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On Thu, 2006-06-15 at 22:36 +0200, Paul de Vrieze wrote: |
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> On Thursday 08 June 2006 15:34, Chris Gianelloni wrote: |
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> > Actually, this isn't exactly true. In the case of a compile fix, such |
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> > as this, the developer is aware of the issue, and gcc-porting@ is on the |
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> > bug, too, as CC, usually. If someone from gcc-porting were to go around |
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> > committing patches to my ebuilds, I know I wouldn't mind. It would |
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> > reduce my workload greatly, especially as they're the experts on what is |
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> > and isn't allowed in gcc 4.1, versus myself, who is a gcc 4.1 |
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> > amateur. ;] |
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> > |
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> > The truth is that there's tens of thousands of possible patch-providers |
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> > (users) and only ~300 people with commit rights. Even fewer when you |
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> > consider that the package in question may have a single maintainer, or |
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> > only a small team. Most of the packages that are blocking that bug are |
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> > games. We're working on them, but there's a small group of us and a |
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> > very large number of packages, many of which are very poorly coded and |
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> > require a lot of work and testing. |
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> |
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> Perhaps we should do something about this problem. There are still many |
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> committers. Take myself for example, I have (of course) my own overlay, and |
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> sometimes I must confess that I just fix these kinds of bugs for myself, add |
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> it to my overlay and forget about it. Perhaps if it were easier to fix these |
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> things in tree, it would be better for gentoo. I do not mean to say that it |
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> should become a free-for-all, but fixing these kinds of issues is beneficial. |
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|
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If *any* developer came to us with a patch for GCC 4.1.1 and one of our |
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games and asks if they can fix it, I know for a fact that I will |
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definitely say yes. I'm pretty sure none of the other guys would object |
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to it, either. |
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|
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-- |
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Chris Gianelloni |
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Release Engineering - Strategic Lead |
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x86 Architecture Team |
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Games - Developer |
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Gentoo Linux |