1 |
On Sat, 05 Dec 2020 15:47:40 +0000 Marek Szuba wrote: |
2 |
> |
3 |
> |
4 |
> On December 5, 2020 12:31:33 PM UTC, Andrew Savchenko <bircoph@g.o> wrote: |
5 |
> |
6 |
> >Looks like you misunderstood what "Python 3 compatibility mode" |
7 |
> >means. See official explanation: |
8 |
> >https://www.renpy.org/dev-doc/html/changelog.html#python-2-python-3-compatibility-mode |
9 |
> |
10 |
> So I have. Oh well, last rites it most likely is then. Or move |
11 |
> py2 versions of RenPy and their revdeps to a dedicated overlay, |
12 |
> maybe. |
13 |
|
14 |
Do we have a dedicated py2 overlay? Renpy has quite some py2 deps, |
15 |
so it will be reasonable to support it in such overlay instead of |
16 |
duplicating job for common packages. |
17 |
|
18 |
> I am not quite convinced simply having then masked in the |
19 |
> main tree makes sense, as these will have to stay masked even after |
20 |
> RenPy 8.0 has come out. |
21 |
|
22 |
The sense I see: |
23 |
1) it will make it easier to update to 8.0; |
24 |
2) for users willing to use renpy it will be a starting point, |
25 |
though they'll need to setup py2 outside of portage somehow, maybe |
26 |
using pip. |
27 |
|
28 |
But maybe it will be easier for users to use bundled renpy from |
29 |
games (it often comes with its own py2); though not all games have |
30 |
linux port — that is the killer feature of the in-tree renpy |
31 |
version. |
32 |
|
33 |
Best regards, |
34 |
Andrew Savchenko |