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commit: 47882770e5ba1100ca3d3fc20763b4c7a263bded |
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Author: Denis Reva <denis7774 <AT> gmail <DOT> com> |
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AuthorDate: Thu Sep 22 05:26:04 2022 +0000 |
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Commit: Andrew Ammerlaan <andrewammerlaan <AT> gentoo <DOT> org> |
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CommitDate: Thu Sep 22 05:28:23 2022 +0000 |
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URL: https://gitweb.gentoo.org/repo/proj/guru.git/commit/?id=47882770 |
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|
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dev-util/DirectXShaderCompiler: Sadly DirectXShaderCompiler is required for modern AMDVLK versions (since 2022.3.4) |
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|
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Signed-off-by: Denis Reva <denis7774 <AT> gmail.com> |
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|
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.../DirectXShaderCompiler-1.7.2207-r1.ebuild | 62 ++++++++++++++++++++++ |
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dev-util/DirectXShaderCompiler/Manifest | 3 ++ |
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dev-util/DirectXShaderCompiler/metadata.xml | 12 +++++ |
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3 files changed, 77 insertions(+) |
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|
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diff --git a/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2207-r1.ebuild b/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2207-r1.ebuild |
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new file mode 100644 |
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index 000000000..d9b7bcc15 |
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--- /dev/null |
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+++ b/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2207-r1.ebuild |
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@@ -0,0 +1,62 @@ |
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+# Copyright 1999-2022 Gentoo Authors |
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+# Distributed under the terms of the GNU General Public License v2 |
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+ |
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+EAPI=8 |
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+ |
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+PYTHON_COMPAT=( python3_{8..11} ) |
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+inherit cmake check-reqs python-any-r1 |
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+ |
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+DESCRIPTION="Microsoft DirectX Shader Compiler which is based on LLVM/Clang" |
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+HOMEPAGE="https://github.com/microsoft/DirectXShaderCompiler" |
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+# ToDo: unbundle spirv headers/tools |
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+SPIRV_HEADERS_COMMIT_MAGIC="0bcc624926a25a2a273d07877fd25a6ff5ba1cfb" |
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+SPIRV_TOOLS_COMMIT_MAGIC="71b2aee6c868a673ec82d1385f97593aa2881316" |
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+SRC_URI="https://github.com/microsoft/DirectXShaderCompiler/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz |
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+https://github.com/KhronosGroup/SPIRV-Headers/archive/${SPIRV_HEADERS_COMMIT_MAGIC}.tar.gz -> DirectXShaderCompiler-headers-${SPIRV_HEADERS_COMMIT_MAGIC}.tar.gz |
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+https://github.com/KhronosGroup/SPIRV-Tools/archive/${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz -> DirectXShaderCompiler-tools-${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz" |
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+ |
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+LICENSE="Apache-2.0-with-LLVM-exceptions UoI-NCSA BSD public-domain rc" |
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+SLOT="0" |
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+KEYWORDS="~amd64 ~x86" |
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+IUSE="" |
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+ |
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+DEPEND="${PYTHON_DEPS}" |
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+RDEPEND=" |
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+ sys-libs/zlib:0= |
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+ >=dev-libs/libffi-3.4.2-r1:0= |
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+" |
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+BDEPEND="dev-util/cmake |
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+ sys-devel/gnuconfig |
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+" |
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+ |
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+CHECKREQS_MEMORY="4G" |
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+CHECKREQS_DISK_BUILD="4G" |
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+CMAKE_EXTRA_CACHE_FILE="${S}/cmake/caches/PredefinedParams.cmake" |
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+ |
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+src_prepare() { |
