Gentoo Archives: gentoo-commits

From: Michael Sterrett <mr_bones_@g.o>
To: gentoo-commits@l.g.o
Subject: [gentoo-commits] repo/gentoo:master commit in: games-fps/darkplaces/
Date: Fri, 18 Dec 2015 00:47:53
Message-Id: 1450399175.8d3fa310a1b02a179b71c4a224a2435dd9d7132a.mr_bones_@gentoo
1 commit: 8d3fa310a1b02a179b71c4a224a2435dd9d7132a
2 Author: Michael Sterrett <mr_bones_ <AT> gentoo <DOT> org>
3 AuthorDate: Fri Dec 18 00:30:20 2015 +0000
4 Commit: Michael Sterrett <mr_bones_ <AT> gentoo <DOT> org>
5 CommitDate: Fri Dec 18 00:39:35 2015 +0000
6 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=8d3fa310
7
8 version bump (bug #553736)
9
10 Package-Manager: portage-2.2.24
11
12 games-fps/darkplaces/Manifest | 1 +
13 games-fps/darkplaces/darkplaces-20140513.ebuild | 187 ++++++++++++++++++++++++
14 2 files changed, 188 insertions(+)
15
16 diff --git a/games-fps/darkplaces/Manifest b/games-fps/darkplaces/Manifest
17 index 1ab1250..5dcaeae 100644
18 --- a/games-fps/darkplaces/Manifest
19 +++ b/games-fps/darkplaces/Manifest
20 @@ -1,4 +1,5 @@
21 DIST darkplacesengine20110628.zip 23377408 SHA256 d2464c681e3fdcc66cb090e79c44c0c173a43b6f181a12e500b0b1fd7d73ffce SHA512 bf44933470be2856a80ebd73a0cb531c6d22e69da5be24bc52175998ab687b4112c88423a6b42a9a4ed746e0f96c1bb39e188a037a98ea596cf7b6183e390038 WHIRLPOOL b4214be8a9c9aadf02a92c9b7e54d508df38f9e38f650f839a8ea43d9c0768641dbf59c71b210d337f591fac2d77a21a14e7900a3038d1af828f064bf3368071
22 DIST darkplacesengine20130304.zip 29427833 SHA256 e1858dcba033b1dfc6e685482745b7137ceb23dfd710671971cd5e34529a9f44 SHA512 6672160ad6ed34bb45262f03b7a7671d65aa88ca44abab616f54cd1a8e5240dcb7b8a3a7c364fc8de3e9e2acf458e5c129311a0c52b8c6b29d9a4cafa5188b15 WHIRLPOOL 5566c7de789735fb984c5b64cf7ece2e948b87e170e16f434d5015f70baad901aadc251bb25a32926f43ced903daaa914a51024c08a64f4edcf1a9003aab1261
23 +DIST darkplacesengine20140513.zip 28113487 SHA256 69e5a50991884196e403bd6aab4a33bba553a934a167be366672ab4e223b06c9 SHA512 45864b590057c6de0ea978b3cc967feb879b87b2d376f3b4d8525e037b10ca1fc68599c152506494bb06669c6c2304e0aa0ee1b28f7a0d589d10c23f7285052c WHIRLPOOL 0fca6d87c9d3482112992965b70f829dfd6ecd926d940ad66f5f75aec4438c2b5b33fb6ac51f69c5199f06d53fbc16f1c8d0780db40b8cbd71c7ceb0e67a4048
24 DIST fuhquake-lits.rar 8388829 SHA256 066fd58e2a6d157a1aa7925334d7e3e6cffa7f5c556e707bc31da8bfecea873c SHA512 6e59f5e08a6c401b329b86b0cd677a04b1a5aee11f24973c77c9e7ea50cab9dedf4fc15c4f3d6b73bdc87bacdc9612a3c244d0a4ceceef943abb6e256ac23925 WHIRLPOOL d398b57c03d02c8180f8ca93f6964ac2118ef50cace3ecbc9da9113b1e91ed3a7b7e5473ebb9ad2f5198828eb8565c7c0470aea2095152b2898335562bef821d
25 DIST id1.pk3 350470 SHA256 f1ee6e144d1942ebf91a8c71d0333eac94c73efae35377fbe7ae43e0e4ab37dc SHA512 d4d7233bc1e5049e89d09448818219b0ce7941fecde5381cd95933e4c96ebc9b4e34ff7eae5eb5d0d1e3cc2ceb4f5254f4d600aded7dda373713149817621331 WHIRLPOOL 30fe7e6d6ac6408c54e704586d4f4e15d139c0330e4f3e758651bfc2e6582eadae08c590e87264cfb26faae56a7033b383d51f93bf54ddfce7db38e47d569280
