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On Tue, Jul 8, 2014 at 8:42 AM, Ulrich Mueller <ulm@g.o> wrote: |
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>>>>>> On Tue, 8 Jul 2014, Michał Górny wrote: |
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> |
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>> In fact, they did remove ebuilds from the tree in the past for this |
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>> reason [1]. |
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> |
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> Given that this was a live ebuild that failed to compile [2] and was |
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> dumped onto the games team few weeks after it was committed to the |
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> tree [3], I can even understand their reaction, in this particular |
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> case. |
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|
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I'm talking about the removal of 1.0 3 weeks ago, not the removal of |
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the live ebuild 2 years ago. |
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|
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I don't know if the new maintainer was aware that the package had |
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previously been removed, but I'm not sure that it really matters. As |
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long as the maintainer actually intended to maintain it I think that |
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matters more. If the package had security issues/etc that would be a |
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different matter. |
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|
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The 1.0 package was not a live ebuild, either. Removing packages that |
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are live ebuilds that have no maintainer and a dying upstream is a bit |
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different from removing packages that are not live ebuilds that do |
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have a maintainer, even if upstream isn't necessarily better off. In |
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any case, the maintainer certainly should have been consulted. |
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|
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I'd encourage anybody re-introducing a package to also try to talk to |
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those involved with removing it, but it might not be obvious if an |
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obscure package had been removed two years in the past. |
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|
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Uh, and what is up with games-strategy/openxcom and |
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games-engines/openxcom? Was the re-introduction a dup? If so, then |
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removal of it makes sense, though for that reason, and not simply |
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because it was added without talking to the games herd... |
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|
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Rich |