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On Saturday 04 October 2003 00:28, Georgi Georgiev wrote: |
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> On 03/10/2003 at 15:35:58(-0400), Chris Gianelloni wrote: |
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> > We have since added a check_license function to the eutils.eclass. |
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> |
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> I only have one little comment. Maybe games packages should have some other |
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> restriction? Something like the big ref F that appears for fetch-restricted |
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> packages like sun-jdk. |
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d/ling the file is unrelated to the EULA ... it isnt actually displayed until |
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you try to install the game |
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> My idea is that an "emerge world" would fail when it |
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> tries to update the game, because check_license is going to be interactive. |
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i'm going to be pushing for ACCEPT_LICENSE support into portage ... it was |
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begun but then stopped because it was low priority. in other words, you can |
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define the licenses you accept in make.conf and thus the check_license would |
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be non-interactive ... |
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plus if it's on the portage side of things you can have the license check |
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happen before anything gets emerged thus you dont have to worry about it in |
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the middle ;) |
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> Further note: a user shouldn't need to agree to a license more than once |
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> (unless the license changed), so an upgrade should be reasonably welcome |
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> without the check_license part. |
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again see above |
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-mike |