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On Mon, May 24, 2004 at 02:33:02PM -0400, Jon Portnoy wrote: |
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> On Mon, May 24, 2004 at 07:27:39PM +0100, Ciaran McCreesh wrote: |
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> > On Mon, 24 May 2004 13:48:25 -0400 Jon Portnoy <avenj@g.o> wrote: |
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> > | I'm looking for comments on what, exactly, constitutes a platform |
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> > | worth recruiting developers for. |
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> > |
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> > Isn't the xbox just an x86 subarch? The way I see it, x86 recruiting for |
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> > xbox support would be like, for example, Sparc recruiting a developer |
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> > specifically to work on JavaStations. If these people were being brought |
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> > on board to help with maintaining x86, with additional specialisation |
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> > for xbox, it might make more sense... |
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> > |
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> Yeah, that's why I'm looking for a list of precisely what would need to |
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> be done in the tree for it. As far as I can tell they mostly don't need |
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> anything but a patched kernel. |
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A number of the items that Shallax lists under his 'Patches' section are |
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special packages for XBox: |
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blink |
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raincoat |
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mkfs.fatx |
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|
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And searching google I find a few more small applications aimed at the |
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Xbox. |
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|
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This wouldn't really be much different from many other hardware |
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platforms that have just a few specialized applications that deal with |
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the custom hardware already. |
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|
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I do however agree with ciaranm that it would probably be wise to bring |
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them on as x86 developers, additionally specializing in xbox. |
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|
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-- |
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Robin Hugh Johnson |
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E-Mail : robbat2@××××××××××××××.net |
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