1 |
On 04/04/2010 12:48 AM, Sebastian Pipping wrote: |
2 |
> On 04/03/10 21:00, Jesus Rivero (Neurogeek) wrote: |
3 |
>> Maybe if we could find the way to make the knowledge found in |
4 |
>> quizzes be more "exciting" to new devs, then we could still have a |
5 |
>> strong recruitment process without the burden of completing the |
6 |
>> quizzes. So, what I propose is to transform the "quizzes" part of the |
7 |
>> process into a list of tasks the prospect should complete in order to |
8 |
>> gain the necessary ability to "pass". This ability could be measured |
9 |
>> in points or just by task completed. |
10 |
> |
11 |
> Nice idea! |
12 |
> |
13 |
> |
14 |
>> This doesn't address them either. But I really don't think this is |
15 |
>> the main issue that causes the problem :) So I guess these questions |
16 |
>> could remain in one "easy" quiz. |
17 |
> |
18 |
> While you mention the non-technical part: I imagine a gain out of moving |
19 |
> that part to the very end of recruiting: to when people know they almost |
20 |
> made it. Especially putting up these questions first, turns some people |
21 |
> away too: The problem is they get the wrong impression that being will |
22 |
> be about these boring things later on, but it isn't. |
23 |
> |
24 |
> Betelgeuse, what do you think? |
25 |
> |
26 |
|
27 |
Mentors can already suggest their students to do them in reverse order. |
28 |
As always patches to separate technical and organizational stuff to |
29 |
their own quizzes are accepted. My time on recruiting is quite maxed out |
30 |
already. Doing this means just not fixing the quizzes but bringing all |
31 |
the recruiting documentation up2date. |
32 |
|
33 |
Regards, |
34 |
Petteri |