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+ rm -d "${S}"/external/SPIRV* |
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+ mv "${WORKDIR}/SPIRV-Headers-${SPIRV_HEADERS_COMMIT_MAGIC}" "${S}/external/SPIRV-Headers" || die "can't move headers" |
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+ mv "${WORKDIR}/SPIRV-Tools-${SPIRV_TOOLS_COMMIT_MAGIC}" "${S}/external/SPIRV-Tools"|| die "can't move tools" |
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+ cmake_src_prepare |
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+} |
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+ |
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+src_configure() { |
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+ local mycmakeargs=( |
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+ -Wno-dev |
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+ -DCMAKE_INSTALL_PREFIX="${EPREFIX}/usr/lib/llvm/dxc" |
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+ -DLLVM_BUILD_DOCS=0 |
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+ -DLLVM_BUILD_TOOLS=0 |
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+ -DSPIRV_BUILD_TESTS=0 |
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+ -DBUILD_SHARED_LIBS=OFF |
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+ -DLLVM_VERSION_SUFFIX=dxc |
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+ ) |
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+ cmake_src_configure |
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+} |
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+src_install() { |
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+ cmake_src_install |
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+ cat > "99${PN}" <<-EOF |
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+ LDPATH="${EPREFIX}/usr/lib/llvm/dxc/lib" |
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+ EOF |
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+ doenvd "99${PN}" |
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+ dosym -r /usr/lib/llvm/dxc/bin/dxc /usr/bin/dxc |
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+} |
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|
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diff --git a/dev-util/DirectXShaderCompiler/Manifest b/dev-util/DirectXShaderCompiler/Manifest |
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new file mode 100644 |
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index 000000000..dd49913b2 |
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--- /dev/null |
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+++ b/dev-util/DirectXShaderCompiler/Manifest |
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@@ -0,0 +1,3 @@ |
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+DIST DirectXShaderCompiler-1.7.2207.tar.gz 23764105 BLAKE2B 4b3bab8a961cdec96fd31da85386cf61af304d5ed1f6dcb40530bb2b084bc454f42ecfcbf9bcb228ecd2870c13b7b211509e05e3b7ed08ee3c2ed264505d162d SHA512 4faa6b53f2f694c9593ebf4ac02ce771fe1cb1822595799dc3a6c85752de701afe546b5fbdfedcc0ba466b0081bc679fca1fd7fb5fc05167c7449fb378a1c651 |
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+DIST DirectXShaderCompiler-headers-0bcc624926a25a2a273d07877fd25a6ff5ba1cfb.tar.gz 437771 BLAKE2B 08815e36ad99b84777e38ad0c5616b6608a552f993e7f67433f2b8e20de81e9bce41420ac5998f5b67bca70a92ce70aed91b238990bd431c7b97070dfb0c5a60 SHA512 5995cf75d5605d41e9643bca81c195ef5aaa17d596e0282807f6fa8f8c494f7b63a41d611c535ae43dc3d609436aabef1e0d89626f37e6f20bad17b5e122e32c |
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+DIST DirectXShaderCompiler-tools-71b2aee6c868a673ec82d1385f97593aa2881316.tar.gz 3042018 BLAKE2B e9d62559fc270c4140f2638a51b8d14120d84a868a35c488f30bff1b098a98fa1683e85b0778208de61a0b5c0b3f0996071e655a8fa64cc7c3c791527ff9441a SHA512 68f80e4a3395ba7c87ab08f515d265f0c106f39770e043cc8eba5e62f2762405e05e4b5b187e33702ce0a2204fc9d42cbf7ce27a6268daf59f4ab4c04b73d462 |
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|
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diff --git a/dev-util/DirectXShaderCompiler/metadata.xml b/dev-util/DirectXShaderCompiler/metadata.xml |
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new file mode 100644 |
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index 000000000..eda7faf2f |
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--- /dev/null |
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+++ b/dev-util/DirectXShaderCompiler/metadata.xml |
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@@ -0,0 +1,12 @@ |
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+<?xml version="1.0" encoding="UTF-8"?> |
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+<!DOCTYPE pkgmetadata SYSTEM 'http://www.gentoo.org/dtd/metadata.dtd'> |
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+<pkgmetadata> |
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+ <maintainer type="person"> |
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+ <email>denis7774@×××××.com</email> |
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+ <name>Denis Reva</name> |
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+ <description>rarogcmex</description> |
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+ </maintainer> |
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+ <longdescription lang="en"> |
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+ The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs. |
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+ </longdescription> |
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+</pkgmetadata> |