26
27 diff --git a/games-fps/darkplaces/darkplaces-20140513.ebuild b/games-fps/darkplaces/darkplaces-20140513.ebuild
28 new file mode 100644
29 index 0000000..a879159
30 --- /dev/null
31 +++ b/games-fps/darkplaces/darkplaces-20140513.ebuild
32 @@ -0,0 +1,187 @@
33 +# Copyright 1999-2015 Gentoo Foundation
34 +# Distributed under the terms of the GNU General Public License v2
35 +# $Id$
36 +
37 +EAPI=5
38 +inherit unpacker eutils flag-o-matic games
39 +
40 +# Latest versions are in http://icculus.org/twilight/darkplaces/files/
41 +MY_PV=${PV/_beta/beta}
42 +MY_ENGINE="${PN}engine${MY_PV}.zip"
43 +
44 +# Different Quake 1 engines expect the lights in different directories
45 +# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
46 +MY_LIGHTS="fuhquake-lits.rar"
47 +
48 +DESCRIPTION="Enhanced engine for iD Software's Quake 1"
49 +HOMEPAGE="http://icculus.org/twilight/darkplaces/"
50 +SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
51 + lights? (
52 + http://www.fuhquake.net/files/extras/${MY_LIGHTS}
53 + http://www.kgbsyndicate.com/romi/id1.pk3 )"
54 +
55 +LICENSE="GPL-2"
56 +SLOT="0"
57 +KEYWORDS="~amd64 ~x86"
58 +IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
59 +
60 +UIRDEPEND="virtual/jpeg:0
61 + media-libs/libogg
62 + media-libs/libvorbis
63 + virtual/opengl
64 + alsa? ( media-libs/alsa-lib )
65 + sdl? ( media-libs/libsdl )
66 + x11-libs/libX11
67 + x11-libs/libXpm
68 + x11-libs/libXxf86dga
69 + x11-libs/libXxf86vm"
70 +UIDEPEND="x11-proto/xextproto
71 + x11-proto/xf86dgaproto
72 + x11-proto/xf86vidmodeproto
73 + x11-proto/xproto"
74 +RDEPEND="net-misc/curl
75 + cdinstall? ( games-fps/quake1-data )
76 + demo? ( games-fps/quake1-demodata )
77 + textures? ( >=games-fps/quake1-textures-20050820 )
78 + opengl? ( ${UIRDEPEND} )
79 + !opengl? ( sdl? ( ${UIRDEPEND} ) )
80 + !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )"
81 +DEPEND="lights? ( || (
82 + app-arch/unrar
83 + app-arch/rar ) )
84 + opengl? (
85 + ${UIRDEPEND}
86 + ${UIDEPEND} )
87 + !opengl? ( sdl? (
88 + ${UIRDEPEND}
89 + ${UIDEPEND} ) )
90 + !opengl? ( !sdl? ( !dedicated? (
91 + ${UIRDEPEND}
92 + ${UIDEPEND} ) ) )
93 + virtual/pkgconfig
94 + app-arch/unzip"
95 +
96 +S=${WORKDIR}/${PN}
97 +dir=${GAMES_DATADIR}/quake1
98 +
99 +opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
100 +
101 +src_unpack() {
102 + if use lights ; then
103 + unpack "${MY_LIGHTS}"
104 + unpack_zip "${DISTDIR}"/id1.pk3
105 + mv *.lit maps/ || die
106 + mv ReadMe.txt rtlights.txt
107 + fi
108 + unpack "${MY_ENGINE}"
109 + unpack ./${PN}*.zip
110 +}
111 +
112 +src_prepare() {
113 + rm "${WORKDIR}"/README-SDL.txt
114 + cd "${S}"
115 + rm mingw_note.txt
116 +
