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Donnie Berkholz wrote: |
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> Chris Gianelloni wrote: |
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>> On Wed, 2006-01-25 at 10:48 -0800, Donnie Berkholz wrote: |
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>>> changes to all the ebuilds, since we've generally just been putting them |
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>>> in the latest ~arch and newer (p.mask). This should mostly be a copy and |
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>> We have? No wonder it's been taking me so fscking long to get all of |
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>> the games stuff done. I've been doing it for every version of all |
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>> offending packages, not just the ones in ~arch, since we can't be sure |
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>> if a user is using a mixed stable/testing system or not. |
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> |
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> Sorry about the confusion there =( |
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> |
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> People using mixed stable/testing can deal with the consequences (i.e., |
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> also ~arch broken packages) until the proper app maintainer gets around |
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> to fixing all the deps. |
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|
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Ah, forgot to mention this. |
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|
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That is the process the task force is using to port packages. The |
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package maintainers may want to work differently by fixing all the |
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ebuilds for a given package, because repoman will soon refuse to let you |
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commit anything unless they're all ported. |
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|
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The task force is doing enough to get the tree working for ~arch users |
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and to set an example that package maintainers can port over to the rest |
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of their ebuilds. |
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|
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As you're really more of a package maintainer for the games you're |
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porting, you will probably want to stick with the way you're doing things. |
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Thanks, |
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Donnie |