Gentoo Archives: gentoo-dev

From: info@××××××××××.net
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] OT - Finding Linux dev resources
Date: Wed, 27 Apr 2005 22:17:06
Message-Id: 200504271617.31950.info@ciberforce.net
In Reply to: Re: [gentoo-dev] OT - Finding Linux dev resources by Ryan
1 Great Ideas! Thanks for the info. I had not thought of the slashdot route. I
2 realize this will be a long slow process and we feel confident that we can
3 raise enough capital to pull it off. Mostly we'll be looking for paid staff
4 with some volunteer augmentation. I suspect we'll want to go with the
5 standard GPL. I;ll definitely look at the dev's on the happy penguin &
6 sourceforge projects as well.
7
8 Thanks again for the advice.
9
10 btw, if you are a kernel hacker or an openGL game dev maybe you would be
11 interested in talking with us?
12
13
14
15
16 > The old fashion way. Press releases but in the electronic form. One
17 > site that comes to mind, slashdot.org. There is no better way to
18 > recruit than to advertise on the sites that these people look at.
19 > Another would definatly be distrowatch.org. This is where all things
20 > concerning distros can be found and would be a good place to start. You
21 > could also try to solicite some of the current coders of already
22 > existing Linux based games such as those listed at happypenguin.com you
23 > could also have a press release there as well. Look at some of the more
24 > popular projects on freshmeat or sourceforge and see who their coders
25 > are. You can look at their profiles to see what they do and sometimes
26 > who they currently work for. You might find some real diamonds in the
27 > rough in the projects that are not very popular but they often contain
28 > some very un-employed coders that have outstanding abilities. The last
29 > company I worked with got some of its very best coders by looking around
30 > on sourceforge.net.
31 >
32 > Some things to include would be whether this is a paid position or a
33 > volunteer thing. The other part that will be the MOST important to the
34 > hardcore Open Source coders would be the license that you would be
35 > releasing things as. If you are going to do it under an open source
36 > license, which one will it be IE: bsd, lgpl, gpl, etc. If it wont be a
37 > gpl'd license, give a link to your license so that they can read it.
38 > Most people will not want to do work for a company that uses a closed
39 > source license but there are some people out there that wont mind this
40 > as long as they agree with the companies vision, whatever it is.
41 >
42 > The other thing that you should expect is that dont expect people to
43 > come flocking to your distro just because you have good ideas. The idea
44 > WILL take time for it to sink in to the community and to be accepted.
45 > Starting a new distro is NOT something for the faint of heart, it also
46 > takes A LOT of start up cash. Most linux companies are in business for
47 > up to 3 years before they even break even let alone turn a profit.
48 >
49 > The other place to advertise would be mailing lists such as this one,
50 > but DO NOT flood it or you will definatly be seen as a black sheep.
51 > Also do not do it on lists that explicitly say NO ADVERTISING.
52 >
53 > info@××××××××××.net wrote:
54 > >All;
55 > >
56 > >First let me apologize if this is the wrong thread to post this request.
57 > > If I'm out of line let me know (preferrably without flaming me)
58 > >
59 > >I've been in talks with a group of folks interested in starting a new
60 > >Linux/Debian based company. This new company to be successful will need
61 > > the ability to pull off the following:
62 > >
63 > >1) Creation of a new distro based on key specific features of various
64 > > distros available today
65 > >
66 > >2) Creation of new Linux games or vastly improvement on the Linux games
67 > >available today
68 > >
69 > >Here's my questions:
70 > >
71 > >1) How / where do I find and recruit top notch Linux kernel, application
72 > > and game developers?
73 > >
74 > >2) How would we best go about soliciting open source developers to help us
75 > > out and what's the best way to manage these type of development processes
76 > > ?
77 > >
78 > >Any tips, thoughts, past experiences, warnings, etc would be very helpful.
79 > >
80 > >Thanks in advance for any advice you may have for me.
81 > >
82 > >Also if anyone reading this is interested in learning more please pop me
83 > > an email at info@××××××××××.net
84
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