Gentoo Archives: gentoo-dev

From: Andrew Savchenko <bircoph@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Last rites: dev-util/staruml-bin
Date: Mon, 18 Mar 2019 17:47:44
Message-Id: 20190318204733.760428da9fe60a09afea7ba9@gentoo.org
In Reply to: Re: [gentoo-dev] Last rites: dev-util/staruml-bin by "Michał Górny"
1 On Mon, 18 Mar 2019 18:09:47 +0100 Michał Górny wrote:
2 > On Mon, 2019-03-18 at 19:30 +0300, Andrew Savchenko wrote:
3 > > On Mon, 18 Mar 2019 16:09:18 +0100 Michał Górny wrote:
4 > > > On Sun, 2019-03-17 at 11:30 +0300, Andrew Savchenko wrote:
5 > > > > On Sat, 16 Mar 2019 18:38:48 +0100 Michał Górny wrote:
6 > > > > > On Sat, 2019-03-16 at 13:14 +0300, Andrew Savchenko wrote:
7 > > > > > > On Sat, 16 Mar 2019 10:35:18 +0100 Michał Górny wrote:
8 > > > > > > > On Sat, 2019-03-16 at 09:31 +0000, James Le Cuirot wrote:
9 > > > > > > > > On Fri, 15 Mar 2019 10:23:00 +0100
10 > > > > > > > > Michał Górny <mgorny@g.o> wrote:
11 > > > > > > > >
12 > > > > > > > > > # Michał Górny <mgorny@g.o> (15 Mar 2019)
13 > > > > > > > > > # Last reverse dependency of dev-libs/libgcrypt-1.5* (#656378). Current
14 > > > > > > > > > # version is outdated, maintainer is MIA and the new versions are
15 > > > > > > > > > # in distro-unfriendly AppImage format (#661740).
16 > > > > > > > > > # Removal in 30 days. Bug #677486.
17 > > > > > > > > > dev-util/staruml-bin
18 > > > > > > > > > =dev-libs/libgcrypt-1.5*
19 > > > > > > > >
20 > > > > > > > > I don't care about staruml-bin but libgcrypt is one of those legacy
21 > > > > > > > > libraries that would be helpful to keep around for older proprietary
22 > > > > > > > > software that is not in the tree. In particular, it is used by
23 > > > > > > > > Half-Life 2 and Portal, not exactly obscure games. It is included in
24 > > > > > > > > the Steam runtime but we highly recommend against using that because it
25 > > > > > > > > causes many issues.
26 > > > > > > >
27 > > > > > > > I don't understand why would you want to run some proprietary native
28 > > > > > > > executables requiring obsolete libraries on your system when HL2 works
29 > > > > > > > perfectly via wine, and gets a nice performance boost via Gallium Nine.
30 > > > > > >
31 > > > > > > Because native code works faster than API emulation via wine.
32 > > > > > >
33 > > > > >
34 > > > > > Do you have any data to support that? Or is it 'obvious'?
35 > > > >
36 > > > > Yes, I have. Because Half-Life 2 on native steam works on my old
37 > > > > box with GF 7300 and Athlon-XP and does not work at all on the
38 > > > > same box via wine-d3d9.
39 > > > >
40 > > >
41 > > > That's not really a data point. Unless you can actually test it (or
42 > > > otherwise prove that it would be slower if it worked), you're merely
43 > > > complaining that you can't use the faster solution.
44 > > >
45 > > > I'm sorry that you've bought non-OSS-friendly video card and now you're
46 > > > stuck with the choice between awful proprietary drivers and far-from-
47 > > > complete OSS drivers. However, that doesn't prove that the native
48 > > > version would be faster at all.
49 > >
50 > > If wine-based version does not work, its performance is zero. That's
51 > > why the native version is faster.
52 > >
53 >
54 > Wrong. If it doesn't work, it consumes very little CPU/GPU cycles.
55 > Therefore, it is much more efficient than the working version.
56
57 But it hangs, consuming all CPU cycles possible.
58
59 Best regards,
60 Andrew Savchenko