Gentoo Archives: gentoo-dev

From: "Daniel Campbell (zlg)" <zlg@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] games.eclass
Date: Fri, 21 Aug 2015 19:42:17
Message-Id: 55D77F0F.3070601@gentoo.org
In Reply to: Re: [gentoo-dev] games.eclass by Rich Freeman
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4 On 08/21/2015 10:39 AM, Rich Freeman wrote:
5 > On Fri, Aug 21, 2015 at 11:10 AM, hasufell <hasufell@g.o>
6 > wrote:
7 >> On 08/21/2015 08:50 AM, Ulrich Mueller wrote:
8 >>>>>>>> On Fri, 21 Aug 2015, hasufell wrote:
9 >>>
10 >>>> Like allowing that devs may or may not use games.eclass, so
11 >>>> that users cannot expect consistent behavior for games
12 >>>> anymore?
13 >>>
14 >>> Sorry, but that is not accurate. Usage of games.eclass has
15 >>> been deprecated by QA [1] (with the council's mandate [2]), so
16 >>> devs should not use it any longer.
17 >>>
18 >>> Maybe QA should be stricter in enforcing its policies, in order
19 >>> to avoid such false impressions in future?
20 >>>
21 >>> Ulrich
22 >>>
23 >>> [1]
24 >>> https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Meeting_Summa
25 ries#Games_team_policies_issue
26 >>>
27 >>>
28 [2] https://projects.gentoo.org/council/meeting-logs/20140812-summary.tx
29 t
30 >>>
31 >>
32 >>
33 >> May I remind you that
34 >>
35 >> """ - Motion: "The council encourages the games team to accept
36 >> join requests and elect a lead. In the event they don't elect a
37 >> lead within 6 weeks, we will consider the team as dysfunctional
38 >> and thus disband it." Accepted with 6 yes votes and 1
39 >> abstention. """
40 >>
41 >> has never happened? There has been no vote, but the team has not
42 >> been considered dysfunctional. Instead we are just acting like it
43 >> doesn't exist, more or less. Sounds good?
44 >
45 > Well, we did say we would disband it. We just didn't follow
46 > through. Would you be happier if we did disband it?
47 >
48 > The goal was to try to leave the structure there in case anybody
49 > steps up, but I don't really see the harm in acting as if the team
50 > doesn't exist. It essentially doesn't. Disbanding it would just
51 > make it formal.
52 >
53 > Sure, we did drop this, but I don't really see this line of
54 > argument actually accomplishing anything productive. Creating a
55 > games team that fixes these issues would be productive. Letting
56 > others fix them is also productive. Nobody is opposed to having a
57 > games project - it just seems like nobody cares enough to actually
58 > make it happen. That's ok - we can still get things done.
59 >
60
61 What would be required to revive the games project? One of the reasons
62 I became a dev was to help out the games team, and if it's defunct, I
63 want to see what's necessary to fix it. I'm still a new dev (May
64 2015), but I wouldn't mind doing some dirty work if it means we can
65 put squabbles like this behind us and get enough devs together to give
66 game ebuilds the attention they deserve. I don't have a lot of free
67 time, but sitting here discussing stuff isn't fixing anything,
68 either... If I can spend what little Gentoo time I have on fixing
69 things, I'd be glad to.
70
71 - --
72 Daniel Campbell - Gentoo Developer
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Replies

Subject Author
Re: [gentoo-dev] games.eclass James Le Cuirot <chewi@g.o>