117 + strip-flags
118 +
119 + # Only additional CFLAGS optimization is the -march flag
120 + local march=$(get-flag -march)
121 + sed -i \
122 + -e "s:-lasound:$(pkg-config --libs alsa):" \
123 + -e "/^CPUOPTIMIZATIONS/d" \
124 + -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
125 + -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
126 + -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
127 + -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
128 + -e "s:strip:true:" \
129 + makefile.inc || die
130 +
131 + if ! use cdsound ; then
132 + # Turn the CD accesses off
133 + sed -i \
134 + -e "s:/dev/cdrom:/dev/null:" \
135 + cd_linux.c || die
136 + sed -i \
137 + -e 's:COM_CheckParm("-nocdaudio"):1:' \
138 + cd_shared.c || die
139 + fi
140 +}
141 +
142 +src_compile() {
143 + local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
144 +
145 + # Preferred sound is alsa
146 + local sound_api="NULL"
147 + use oss && sound_api="OSS"
148 + use alsa && sound_api="ALSA"
149 + opts="${opts} DP_SOUND_API=${sound_api}"
150 +
151 + local type="release"
152 + use debug && type="debug"
153 +
154 + # Only compile a maximum of 1 client
155 + if use sdl ; then
156 + emake ${opts} "sdl-${type}"
157 + elif opengl_client ; then
158 + emake ${opts} "cl-${type}"
159 + fi
160 +
161 + if use dedicated ; then
162 + emake ${opts} "sv-${type}"
163 + fi
164 +}
165 +
166 +src_install() {
167 + if opengl_client || use sdl ; then
168 + local type=glx
169 +
170 + use sdl && type=sdl
171 +
172 + # darkplaces executable is needed, even just for demo
173 + newgamesbin "${PN}-${type}" ${PN}
174 + newicon darkplaces72x72.png ${PN}.png
175 +
176 + if use demo ; then
177 + # Install command-line for demo, even if not desktop entry
178 + games_make_wrapper ${PN}-demo "${PN} -game demo"
179 + fi
180 +
181 + if use demo && ! use cdinstall ; then
182 + make_desktop_entry ${PN}-demo "Dark Places (Demo)"
183 + else
184 + # Full version takes precedence over demo
185 + make_desktop_entry ${PN} "Dark Places"
186 + fi
187 + fi
188 +
189 + if use dedicated ; then
190 + newgamesbin ${PN}-dedicated ${PN}-ded
191 + fi
192 +
193 + dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
194 +
195 + if use lights ; then
196 + insinto "${dir}"/id1
197 + doins -r "${WORKDIR}"/{cubemaps,maps}
198 + if use demo ; then
199 + # Set up symlinks, for the demo levels to include the lights
200 + local d
201 + for d in cubemaps maps ; do
202 + dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
203 + done
204 + fi
205 + fi
206 + prepgamesdirs
207 +}
208 +
209 +pkg_postinst() {
210 + games_pkg_postinst
211 +
212 + if ! use cdinstall && ! use demo ; then
213 + elog "Place pak0.pak and pak1.pak in ${dir}/id1"
214 + fi
215 +
216 + if use sdl ; then
217 + ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
218 + fi
219 +}