 |
@@ -1,39 +0,0 @@ |
203 |
---- game/g_local.h.old |
204 |
-+++ game/g_local.h |
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-@@ -458,11 +458,6 @@ |
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- extern int sm_meat_index; |
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- extern int snd_fry; |
208 |
- |
209 |
--extern int jacket_armor_index; |
210 |
--extern int combat_armor_index; |
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--extern int body_armor_index; |
212 |
-- |
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-- |
214 |
- // means of death |
215 |
- #define MOD_UNKNOWN 0 |
216 |
- #define MOD_BLASTER 1 |
217 |
---- ctf/g_local.h.old |
218 |
-+++ ctf/g_local.h |
219 |
-@@ -466,11 +466,6 @@ |
220 |
- extern int sm_meat_index; |
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- extern int snd_fry; |
222 |
- |
223 |
--extern int jacket_armor_index; |
224 |
--extern int combat_armor_index; |
225 |
--extern int body_armor_index; |
226 |
-- |
227 |
-- |
228 |
- // means of death |
229 |
- #define MOD_UNKNOWN 0 |
230 |
- #define MOD_BLASTER 1 |
231 |
-@@ -556,10 +556,6 @@ |
232 |
- |
233 |
- extern cvar_t *sv_maplist; |
234 |
- |
235 |
--//ZOID |
236 |
--extern qboolean is_quad; |
237 |
--//ZOID |
238 |
-- |
239 |
- #define world (&g_edicts[0]) |
240 |
- |
241 |
- // item spawnflags |
242 |
|
243 |
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch |
244 |
deleted file mode 100644 |
245 |
index 638e91b2c39..00000000000 |
246 |
--- a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch |
247 |
+++ /dev/null |
248 |
@@ -1,22 +0,0 @@ |
249 |
---- rw_aa.c.old |
250 |
-+++ rw_aa.c |
251 |
-@@ -61,7 +61,7 @@ |
252 |
- #include <signal.h> |
253 |
- #include <sys/mman.h> |
254 |
- |
255 |
--#include <asm/io.h> |
256 |
-+#include <sys/io.h> |
257 |
- |
258 |
- #include <aalib.h> |
259 |
- |
260 |
---- rw_in_aa.c.old |
261 |
-+++ rw_in_aa.c |
262 |
-@@ -46,7 +46,7 @@ |
263 |
- #include <signal.h> |
264 |
- #include <sys/mman.h> |
265 |
- |
266 |
--#include <asm/io.h> |
267 |
-+#include <sys/io.h> |
268 |
- |
269 |
- #include <aalib.h> |
270 |
- |
271 |
|
272 |
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch |
273 |
deleted file mode 100644 |
274 |
index dc2359ac48d..00000000000 |
275 |
--- a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch |
276 |
+++ /dev/null |
277 |
@@ -1,97 +0,0 @@ |
278 |
---- Makefile.old |
279 |
-+++ Makefile |
280 |
-@@ -59,7 +59,7 @@ |
281 |
- endif |
282 |
- |
283 |
- DEBUG_CFLAGS=$(BASE_CFLAGS) -g |
284 |
--LDFLAGS=-ldl -lm |
285 |
-+LDLIBS=-ldl -lm |
286 |
- SVGALDFLAGS=-lvga -lm |
287 |
- XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga |
288 |
- AALDFLAGS=-lm -laa |
289 |
-@@ -195,7 +195,7 @@ |
290 |
- endif |
291 |
- |
292 |
- $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) |
293 |
-- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) |
294 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS) |
295 |
- |
296 |
- $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c |
297 |
- $(DO_CC) |
298 |
-@@ -374,7 +374,7 @@ |
299 |
- $(BUILDDIR)/ded/cd_null.o |
300 |
- |
301 |
- $(BUILDDIR)/q2ded : $(Q2DED_OBJS) |
302 |
-- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) |
303 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS) |
304 |
- |
305 |
- $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c |
306 |
- $(DO_DED_CC) |
307 |
-@@ -503,7 +503,7 @@ |
308 |
- $(BUILDDIR)/game/m_flash.o |
309 |
- |
310 |
- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) |
311 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) |
312 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) |
313 |
- |
314 |
- $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c |
315 |
- $(DO_SHLIB_CC) |
316 |
-@@ -682,7 +682,7 @@ |
317 |
- $(BUILDDIR)/ctf/q_shared.o |
318 |
- |
319 |
- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) |
320 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) |
321 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) |
322 |
- |
323 |
- $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c |
324 |
- $(DO_SHLIB_CC) |
325 |
-@@ -821,7 +821,7 @@ |
326 |
- $(BUILDDIR)/xatrix/q_shared.o |
327 |
- |
328 |
- $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) |
329 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) |
330 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) |
331 |
- |
332 |
- $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c |
333 |
- $(DO_SHLIB_CC) |
334 |
