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Great Ideas! Thanks for the info. I had not thought of the slashdot route. I |
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realize this will be a long slow process and we feel confident that we can |
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raise enough capital to pull it off. Mostly we'll be looking for paid staff |
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with some volunteer augmentation. I suspect we'll want to go with the |
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standard GPL. I;ll definitely look at the dev's on the happy penguin & |
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sourceforge projects as well. |
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|
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Thanks again for the advice. |
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|
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btw, if you are a kernel hacker or an openGL game dev maybe you would be |
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interested in talking with us? |
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|
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|
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|
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> The old fashion way. Press releases but in the electronic form. One |
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> site that comes to mind, slashdot.org. There is no better way to |
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> recruit than to advertise on the sites that these people look at. |
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> Another would definatly be distrowatch.org. This is where all things |
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> concerning distros can be found and would be a good place to start. You |
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> could also try to solicite some of the current coders of already |
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> existing Linux based games such as those listed at happypenguin.com you |
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> could also have a press release there as well. Look at some of the more |
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> popular projects on freshmeat or sourceforge and see who their coders |
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> are. You can look at their profiles to see what they do and sometimes |
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> who they currently work for. You might find some real diamonds in the |
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> rough in the projects that are not very popular but they often contain |
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> some very un-employed coders that have outstanding abilities. The last |
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> company I worked with got some of its very best coders by looking around |
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> on sourceforge.net. |
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> |
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> Some things to include would be whether this is a paid position or a |
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> volunteer thing. The other part that will be the MOST important to the |
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> hardcore Open Source coders would be the license that you would be |
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> releasing things as. If you are going to do it under an open source |
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> license, which one will it be IE: bsd, lgpl, gpl, etc. If it wont be a |
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> gpl'd license, give a link to your license so that they can read it. |
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> Most people will not want to do work for a company that uses a closed |
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> source license but there are some people out there that wont mind this |
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> as long as they agree with the companies vision, whatever it is. |
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> |
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> The other thing that you should expect is that dont expect people to |
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> come flocking to your distro just because you have good ideas. The idea |
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> WILL take time for it to sink in to the community and to be accepted. |
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> Starting a new distro is NOT something for the faint of heart, it also |
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> takes A LOT of start up cash. Most linux companies are in business for |
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> up to 3 years before they even break even let alone turn a profit. |
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> |
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> The other place to advertise would be mailing lists such as this one, |
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> but DO NOT flood it or you will definatly be seen as a black sheep. |
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> Also do not do it on lists that explicitly say NO ADVERTISING. |
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> |
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> info@××××××××××.net wrote: |
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> >All; |
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> > |
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> >First let me apologize if this is the wrong thread to post this request. |
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> > If I'm out of line let me know (preferrably without flaming me) |
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> > |
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> >I've been in talks with a group of folks interested in starting a new |
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> >Linux/Debian based company. This new company to be successful will need |
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> > the ability to pull off the following: |
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> > |
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> >1) Creation of a new distro based on key specific features of various |
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> > distros available today |
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> > |
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> >2) Creation of new Linux games or vastly improvement on the Linux games |
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> >available today |
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> > |
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> >Here's my questions: |
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> > |
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> >1) How / where do I find and recruit top notch Linux kernel, application |
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> > and game developers? |
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> > |
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> >2) How would we best go about soliciting open source developers to help us |
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> > out and what's the best way to manage these type of development processes |
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> > ? |
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> > |
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> >Any tips, thoughts, past experiences, warnings, etc would be very helpful. |
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> > |
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> >Thanks in advance for any advice you may have for me. |
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> > |
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> >Also if anyone reading this is interested in learning more please pop me |
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> > an email at info@××××××××××.net |
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