Gentoo Archives: gentoo-commits

From: Julian Ospald <hasufell@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] repo/gentoo:master commit in: games-strategy/0ad/
Date: Mon, 26 Oct 2015 18:00:31
Message-Id: 1445882412.84e3985f307d91f4ad57ba3d5ec4e7076e763b09.hasufell@gentoo
1 commit: 84e3985f307d91f4ad57ba3d5ec4e7076e763b09
2 Author: Julian Ospald <hasufell <AT> gentoo <DOT> org>
3 AuthorDate: Mon Oct 26 17:59:12 2015 +0000
4 Commit: Julian Ospald <hasufell <AT> gentoo <DOT> org>
5 CommitDate: Mon Oct 26 18:00:12 2015 +0000
6 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=84e3985f
7
8 games-strategy/0ad: fix virtual/jpeg SLOT
9
10 games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild | 154 ++++++++++++++++++++++++++
11 1 file changed, 154 insertions(+)
12
13 diff --git a/games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild b/games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild
14 new file mode 100644
15 index 0000000..5bd3321
16 --- /dev/null
17 +++ b/games-strategy/0ad/0ad-0.0.18_alpha-r4.ebuild
18 @@ -0,0 +1,154 @@
19 +# Copyright 1999-2015 Gentoo Foundation
20 +# Distributed under the terms of the GNU General Public License v2
21 +# $Id$
22 +
23 +EAPI=5
24 +
25 +WX_GTK_VER="3.0"
26 +
27 +PYTHON_COMPAT=( python2_7 )
28 +PYTHON_REQ_USE="threads,ssl"
29 +
30 +inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1 games
31 +
32 +MY_P=0ad-${PV/_/-}
33 +DESCRIPTION="A free, real-time strategy game"
34 +HOMEPAGE="http://play0ad.com/"
35 +SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz"
36 +
37 +LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB"
38 +SLOT="0"
39 +KEYWORDS="~amd64 ~x86"
40 +IUSE="editor +lobby nvtt pch sound test"
41 +RESTRICT="test"
42 +
43 +RDEPEND="
44 + dev-libs/boost
45 + dev-libs/icu:=
46 + dev-libs/libxml2
47 + dev-libs/nspr
48 + ~games-strategy/0ad-data-${PV}
49 + media-libs/libpng:0
50 + media-libs/libsdl2[X,opengl,video]
51 + net-libs/enet:1.3
52 + net-libs/miniupnpc:=
53 + net-misc/curl
54 + sys-libs/zlib
55 + virtual/jpeg:0
56 + virtual/opengl
57 + x11-libs/libX11
58 + x11-libs/libXcursor
59 + editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
60 + lobby? ( net-libs/gloox )
61 + nvtt? ( media-gfx/nvidia-texture-tools )
62 + sound? ( media-libs/libvorbis
63 + media-libs/openal )"
64 +DEPEND="${RDEPEND}
65 + ${PYTHON_DEPS}
66 + virtual/pkgconfig
67 + test? ( dev-lang/perl )"
68 +
69 +S=${WORKDIR}/${MY_P}
70 +
71 +pkg_setup() {
72 + games_pkg_setup
73 + python-any-r1_pkg_setup
74 +}
75 +
76 +src_prepare() {
77 + epatch "${FILESDIR}"/${P}-gentoo.patch
78 + epatch "${FILESDIR}"/${P}-miniupnpc14.patch
79 +}
80 +
81 +src_configure() {
82 + local myconf=(
83 + --with-system-nvtt
84 + --with-system-miniupnpc
85 + --minimal-flags
86 + --sdl2
87 + $(usex nvtt "" "--without-nvtt")
88 + $(usex pch "" "--without-pch")
89 + $(usex test "" "--without-tests")
90 + $(usex sound "" "--without-audio")
91 + $(usex editor "--atlas" "")
92 + $(usex lobby "" "--without-lobby")
93 + --collada
94 + --bindir="${GAMES_BINDIR}"
95 + --libdir="$(games_get_libdir)"/${PN}
96 + --datadir="${GAMES_DATADIR}"/${PN}
97 + )
98 +
99 + # stock premake4 does not work, use the shipped one
100 + emake -C "${S}"/build/premake/premake4/build/gmake.unix
101 +
102 + # regenerate scripts.c so our patch applies
103 + cd "${S}"/build/premake/premake4 || die
104 + "${S}"/build/premake/premake4/bin/release/premake4 embed || die
105 +
106 + # rebuild premake again... this is the most stupid build system
107 + emake -C "${S}"/build/premake/premake4/build/gmake.unix clean
108 + emake -C "${S}"/build/premake/premake4/build/gmake.unix
109 +
110 + # run premake to create build scripts
111 + cd "${S}"/build/premake || die
112 + "${S}"/build/premake/premake4/bin/release/premake4 \
113 + --file="premake4.lua" \
114 + --outpath="../workspaces/gcc/" \
115 + --platform=$(usex amd64 "x64" "x32") \
116 + --os=linux \
117 + "${myconf[@]}" \
118 + gmake || die "Premake failed"
119 +}
120 +
121 +src_compile() {
122 + tc-export AR
123 +
124 + # build bundled and patched spidermonkey
125 + cd libraries/source/spidermonkey || die
126 + JOBS="${MAKEOPTS}" ./build.sh || die
127 + cd "${S}" || die
128 +
129 + # build 3rd party fcollada
130 + emake -C libraries/source/fcollada/src
131 +
132 + # build 0ad
133 + emake -C build/workspaces/gcc verbose=1
134 +}
135 +
136 +src_test() {
137 + cd binaries/system || die
138 + ./test -libdir "${S}/binaries/system" || die "test phase failed"
139 +}
140 +
141 +src_install() {
142 + newgamesbin binaries/system/pyrogenesis 0ad
143 + use editor && newgamesbin binaries/system/ActorEditor 0ad-ActorEditor
144 +
145 + insinto "${GAMES_DATADIR}"/${PN}
146 + doins -r binaries/data/l10n
147 +
148 + exeinto "$(games_get_libdir)"/${PN}
149 + doexe binaries/system/libCollada.so
150 + doexe libraries/source/spidermonkey/lib/*.so
151 + use editor && doexe binaries/system/libAtlasUI.so
152 +
153 + dodoc binaries/system/readme.txt
154 + doicon -s 128 build/resources/${PN}.png
155 + make_desktop_entry ${PN}
156 +
157 + prepgamesdirs
158 +}
159 +
160 +pkg_preinst() {
161 + games_pkg_preinst
162 + gnome2_icon_savelist
163 +}
164 +
165 +pkg_postinst() {
166 + games_pkg_postinst
167 + gnome2_icon_cache_update
168 +}
169 +
170 +pkg_postrm() {
171 + gnome2_icon_cache_update
172 +}