-@@ -1048,7 +1048,7 @@ |
335 |
- $(BUILDDIR)/rogue/q_shared.o |
336 |
- |
337 |
- $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) |
338 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) |
339 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) |
340 |
- |
341 |
- $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c |
342 |
- $(DO_SHLIB_CC) |
343 |
-@@ -1291,15 +1291,15 @@ |
344 |
- $(BUILDDIR)/ref_soft/rw_in_aa.o |
345 |
- |
346 |
- $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) |
347 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ |
348 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ |
349 |
- $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) |
350 |
- |
351 |
- $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) |
352 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ |
353 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ |
354 |
- $(REF_SOFT_X11_OBJS) $(XLDFLAGS) |
355 |
- |
356 |
- $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS) |
357 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ |
358 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ |
359 |
- $(REF_SOFT_AA_OBJS) $(AALDFLAGS) |
360 |
- |
361 |
- $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c |
362 |
-@@ -1445,10 +1445,10 @@ |
363 |
- $(BUILDDIR)/ref_gl/gl_glx.o |
364 |
- |
365 |
- $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) |
366 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) |
367 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) |
368 |
- |
369 |
- $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) |
370 |
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) |
371 |
-+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) |
372 |
- |
373 |
- $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c |
374 |
- $(DO_GL_SHLIB_CC) |
375 |
|
376 |
diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml |
377 |
deleted file mode 100644 |
378 |
index 0ac91211590..00000000000 |
379 |
--- a/games-fps/aaquake2/metadata.xml |
380 |
+++ /dev/null |
381 |
@@ -1,21 +0,0 @@ |
382 |
-<?xml version="1.0" encoding="UTF-8"?> |
383 |
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
384 |
-<pkgmetadata> |
385 |
-<maintainer type="project"> |
386 |
- <email>games@g.o</email> |
387 |
- <name>Gentoo Games Project</name> |
388 |
-</maintainer> |
389 |
-<longdescription> |
390 |
-aaquake2 - Text Mode Quake II |
391 |
- |
392 |
-What? |
393 |
-Just what you heard - text mode Quake II. |
394 |
- |
395 |
-Why? |
396 |
-Why not? You can watch TV in text mode, you can play DVDs in text mode, |
397 |
-you can play Quake 1 in text mode. Quake II is the logical next step. |
398 |
- |
399 |
-Or, as the author of ttyquake put it, "If you have to ask why, you're |
400 |
-not a member of the intended audience." |
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-</longdescription> |
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-</pkgmetadata> |
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|
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diff --git a/profiles/package.mask b/profiles/package.mask |
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index 15fbacb53e0..8721d7ec4a0 100644 |
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--- a/profiles/package.mask |
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+++ b/profiles/package.mask |
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@@ -319,11 +319,6 @@ games-emulation/kigb |
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# ebuild is needed (#654336). Removal in a month. |
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games-emulation/raine |
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|
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-# Pacho Ramos <pacho@g.o> (17 Jun 2018) |
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-# Upstream dead for a long time, not compatible with amd64, people can use |
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-# quake2-icculus with aalib under SDL (#654348). Removal in a month. |
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-games-fps/aaquake2 |
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- |
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# Mart Raudsepp <leio@g.o> (16 Jun 2018) |
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# No upstream (website disappeared), no upstream plugin maintainer, |
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# and pretty much a fringe format anyway. |